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2021-10-18Cycles: replace integrator state argument macrosBrecht Van Lommel
* Rename struct KernelGlobals to struct KernelGlobalsCPU * Add KernelGlobals, IntegratorState and ConstIntegratorState typedefs that every device can define in its own way. * Remove INTEGRATOR_STATE_ARGS and INTEGRATOR_STATE_PASS macros and replace with these new typedefs. * Add explicit state argument to INTEGRATOR_STATE and similar macros In preparation for decoupling main and shadow paths. Differential Revision: https://developer.blender.org/D12888
2021-10-14Cycles: Kernel address space changes for MSLMichael Jones
This is the first of a sequence of changes to support compiling Cycles kernels as MSL (Metal Shading Language) in preparation for a Metal GPU device implementation. MSL requires that all pointer types be declared with explicit address space attributes (device, thread, etc...). There is already precedent for this with Cycles' address space macros (ccl_global, ccl_private, etc...), therefore the first step of MSL-enablement is to apply these consistently. Line-for-line this represents the largest change required to enable MSL. Applying this change first will simplify future patches as well as offering the emergent benefit of enhanced descriptiveness. The vast majority of deltas in this patch fall into one of two cases: - Ensuring ccl_private is specified for thread-local pointer types - Ensuring ccl_global is specified for device-wide pointer types Additionally, the ccl_addr_space qualifier can be removed. Prior to Cycles X, ccl_addr_space was used as a context-dependent address space qualifier, but now it is either redundant (e.g. in struct typedefs), or can be replaced by ccl_global in the case of pointer types. Associated function variants (e.g. lcg_step_float_addrspace) are also redundant. In cases where address space qualifiers are chained with "const", this patch places the address space qualifier first. The rationale for this is that the choice of address space is likely to have the greater impact on runtime performance and overall architecture. The final part of this patch is the addition of a metal/compat.h header. This is partially complete and will be extended in future patches, paving the way for the full Metal implementation. Ref T92212 Reviewed By: brecht Maniphest Tasks: T92212 Differential Revision: https://developer.blender.org/D12864
2021-09-21Cycles: merge of cycles-x branch, a major update to the rendererBrecht Van Lommel
This includes much improved GPU rendering performance, viewport interactivity, new shadow catcher, revamped sampling settings, subsurface scattering anisotropy, new GPU volume sampling, improved PMJ sampling pattern, and more. Some features have also been removed or changed, breaking backwards compatibility. Including the removal of the OpenCL backend, for which alternatives are under development. Release notes and code docs: https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles https://wiki.blender.org/wiki/Source/Render/Cycles Credits: * Sergey Sharybin * Brecht Van Lommel * Patrick Mours (OptiX backend) * Christophe Hery (subsurface scattering anisotropy) * William Leeson (PMJ sampling pattern) * Alaska (various fixes and tweaks) * Thomas Dinges (various fixes) For the full commit history, see the cycles-x branch. This squashes together all the changes since intermediate changes would often fail building or tests. Ref T87839, T87837, T87836 Fixes T90734, T89353, T80267, T80267, T77185, T69800
2019-08-26Cycles: change svm node decoding for more efficient code generation on GPUPatrick Mours
These functions no longer accept NULL. They were renamed for clarity and to avoid hidden merge issues. Ref D5363
2019-08-26Cycles: remove workaround to pass ray by valuePatrick Mours
CUDA is working correct without it now, and it's more efficient not to do this. Ref D5363
2019-08-26Cycles: fixes for building kernel without certain featuresPatrick Mours
Ref D5363
2019-05-01Cleanup: comments (long lines) in cyclesCampbell Barton
2019-04-24Cycles: remove hair minimum width support.Brecht Van Lommel
This never really worked as it was supposed to. The main goal of this is to turn noise from sampling tiny hairs into multiple layers of transparency that do not need to be sampled stochastically. However the implementation of this worked by randomly discarding hair intersections in BVH traversal, which defeats the purpose. If it ever comes back, it's best implemented outside the kernel as a preprocess that changes hair radius before BVH building. This would also make it work with Embree, where it's not supported now. But it's not so clear anymore that with many AA samples and GPU rendering this feature is as helpful as it once was for CPU raytracers with few AA samples. The benefit of removing this feature is improved hair ray tracing performance, tested on NVIDIA Titan Xp: bmw27: +0.37% classroom: +0.26% fishy_cat: -7.36% koro: -12.98% pabellon: -0.12% Differential Revision: https://developer.blender.org/D4532
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-02-14Cleanup: fix compiler warnings.Brecht Van Lommel
2018-12-06Fix T57963: Cycles crash using AO for displacement.Brecht Van Lommel
Note this is not supported, there exists no geometry at this point, but it should not crash at least.
2018-08-24Cycles: Cleanup, styleSergey Sharybin
I wouldn't mind changing style to have space after keyword, but there was no official code style change proposed.
2018-06-19Fix T55528: Cycles AO node should default to 1 if radius is 0.Brecht Van Lommel
2018-06-15Cycles: change Ambient Occlusion shader to output colors.Lukas Stockner
This means the shader can now be used for procedural texturing. New settings on the node are Samples, Inside, Local Only and Distance. Original patch by Lukas with further changes by Brecht. Differential Revision: https://developer.blender.org/D3479