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2015-05-28Cleanup: Remove unused Noise Basis texture code.Thomas Dinges
Same as last commit, code is unused and this one actually would have required some fixes, as these variants output values outside the 0-1 value range, which doesn't fit Cycles shader design.
2015-05-28Cleanup: Remove unused Voronoi texture code.Thomas Dinges
Let's finally delete this code, after 4 years of being unused, there really is no excuse anymore. If we decide to extend the procedural textures in SVM, we can do this anytime in the future.
2015-03-27Cycles: Code cleanup, spaces around keywordsSergey Sharybin
This inconsistency drove me totally crazy, it's really confusing when it's inconsistent especially when you work on both Cycles and Blender sides. Shouldn;t cause merge PITA, it's whitespace changes only, Git should be able to merge it nicely.
2014-12-25Cleanup: Fix Cycles Apache header.Thomas Dinges
This was already mixed a bit, but the dot belongs there.
2014-06-13Cycles Refactor: Add SSE Utility code from Embree for cleaner SSE code.Thomas Dinges
This makes the code a bit easier to understand, and might come in handy if we want to reuse more Embree code. Differential Revision: https://developer.blender.org/D482 Code by Brecht, with fixes by Lockal, Sergey and myself.
2014-04-03Cycles: SSE optimization for Voronoi cells textureSv. Lockal
Gives 5-6% speedup for Caterpillar_PatazStudio.blend. Reviewed By: brecht, dingto Differential Revision: https://developer.blender.org/D419
2013-11-18Cycles: change __device and similar qualifiers to ccl_device in kernel code.Brecht Van Lommel
This to avoids build conflicts with libc++ on FreeBSD, these __ prefixed values are reserved for compilers. I apologize to anyone who has patches or branches and has to go through the pain of merging this change, it may be easiest to do these same replacements in your code and then apply/merge the patch. Ref T37477.
2013-08-18Cycles: relicense GNU GPL source code to Apache version 2.0.Brecht Van Lommel
More information in this post: http://code.blender.org/ Thanks to all contributes for giving their permission!
2013-08-11Code cleanup / Cycles:Thomas Dinges
* Remove unused "PathThroughput" variable. * Don't compile unused voronoi code, we only use Distance Squared atm. * Various typo and comment fixes.
2013-08-10Code cleanup / Cycles:Thomas Dinges
* Remove code for the unused Wave texture variations. We have quite some unused code in the texture area, I guess it doesn't harm to clean a bit up here. We can always get the code back from SVN if we need something.
2013-06-14Cycles:Thomas Dinges
* Style cleanup for M_PI constants. * Move Wireframe node into __EXTRA_NODES__ define
2013-06-07Code cleanup: avoid some warnings due to implicit uint/int/float/double ↵Brecht Van Lommel
conversion.
2013-06-04Cycles:Thomas Dinges
* Revert r57203 (len() renaming) There seems to be a problem with nVidia OpenCL after this and I haven't figured out the real cause yet. Better to selectively enable native length() later, after figuring out what's wrong. This fixes [#35612].
2013-06-03Cycles / Math functions:Thomas Dinges
* Rename some math functions: len -> length len_squared -> length_squared normalize_len -> normalize_length * This way OpenCL uses its inbuilt length() function, rather than our own. The other two functions have been renamed for consistency. * Tested CPU, CUDA and OpenCL compile, should be no functional changes.
2012-11-30Fix cycles CUDA sm 1.3 build with 32 bit compiler, tweaked voronoiBrecht Van Lommel
and brick code so that it can be uninlined.
2012-06-09style cleanup: assignment & indentation.Campbell Barton
2012-06-09code cleanup: quiet all warnings about double promotion (either by changing ↵Campbell Barton
the type or explicitly casting).
2012-06-09style cleanup: block commentsCampbell Barton
2012-06-08Cycles / Textures:Thomas Dinges
* Some code cleanup, removed old enums, which are not used anymore. * Some renaming for consistency and to match new texture names.
2012-02-25code cleanup: white space, spelling & ';;' end of lines.Campbell Barton
2011-11-07Cycles: procedural texture nodes reorganization. This will break existing filesBrecht Van Lommel
using them, but rather do it now that I have the chance still. Highlights: * Wood and Marble merged into a single Wave texture * Clouds + Distorted Noise merged into new Noise node * Blend renamed to Gradient * Stucci removed, was mostly useful for old bump * Noise removed, will come back later, didn't actually work yet * Depth setting is now Detail socket, which accepts float values * Scale socket instead of Size socket http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures
2011-09-01Cycles:Brecht Van Lommel
* Add max diffuse/glossy/transmission bounces * Add separate min/max for transparent depth * Updated/added some presets that use these options * Add ray visibility options for objects, to hide them from camera/diffuse/glossy/transmission/shadow rays * Is singular ray output for light path node Details here: http://wiki.blender.org/index.php/Dev:2.5/Source/Render/Cycles/LightPaths
2011-08-10Cycles: amd opencl compatibility fixes.Brecht Van Lommel
2011-05-20Cycles: some steps to getting OpenCL backend to compile.Brecht Van Lommel
2011-05-03Cycles: first batch of windows build fixes, not quite there yet.Brecht Van Lommel
2011-04-27Cycles render engine, initial commit. This is the engine itself, blender ↵Ton Roosendaal
modifications and build instructions will follow later. Cycles uses code from some great open source projects, many thanks them: * BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs": http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/ * Open Shading Language for a large part of the shading system: http://code.google.com/p/openshadinglanguage/ * Blender for procedural textures and a few other nodes. * Approximate Catmull Clark subdivision from NVidia Mesh tools: http://code.google.com/p/nvidia-mesh-tools/ * Sobol direction vectors from: http://web.maths.unsw.edu.au/~fkuo/sobol/ * Film response functions from: http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php