Age | Commit message (Expand) | Author |
2018-04-29 | Cycles: Cleanup: Remove double semicolons | Lukas Stockner |
2018-03-27 | Fix T54420: too much volume render noise with multiple volume objects. | Brecht Van Lommel |
2018-03-20 | Fix build error on Windows 32 bit. | Brecht Van Lommel |
2018-03-10 | Cycles: add roughness baking support, using squared roughness convention. | Brecht Van Lommel |
2018-03-10 | Cycles: support arbitrary number of motion blur steps for objects. | Brecht Van Lommel |
2018-03-10 | Cycles: support arbitrary number of motion blur steps for cameras. | Brecht Van Lommel |
2018-03-10 | Code refactor: motion blur cleanups, preparing for next commit. | Brecht Van Lommel |
2018-03-10 | Code refactor: make Transform always affine, dropping last row. | Brecht Van Lommel |
2018-03-10 | Code refactor: add DecomposedTransform. | Brecht Van Lommel |
2018-03-10 | Code refactor: add ProjectionTransform separate from regular Transform. | Brecht Van Lommel |
2018-03-10 | Code refactor: use KernelShader and KernelParticle instead of float arrays. | Stefan Werner |
2018-03-10 | Code refactor: use KernelLight instead of float4 arrays. | Stefan Werner |
2018-03-10 | Code refactor: use KernelOject struct instead of float4 array. | Stefan Werner |
2018-03-01 | Cycles: don't count volume boundaries as transparent bounces. | Brecht Van Lommel |
2018-02-23 | Code refactor: improve attribute handling for optional volume attributes. | Brecht Van Lommel |
2018-02-23 | Smoke: add temperature grid, with values 0..1 corresponding to 0..1000K. | Brecht Van Lommel |
2018-02-22 | Cycles: better path termination for transparency. | Brecht Van Lommel |
2018-02-21 | Fix incorrect OSL raytype bits and add some comments. | Brecht Van Lommel |
2018-02-14 | Cycles: change Index output of Hair and Particle Info to Random, in 0..1 range. | Brecht Van Lommel |
2018-02-13 | Cycles: Implement index output for hair node | Sergey Sharybin |
2018-02-09 | Cycles: random walk subsurface scattering. | Brecht Van Lommel |
2018-01-22 | Cycles: Replace use_qbvh boolean flag with an enum-based property | Sergey Sharybin |
2018-01-12 | Cycles: option to make background visible through glass transparent. | Lukas Stockner |
2018-01-11 | Cycles: support animated object scale in motion blur. | Stefan Werner |
2017-11-17 | Cycles: Add per-tile render time debug pass | Lukas Stockner |
2017-11-17 | Cycles: Add Volume Direct and Volume Indirect passes for volume-scattered light | Lukas Stockner |
2017-11-17 | Cycles: Refactor PassType from bitflag to index in order to allow for more pa... | Lukas Stockner |
2017-11-14 | Cycles: Make per-object random value output also work for Lamps | Lukas Stockner |
2017-11-09 | Cycles: Replace __MAX_CLOSURE__ build option with runtime integrator variable | Mai Lavelle |
2017-11-08 | Cycles: add bevel shader, for raytrace based rounded edges. | Brecht Van Lommel |
2017-11-08 | Code refactor: rename subsurface to local traversal, for reuse. | Brecht Van Lommel |
2017-11-08 | Fix incorrect MIS weights in Cycles with multiple lights. | Brecht Van Lommel |
2017-11-05 | Cycles: reduce closure memory usage for emission/shadow shader data. | Brecht Van Lommel |
2017-11-05 | Code refactor: sum transparent and absorption weights outside closures. | Brecht Van Lommel |
2017-11-05 | Code refactor: remove emission and background closures, sum directly. | Brecht Van Lommel |
2017-11-05 | Cycles: fix inefficient attribute map storage, saves 615MB in victor scene. | Brecht Van Lommel |
2017-10-25 | Cycles: use AO factor to let user adjust intensity of AO bounces. | Brecht Van Lommel |
2017-10-17 | Cleanup: use 'e' prefix for enum typedefs | Campbell Barton |
2017-10-08 | Code refactor: use DeviceInfo to enable QBVH and decoupled volume shading. | Brecht Van Lommel |
2017-10-04 | Code refactor: remove rng_state buffer and compute hash on the fly. | Brecht Van Lommel |
2017-10-04 | Code refactor: add WorkTile struct for passing work to kernel. | Brecht Van Lommel |
2017-09-29 | Fix Cycles OpenCL compiler error after recent changes. | Brecht Van Lommel |
2017-09-28 | Cycles: reduce subsurface stack memory usage. | Brecht Van Lommel |
2017-09-20 | Cycles: slightly improve BSDF sample stratification for path tracing. | Brecht Van Lommel |
2017-09-13 | Code cleanup: store branch factor in PathState. | Brecht Van Lommel |
2017-09-13 | Code cleanup: abstract shadow catcher logic more into accumulation code. | Brecht Van Lommel |
2017-09-12 | Cycles: improve sample stratification on area lights for path tracing. | Brecht Van Lommel |
2017-08-24 | Code cleanup: remove shader context. | Brecht Van Lommel |
2017-08-20 | Cycles: support baking normals plugged into BSDFs, averaged with closure weight. | Brecht Van Lommel |
2017-08-19 | Code cleanup: move rng into path state. | Brecht Van Lommel |