Age | Commit message (Expand) | Author |
2020-10-28 | Cycles: internal support for alpha output for attribute node | Alexander Gavrilov |
2020-10-28 | Cycles: internal support for float4 geometry attributes | Alexander Gavrilov |
2020-06-17 | Cycles: Add new Sky Texture method including direct sunlight | Lukas Stockner |
2020-05-15 | Cycles: Refactor microfacet BSDFs to remove separate anisotropy code | Lukas Stockner |
2020-03-24 | Cycles: slightly improve OpenCL performance by reordering SVM enum values | Brecht Van Lommel |
2020-03-24 | Cycles: work around OpenCL performance regression after AOVs and vector rotate | Brecht Van Lommel |
2020-02-25 | Cycles: move sss and diffuse transmission into diffuse pass | Brecht Van Lommel |
2020-02-24 | Fix T74169: Vector Rotate Node - Euler modes not working as intended | Charlie Jolly |
2020-02-17 | Cycles: Vector Rotate Node using Axis and Angle method | Charlie Jolly |
2020-02-17 | Shading: add direction modes and phase offset to wave texture node | Bartosz Moniewski |
2020-02-15 | Shading: Extend Vector Math Node with Sin, Cos, Tan and Wrap functions | Charlie Jolly |
2019-12-10 | Cycles: support for custom shader AOVs | Lukas Stockner |
2019-12-07 | Shader Nodes: Add Interpolation modes to Map Range node | Charlie Jolly |
2019-12-07 | Maths Node: Additional functions | Charlie Jolly |
2019-11-27 | Cycles: Scale denoising albedo contribution of Principled BSDFs according to ... | Lukas Stockner |
2019-11-13 | Cycles: OpenCL Performance | Jeroen Bakker |
2019-09-12 | Shading: Add Vertex Color node. | OmarSquircleArt |
2019-09-12 | Shading: Add More Features To The Voronoi Node. | OmarSquircleArt |
2019-09-05 | Shading: Rewrite Mapping node with dynamic inputs. | OmarSquircleArt |
2019-08-22 | Shading: Add object color to Object Info node. | OmarSquircleArt |
2019-08-21 | Shading: Add White Noise node. | OmarSquircleArt |
2019-08-21 | Shading: Add more operators to Vector Math node. | OmarSquircleArt |
2019-08-18 | Shading: Refactor Math node and use dynamic inputs. | OmarSquircleArt |
2019-08-13 | Shading: Add Clamp node to Cycles and EEVEE. | OmarSquircleArt |
2019-08-13 | Shading: Add Map Range node to Cycles and EEVEE. | OmarSquircleArt |
2019-05-19 | Cleanup: refactor image texture node code for coming changes | Brecht Van Lommel |
2019-05-03 | Cycles: support loading images from arbitrary OpenColorIO color space | Lukas Stockner |
2019-04-17 | ClangFormat: apply to source, most of intern | Campbell Barton |
2019-03-05 | Cycles: Added Float2 attribute type. | Brecht Van Lommel |
2018-11-09 | Cycles: Cleanup, spacing after preprocessor | Sergey Sharybin |
2018-07-18 | Cycles: add Principled Hair BSDF. | L. E. Segovia |
2018-07-15 | Cycles: add voronoi features and distance settings from Blender. | charlie |
2018-07-13 | Nodes: add sqrt, ceil, floor and fract to math nodes. | Charlie Jolly |
2018-07-06 | Cleanup: strip trailing space for cycles | Campbell Barton |
2018-06-15 | Cycles: change Ambient Occlusion shader to output colors. | Lukas Stockner |
2018-05-27 | Cycles: Add Support for IES files as textures for light strength | Lukas Stockner |
2018-05-24 | Cycles/Compositor: Add arctan2 operation to the Math node | Lukas Stockner |
2018-02-23 | Cycles: add Principled Volume shader. | Brecht Van Lommel |
2018-02-14 | Cycles: restore Particle Info Index for now, keep it next to Random. | Brecht Van Lommel |
2018-02-14 | Cycles: change Index output of Hair and Particle Info to Random, in 0..1 range. | Brecht Van Lommel |
2018-02-13 | Cycles: Implement index output for hair node | Sergey Sharybin |
2018-02-09 | Cycles: add random walk subsurface scattering to Principled BSDF. | Brecht Van Lommel |
2018-02-09 | Cycles: random walk subsurface scattering. | Brecht Van Lommel |
2018-02-03 | Cycles: add Vector Displacement node and extend Displacement node. | Brecht Van Lommel |
2018-01-23 | Cycles: add Displacement node. | Brecht Van Lommel |
2017-11-14 | Cycles: Refactor closure roughness detection to fix a potential bug with Deno... | Lukas Stockner |
2017-11-08 | Cycles: add bevel shader, for raytrace based rounded edges. | Brecht Van Lommel |
2017-11-05 | Code refactor: remove emission and background closures, sum directly. | Brecht Van Lommel |
2017-11-01 | Cycles: Add utility function to distinguish between scatter and absorption vo... | Sergey Sharybin |
2017-05-07 | Cycles: Implement denoising option for reducing noise in the rendered image | Lukas Stockner |