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Reduce thread divergence in kernel_shader_eval.
Rays are sorted in blocks of 2048 according to shader->id.
On R9 290 Classroom is ~30% faster, and Pabellon Barcelone is ~8% faster.
No sorting for CUDA split kernel.
Reviewers: sergey, maiself
Reviewed By: maiself
Differential Revision: https://developer.blender.org/D2598
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This implements branched path tracing for the split kernel.
General approach is to store the ray state at a branch point, trace the
branched ray as normal, then restore the state as necessary before iterating
to the next part of the path. A state machine is used to advance the indirect
loop state, which avoids the need to add any new kernels. Each iteration the
state machine recreates as much state as possible from the stored ray to keep
overall storage down.
Its kind of hard to keep all the different integration loops in sync, so this
needs lots of testing to make sure everything is working correctly. We should
probably start trying to deduplicate the integration loops more now.
Nonbranched BMW is ~2% slower, while classroom is ~2% faster, other scenes
could use more testing still.
Reviewers: sergey, nirved
Reviewed By: nirved
Subscribers: Blendify, bliblubli
Differential Revision: https://developer.blender.org/D2611
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The idea is to make include statements more explicit and obvious where the
file is coming from, additionally reducing chance of wrong header being
picked up.
For example, it was not obvious whether bvh.h was refferring to builder
or traversal, whenter node.h is a generic graph node or a shader node
and cases like that.
Surely this might look obvious for the active developers, but after some
time of not touching the code it becomes less obvious where file is coming
from.
This was briefly mentioned in T50824 and seems @brecht is fine with such
explicitness, but need to agree with all active developers before committing
this.
Please note that this patch is lacking changes related on GPU/OpenCL
support. This will be solved if/when we all agree this is a good idea to move
forward.
Reviewers: brecht, lukasstockner97, maiself, nirved, dingto, juicyfruit, swerner
Reviewed By: lukasstockner97, maiself, nirved, dingto
Subscribers: brecht
Differential Revision: https://developer.blender.org/D2586
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Declaring ccl_local in a device function is not supported
by certain compilers.
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Reduces memory allocation for split kernel.
This allows for faster rendering due to bigger global size,
specially when GPU memory is limited.
Perfromance results:
R9 290 total render time
Before After Change
BMW 4:37 4:34 -1.1 %
Classroom 14:43 14:30 -1.5 %
Fishy Cat 11:20 11:04 -2.4 %
Koro 12:11 12:04 -1.0 %
Pabellon Barcelona 22:01 20:44 -5.8 %
Pabellon Barcelona(*) 15:32 15:09 -2.5 %
(*) without glossy connected to volume
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Decoupled ray marching is not supported yet.
Transparent shadows are always enabled for volume rendering.
Changes in kernel/bvh and kernel/geom are from Sergey.
This simiplifies code significantly, and prepares it for
record-all transparent shadow function in split kernel.
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This was only needed for the previous implementation of parallel samples. As
we don't have that any more it can be removed.
Real reason for removal tho is this: `per_sample_output_buffers` was being
calculated too small and artifacts resulted. The tile buffer is already
the correct size and calculating the size for `per_sample_output_buffers`
is a bit difficult with the current layout of the code. As
`per_sample_output_buffers` was only needed for `sum_all_radiance`,
removing that kernel and writing output to the tile buffer directly
fixes the artifacts.
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This makes it easier to initialize things correctly in the data_init kernel
before they are needed by path tracing.
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Compile time per kernel increased alot after recent image commits, re-shuffle some code to fix this.
Patch by "LazyDodo".
Differential Revision: https://developer.blender.org/D2012
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The combined pass is built with the contributions the user finds fit.
It is useful for lightmap baking, as well as non-view dependent effects
baking.
The manual will be updated once we get closer to the 2.77 release.
Meanwhile the new page can be found here:
http://dalaifelinto.com/blender-manual/render/cycles/baking.html
Reviewers: sergey, brecht
Differential Revision: https://developer.blender.org/D1674
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This makes it possible to move some parts of evaluation from host to the device
and hopefully reduce memory usage by avoid having full RGBA buffer on the host.
Reviewers: juicyfruit, lukasstockner97, brecht
Reviewed By: lukasstockner97, brecht
Differential Revision: https://developer.blender.org/D1702
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Main goal is to make kernel signatures editing easier and less prone to the
errors caused by missing function signature update or so.
This will also make it easier to add new CPU architectures.
Reviewers: juicyfruit, dingto, lukasstockner97, brecht
Reviewed By: dingto, lukasstockner97, brecht
Differential Revision: https://developer.blender.org/D1703
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