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2014-02-28Fix cycles wrong volume scatter value in light path node.Brecht Van Lommel
2014-02-27Cycles: Fix mistake in PathRayFlag, one value was used twice.Thomas Dinges
2014-02-14Cycles: equi-angular sampling for homogeneous volumesBrecht Van Lommel
2014-02-11Cycles: Separation of Indirect and Direct clamping.Thomas Dinges
2014-02-06Cycles: add pass alpha threshold value to render layers.Brecht Van Lommel
2014-02-02Code cleanup / Cycles: Remove encasing_ratio variable, it was already hard co...Thomas Dinges
2014-01-07Cycles Volume Render: scattering support.Brecht Van Lommel
2014-01-03Code refactor: move random number and MIS variables into PathState.Brecht Van Lommel
2013-12-31Cycles Volume Render: generated texture coordinates for volume render.Brecht Van Lommel
2013-12-30Cycles Volume Render: heterogeneous (textured) volumes support.Brecht Van Lommel
2013-12-30Code refactor: better distinguish scatter and absorption for volume integration.Brecht Van Lommel
2013-12-28Cycles Volume Render: add support for overlapping volume objects.Brecht Van Lommel
2013-12-28Cycles Volume Render: support for rendering of homogeneous volume with absorp...Brecht Van Lommel
2013-12-28Cycles Volume Render: add flags to quickly detect when objects have a volume ...Brecht Van Lommel
2013-12-28Cycles Volume Render: work on nodes and closures.Brecht Van Lommel
2013-12-26Cycles / Hair: Further cleanup of UI and internals.Thomas Dinges
2013-12-22Code cleanup / Cycles: Remove CUDA check (we don't support sm_1x anymore) and...Thomas Dinges
2013-12-14Code cleanup / Cycles: Remove some unused hair code.Thomas Dinges
2013-11-28Cycles: add ptex face ID and UV attributes.Brecht Van Lommel
2013-10-12Code cleanup: Remove some more unused cycles SSS code, related to the lookup ...Thomas Dinges
2013-09-16Cycles Hair: Two basic bair shaders addedStuart Broadfoot
2013-09-04Compile fix / Cycles:Thomas Dinges
2013-09-02Cycles:Thomas Dinges
2013-08-28Cycles / Sky Texture:Thomas Dinges
2013-08-24Cycles: reduce noise using regular path tracing + subsurface scattering withBrecht Van Lommel
2013-08-23Cycles: more code refactoring to rename things internally as well. Also changeBrecht Van Lommel
2013-08-19Cycles:Thomas Dinges
2013-08-18Cycles: relicense GNU GPL source code to Apache version 2.0.Brecht Van Lommel
2013-08-18Cycles: Subsurface ScatteringBrecht Van Lommel
2013-08-18Updates for the Cycle Hair UI. With the following changesStuart Broadfoot
2013-08-17Cycles / Sky Model:Thomas Dinges
2013-08-11Code cleanup / Cycles:Thomas Dinges
2013-08-11Code cleanup / Cycles:Thomas Dinges
2013-08-09Cycles / Non-Progressive integrator:Thomas Dinges
2013-08-07minor edits to float/double conversion suggested by DingToCampbell Barton
2013-08-04Cycles / OpenCL:Thomas Dinges
2013-08-03Cycles / SSS:Thomas Dinges
2013-08-01Cycles / Blackbody to RGB node:Thomas Dinges
2013-08-01Cycles / Ray Depth:Thomas Dinges
2013-07-30Cycles:Thomas Dinges
2013-06-21Cycles OpenCL: make displacement and world importance sampling work.Brecht Van Lommel
2013-06-18Cycles: add "Transparent Shadow" option for materials, to disable them per ma...Brecht Van Lommel
2013-06-11Cycles: ray visibility panel is now also available for the world, works same asBrecht Van Lommel
2013-06-10Attempt to fix #35665: disable correlated multi jitter sampling on the GPU fo...Brecht Van Lommel
2013-06-08Cycles: window texture coordinates now work with orthographic cameras, thisBrecht Van Lommel
2013-06-07Cycles: ray visibility options now work for lamps and mesh lights, with and w...Brecht Van Lommel
2013-06-07Cycles: experimental correlated multi-jittered sampling pattern that can be usedBrecht Van Lommel
2013-06-07Cycles: mist pass added, with start/depth/falloff control. If the pass isBrecht Van Lommel
2013-06-02Code cleanup / Cycles:Thomas Dinges
2013-05-28Cycles OpenCL: disable requirement of enabling Experimental, environment vari...Brecht Van Lommel