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2021-10-18Cleanup: consistently use uint32_t for path flagBrecht Van Lommel
2021-09-21Cycles: merge of cycles-x branch, a major update to the rendererBrecht Van Lommel
This includes much improved GPU rendering performance, viewport interactivity, new shadow catcher, revamped sampling settings, subsurface scattering anisotropy, new GPU volume sampling, improved PMJ sampling pattern, and more. Some features have also been removed or changed, breaking backwards compatibility. Including the removal of the OpenCL backend, for which alternatives are under development. Release notes and code docs: https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles https://wiki.blender.org/wiki/Source/Render/Cycles Credits: * Sergey Sharybin * Brecht Van Lommel * Patrick Mours (OptiX backend) * Christophe Hery (subsurface scattering anisotropy) * William Leeson (PMJ sampling pattern) * Alaska (various fixes and tweaks) * Thomas Dinges (various fixes) For the full commit history, see the cycles-x branch. This squashes together all the changes since intermediate changes would often fail building or tests. Ref T87839, T87837, T87836 Fixes T90734, T89353, T80267, T80267, T77185, T69800
2020-03-06Cleanup: tweak Cycles #includes in preparation for clang-format sortingBrecht Van Lommel
2019-05-14Fix T64515, T60434: crash in OSL and preview render after recent changesBrecht Van Lommel
The refactoring of texture handles did not take into account that render services are shared between multiple render session. Now the texture to handle map is also shared between render sessions.
2019-05-03Cleanup: refactor passing of OSL kernel globals for upcoming changesBrecht Van Lommel
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2018-07-06Cleanup: strip trailing space for cyclesCampbell Barton
2017-11-05Code refactor: remove emission and background closures, sum directly.Brecht Van Lommel
2017-03-29Cycles: Make all #include statements relative to cycles source directorySergey Sharybin
The idea is to make include statements more explicit and obvious where the file is coming from, additionally reducing chance of wrong header being picked up. For example, it was not obvious whether bvh.h was refferring to builder or traversal, whenter node.h is a generic graph node or a shader node and cases like that. Surely this might look obvious for the active developers, but after some time of not touching the code it becomes less obvious where file is coming from. This was briefly mentioned in T50824 and seems @brecht is fine with such explicitness, but need to agree with all active developers before committing this. Please note that this patch is lacking changes related on GPU/OpenCL support. This will be solved if/when we all agree this is a good idea to move forward. Reviewers: brecht, lukasstockner97, maiself, nirved, dingto, juicyfruit, swerner Reviewed By: lukasstockner97, maiself, nirved, dingto Subscribers: brecht Differential Revision: https://developer.blender.org/D2586
2016-07-31Cycles: refactor kernel closure storage to use structs per closure type.Brecht Van Lommel
Reviewed By: dingto, sergey Differential Revision: https://developer.blender.org/D2127
2016-02-03Cycles: Cleanup, indentationSergey Sharybin
Not sure why it was mixed tabs and spaces, it's all just confusing in different editors.
2015-09-23Cycles: Support building with latest OSL-1.7devSergey Sharybin
So now the following OSL versions are supported (at least for compilation): - 1.5 with closure alignment patch applied - 1.6.8 release - 1.7 development version from latest git
2013-11-29Cycles OSL: refactoring to remove all dependencies on builtin OSL closures.Brecht Van Lommel
These were removed in new OSL versions. We only used these as base classes, not using them at all simplifies the code a bit.
2012-12-15Cycles OSL minor optimizations: recycle shading context, don't do memoryBrecht Van Lommel
allocations for trace data, avoid some virtual function calls. Only helps a few percentages.
2012-10-20Cycles OSL: most closure code is now shared between OSL and SVM. Also fixBrecht Van Lommel
transmission pass and filter glossy option. The BSDF closure class is now more similar to the SVM closures, and includes some flags and labels that are needed to properly categorize the BSDF's for render passes. Phong closure is gone for the moment, needs to be adapated to the new structure still.
2012-10-06Fix for a case of 'static initialization fiasco' with OSL closure variables. ↵Lukas Toenne
The parameter lists are using OIIO::TypeDesc static standards, which are also static variables. With static OSL libraries these are not initialized when the closure parameter lists are initialized, so OSL rejects the closure types. Putting static initialization into functions works just as well, but ensures the OIIO::TypeDesc access is delayed until initialization is complete.
2012-06-05style cleanupCampbell Barton
2011-10-16Cycles:Brecht Van Lommel
* Sun, area and point lights with size now supported * Cast shadow option to disable shadow casting for lamps * Emission strength of materials tweaked such that setting strength to 1.0 basically makes the material "shadeless" in that the value of the color input will be the resulting color in the image.
2011-04-27Cycles render engine, initial commit. This is the engine itself, blender ↵Ton Roosendaal
modifications and build instructions will follow later. Cycles uses code from some great open source projects, many thanks them: * BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs": http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/ * Open Shading Language for a large part of the shading system: http://code.google.com/p/openshadinglanguage/ * Blender for procedural textures and a few other nodes. * Approximate Catmull Clark subdivision from NVidia Mesh tools: http://code.google.com/p/nvidia-mesh-tools/ * Sobol direction vectors from: http://web.maths.unsw.edu.au/~fkuo/sobol/ * Film response functions from: http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php