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2021-01-20Cleanup: remove extra in trailing asteriskCampbell Barton
Comment blocks not conforming to convention.
2020-08-24Fix T79819: crash with OSL trace() and getmessage() after Embree changesBrecht Van Lommel
The return value of scene_intersect must be checked, the isect struct members can't be assumed to be initialized if that returns false. Differential Revision: https://developer.blender.org/D8692
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2019-05-14Fix T64515, T60434: crash in OSL and preview render after recent changesBrecht Van Lommel
The refactoring of texture handles did not take into account that render services are shared between multiple render session. Now the texture to handle map is also shared between render sessions.
2019-05-03Cycles: support loading images from arbitrary OpenColorIO color spaceLukas Stockner
These are the internal changes to Cycles, for Blender integration there are no functional changes in this commit. Images are converted to scene linear color space on file load, and on reading from the OpenImageIO texture cache. 8-bit images are compressed with the sRGB transfer function to avoid precision loss while keeping memory usages low. This also means that for common cases of 8-bit sRGB images no conversion happens at all on image loading. Initial patch by Lukas, completed by Brecht. Differential Revision: https://developer.blender.org/D3491
2019-05-03Cleanup: refactor Cycles OSL texture handlingBrecht Van Lommel
This adds our own OSL texture handle, that has info for OIIO textures or our own custom texture types. A filename to handle hash map is used for lookups. This is efficient because it happens at OSL compile time, because the optimizer can figure out constant strings and replace them with texture handles.
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2018-11-09Cycles: Cleanup, spacing after preprocessorSergey Sharybin
It is supposed to be two spaces before comment stating which if else/endif statements corresponds to. Was mainly violated in the header guards.
2018-07-06Cleanup: strip trailing space for cyclesCampbell Barton
2017-08-24Code cleanup: remove shader context.Brecht Van Lommel
This was needed when we accessed OSL closure memory after shader evaluation, which could get overwritten by another shader evaluation. But all closures are immediatley converted to ShaderClosure now, so no longer needed.
2017-03-29Cycles: Make all #include statements relative to cycles source directorySergey Sharybin
The idea is to make include statements more explicit and obvious where the file is coming from, additionally reducing chance of wrong header being picked up. For example, it was not obvious whether bvh.h was refferring to builder or traversal, whenter node.h is a generic graph node or a shader node and cases like that. Surely this might look obvious for the active developers, but after some time of not touching the code it becomes less obvious where file is coming from. This was briefly mentioned in T50824 and seems @brecht is fine with such explicitness, but need to agree with all active developers before committing this. Please note that this patch is lacking changes related on GPU/OpenCL support. This will be solved if/when we all agree this is a good idea to move forward. Reviewers: brecht, lukasstockner97, maiself, nirved, dingto, juicyfruit, swerner Reviewed By: lukasstockner97, maiself, nirved, dingto Subscribers: brecht Differential Revision: https://developer.blender.org/D2586
2016-09-02Cycles microdisplacement: Improved automatic bump mappingMai Lavelle
Object coordinates can now be used in the displacement shader and will give correct results, where as before bump mapping was calculated from the displace positions and resulted in incorrect shading. This works by evaluating the shader in two parts, first bump then surface, and setting the shader state to match what it would be if the surface was undisplaced for the bump shader evaluation. Currently only `P` is set as if undisplaced, but other shader variables could be set as well, such as `I` or `time`. Since these aren't set to anything meaningful for displacement I left them out of this patch, we can decide what to do with them separately. Reviewed By: brecht Differential Revision: https://developer.blender.org/D2156
2016-08-06Cycles: Add AttributeDescriptorMai Lavelle
Adds a descriptor for attributes that can easily be passed around and extended to contain more data. Will be used for attributes on subdivision meshes. Reviewed By: brecht Differential Revision: https://developer.blender.org/D2110
2016-01-07Cycles: Update some types used form OSLSergey Sharybin
Some types were deprecated back in 2013, better to be prepared earlier for those types being removed from upstream.
2014-12-25Cleanup: Fix Cycles Apache header.Thomas Dinges
This was already mixed a bit, but the dot belongs there.
2014-10-06Cycles: Move system headers include to the top of the filesSergey Sharybin
This is a good practice to do anyway, plus it'll help with the upcoming change.
2013-08-18Cycles: relicense GNU GPL source code to Apache version 2.0.Brecht Van Lommel
More information in this post: http://code.blender.org/ Thanks to all contributes for giving their permission!
2013-08-05Cycles OSL: image texture lookup optimization, acquire the per thread handleBrecht Van Lommel
for texture system in advance. Patch by Martijn Berger, with some tweaks. There was about a 10% performance improvement on OS X in my tests with the images.blend test file. This may be less on other platforms because OS X has particularly slow mutex locks.
2012-12-15Cycles OSL minor optimizations: recycle shading context, don't do memoryBrecht Van Lommel
allocations for trace data, avoid some virtual function calls. Only helps a few percentages.
2012-12-01Fix #33375: OSL geom:trianglevertices gave wrong coordinates for static BVH.Brecht Van Lommel
Also some simple OSL optimization, passing thread data pointer directly instead of via thread local storage, and creating ustrings for attribute lookup.
2012-11-20Fix #33177: OSL render difference with missing textures and HSV nodes.Brecht Van Lommel
2012-11-15Fix OSL build error on linux.Brecht Van Lommel
2012-11-09Fix #33125: cycles OSL crash with multiple render sessions running at the ↵Brecht Van Lommel
same time.
2012-11-06Cycles OSL: support for the trace(point pos, vector dir, ...) function, to traceBrecht Van Lommel
rays from the OSL shader. The "shade" parameter is not supported currently, but attributes can be retrieved from the object that was hit using the getmessage("trace", ..) function. As mentioned in the OSL specification, this function can't be used instead of lighting, the main purpose is to allow shaders to "probe" nearby geometry, for example to apply a projected texture that can be blocked by geometry, apply more “wear” to exposed geometry, or make other ambient occlusion-like effects. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/OSL#Trace Example .blend and render: http://www.pasteall.org/blend/17347 http://www.pasteall.org/pic/show.php?id=40066
2012-09-15style cleanupCampbell Barton
2012-09-04Revert "Use one context per OSL thread. Not sure if this actually works, but ↵Lukas Toenne
the simple renderer example in OSL does it this way." This does not actually work: The context must not be shared between threads, but using the same context between different samples actually seems to prevent OSL from switching between shaders. The proper solution would be to ensure memory pooling works correctly. This reverts commit 69f87e69258d6266dcb20f09f7e3d4021e663432.
2012-09-04Use one context per OSL thread. Not sure if this actually works, but the ↵Lukas Toenne
simple renderer example in OSL does it this way.
2012-09-03Fix for Cycles OSL: The RenderServices pointer in ShadingSystem is no longer ↵Lukas Toenne
accessible from the interface class (presumably because it is just the base class pointer anyway and would have to be casted). The OSLRenderServices pointer to our own implementation is now stored alongside the ShadingSystem in the kernel globals, so it can be accessed in thread_init.
2012-09-01Cycles / OSLGlobals:Thomas Dinges
* Fixes for changes in the Open Shading Langauge API from version 0.6.0: https://github.com/imageworks/OpenShadingLanguage/commit/11ce51418b45e975ace4d919a4bdd8c2001ba300 * Removed the need for ShadingSystemImpl.
2011-04-27Cycles render engine, initial commit. This is the engine itself, blender ↵Ton Roosendaal
modifications and build instructions will follow later. Cycles uses code from some great open source projects, many thanks them: * BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs": http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/ * Open Shading Language for a large part of the shading system: http://code.google.com/p/openshadinglanguage/ * Blender for procedural textures and a few other nodes. * Approximate Catmull Clark subdivision from NVidia Mesh tools: http://code.google.com/p/nvidia-mesh-tools/ * Sobol direction vectors from: http://web.maths.unsw.edu.au/~fkuo/sobol/ * Film response functions from: http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php