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2014-05-04Style cleanup: indentation, bracesCampbell Barton
2014-05-03Code cleanup: Add -Werror=float-conversion to CyclesCampbell Barton
2014-03-29Cycles code refactor: replace magic ~0 values in the code with defines.Brecht Van Lommel
2014-03-29Cycles: add support for mesh deformation motion blur.Brecht Van Lommel
2014-03-29Cycles code refactor: changes to make adding new primitive types easier.Brecht Van Lommel
2013-11-18Cycles: change __device and similar qualifiers to ccl_device in kernel code.Brecht Van Lommel
This to avoids build conflicts with libc++ on FreeBSD, these __ prefixed values are reserved for compilers. I apologize to anyone who has patches or branches and has to go through the pain of merging this change, it may be easiest to do these same replacements in your code and then apply/merge the patch. Ref T37477.
2013-06-04Cycles:Thomas Dinges
* Revert r57203 (len() renaming) There seems to be a problem with nVidia OpenCL after this and I haven't figured out the real cause yet. Better to selectively enable native length() later, after figuring out what's wrong. This fixes [#35612].
2013-06-03Cycles / Math functions:Thomas Dinges
* Rename some math functions: len -> length len_squared -> length_squared normalize_len -> normalize_length * This way OpenCL uses its inbuilt length() function, rather than our own. The other two functions have been renamed for consistency. * Tested CPU, CUDA and OpenCL compile, should be no functional changes.
2013-05-25Cycles / Wireframe node:Thomas Dinges
* Make sure we have valid geometry data, fixes a crash with Lamp objects. Reported by lichtwerk in IRC, thanks!
2013-05-20Cycles / Wireframe node:Thomas Dinges
* Added a wireframe node (Input category) to get access to Mesh wireframe data. The thickness can be controlled via a "Size" parameter, and is available in world units (default) and screen pixel size. * Only the triangulated mesh is available now, quads is for later. Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Wireframe Render and Example file: http://www.pasteall.org/pic/show.php?id=51731 http://www.pasteall.org/blend/21510