Age | Commit message (Expand) | Author |
2018-07-18 | Cycles: add Principled Hair BSDF. | L. E. Segovia |
2018-07-06 | Cleanup: strip trailing space for cycles | Campbell Barton |
2018-06-29 | Cleanup: trailing newlines | Campbell Barton |
2018-06-26 | Revert "Turned off clang warnings in third party includes." | Stefan Werner |
2018-06-26 | Turned off clang warnings in third party includes. | Stefan Werner |
2018-06-15 | Cycles: change Ambient Occlusion shader to output colors. | Lukas Stockner |
2018-06-14 | Cycles: Query XYZ to/from Scene Linear conversion from OCIO instead of assumi... | Lukas Stockner |
2018-06-11 | Cycles: Cleanup, silence strict compiler warning | Sergey Sharybin |
2018-05-27 | Cycles: Add Support for IES files as textures for light strength | Lukas Stockner |
2018-03-10 | Code refactor: make Transform always affine, dropping last row. | Brecht Van Lommel |
2018-03-10 | Code refactor: add ProjectionTransform separate from regular Transform. | Brecht Van Lommel |
2018-02-22 | Cycles: better path termination for transparency. | Brecht Van Lommel |
2018-02-14 | Cycles: restore Particle Info Index for now, keep it next to Random. | Brecht Van Lommel |
2018-02-14 | Cycles: change Index output of Hair and Particle Info to Random, in 0..1 range. | Brecht Van Lommel |
2018-02-09 | Cycles: add random walk subsurface scattering to Principled BSDF. | Brecht Van Lommel |
2018-02-09 | Cycles: random walk subsurface scattering. | Brecht Van Lommel |
2018-02-08 | Cycles: unify OSL BSSRDF closure into a single bssrdf() closure with method. | Brecht Van Lommel |
2018-02-04 | msvc: Use source folder structure for project file. | Ray Molenkamp |
2018-02-02 | Fix T53978: Bad memory access after recent fix to BSDF mixing | Mai Lavelle |
2018-01-30 | Fix Cycles incorrect principled BSDF mixing with some parameter variatons. | Brecht Van Lommel |
2018-01-27 | Code refactor: make mixed small/large BSSRDF radii more robust. | Brecht Van Lommel |
2018-01-26 | Code refactor: store RGB BSSRDF in a single closure. | Brecht Van Lommel |
2018-01-19 | Cycles: Remove unneeded include statements | Sergey Sharybin |
2017-11-21 | Fix build with OSL 1.9.x, automatically aligns to 16 bytes now. | Brecht Van Lommel |
2017-11-09 | Fix T53270: crash with multiscatter GGX after recent refactoring. | Brecht Van Lommel |
2017-11-08 | Cycles: add bevel shader, for raytrace based rounded edges. | Brecht Van Lommel |
2017-11-05 | Code refactor: sum transparent and absorption weights outside closures. | Brecht Van Lommel |
2017-11-05 | Code refactor: remove emission and background closures, sum directly. | Brecht Van Lommel |
2017-10-07 | Cycles: CUDA bicubic and tricubic texture interpolation support. | Brecht Van Lommel |
2017-10-07 | Code refactor: make texture code more consistent between devices. | Brecht Van Lommel |
2017-10-05 | Code refactor: split displace/background into separate kernels, remove luma. | Brecht Van Lommel |
2017-08-24 | Fix Cycles CUDA transparent shadow error after recent fix in c22b52c. | Brecht Van Lommel |
2017-08-24 | Code cleanup: remove shader context. | Brecht Van Lommel |
2017-07-11 | Fix T52027: OSL getattribute() crash, when optimizer calls it before rendering. | Brecht Van Lommel |
2017-06-28 | Fix T51909: Cycles: Uninitialized closure normals for the Hair BSDF | Lukas Stockner |
2017-06-22 | Cycles: Fix excessive sampling weight of glossy Principled BSDF components | Lukas Stockner |
2017-06-21 | Fix T51849: change Cycles clearcoat gloss to roughness. | Brecht Van Lommel |
2017-05-31 | Improve backscatter color of subsurface scattering in Principled BSDF | Pascal Schoen |
2017-04-18 | Squashed commit of the following: | Pascal Schoen |
2017-03-29 | Cycles: Make all #include statements relative to cycles source directory | Sergey Sharybin |
2017-03-08 | Cycles: Make it possible to access KernelGlobals from split data initializati... | Sergey Sharybin |
2017-03-08 | Cycles: CPU implementation of split kernel | Mai Lavelle |
2017-03-08 | Cycles: Remove ccl_fetch and SOA | Mai Lavelle |
2017-01-23 | Cycles: Split ShaderData object and shader flags | Sergey Sharybin |
2017-01-23 | Cycles: Make object flag names more obvious that hey are object and not shader | Sergey Sharybin |
2017-01-19 | Cycles: Expose diffuse and glossy depth to Light Path node | Sergey Sharybin |
2016-10-29 | Cycles: Implement texture coordinates for Point, Spot and Area Lamps | Lukas Stockner |
2016-10-03 | Fix Cycles CUDA performance on CUDA 8.0. | Brecht Van Lommel |
2016-09-02 | Cycles: Silence strict compiler warning in release build | Sergey Sharybin |
2016-09-02 | Cycles microdisplacement: Improved automatic bump mapping | Mai Lavelle |