Age | Commit message (Collapse) | Author |
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This was already mixed a bit, but the dot belongs there.
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More information in this post:
http://code.blender.org/
Thanks to all contributes for giving their permission!
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* Remove unused "PathThroughput" variable.
* Don't compile unused voronoi code, we only use Distance Squared atm.
* Various typo and comment fixes.
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* Remove code for the unused Wave texture variations.
We have quite some unused code in the texture area, I guess it doesn't harm to clean a bit up here.
We can always get the code back from SVN if we need something.
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* Remove unused variable from noise_wave().
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* More small improvements: return immediately, and use "else if".
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* Avoid some conditional branches for the Noise texture and return immediately.
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* Fix for r53689, there are two noise types, signed and unsigned.
Caused Musgrave Texture to render differently compared to SVM backend.
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the result to be finite afterwards which is a bit faster and works for OSL
too without needing to slow down OSL itself.
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* Moved kernel/osl/nodes to kernel/shaders
* Renamed standard attributes to use geom:, particle:, object: prefixes
* Update stdosl.h to properly reflect the closures we support
* Fix the wrong stdosl.h being used for building shaders
* Add geom:numpolyvertices, geom:trianglevertices, geom:polyvertices attributes
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