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2013-06-11Cycles / Wavelength to RGB node:Thomas Dinges
* Added a node to convert wavelength (in nanometers, from 380nm to 780nm) to RGB values. This can be useful to match real world colors easier. * Code cleanup: ** Moved color functions (xyz and hsv) into dedicated utility files. ** Remove svm_lerp(), use interp() instead. Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Wavelength Example render: http://www.pasteall.org/pic/show.php?id=53202 This is part of my GSoC 2013. (revisions 57322, 57326, 57335 and 57367 from soc-2013-dingto).
2013-06-10Cycles / Wavelength to RGB node:Thomas Dinges
* Added a node to convert wavelength (in nanometer, from 380nm to 780nm) to RGB values. This can be useful to match real world colors easier. Example render: http://www.pasteall.org/pic/show.php?id=53202 ToDo: * Move some functions into an util file, maybe a common util_color.h or so. * Test GPU, unfortunately sm_21 doesn't work for me yet.
2013-06-09Cycles:Thomas Dinges
* Use float_to_int() functions in a few more places.
2013-06-08Cycles: window texture coordinates now work with orthographic cameras, thisBrecht Van Lommel
was an old issue since the first version.
2013-06-07Code cleanup: avoid some warnings due to implicit uint/int/float/double ↵Brecht Van Lommel
conversion.
2013-06-04Cycles:Thomas Dinges
* Revert r57203 (len() renaming) There seems to be a problem with nVidia OpenCL after this and I haven't figured out the real cause yet. Better to selectively enable native length() later, after figuring out what's wrong. This fixes [#35612].
2013-06-03Cycles / Math functions:Thomas Dinges
* Rename some math functions: len -> length len_squared -> length_squared normalize_len -> normalize_length * This way OpenCL uses its inbuilt length() function, rather than our own. The other two functions have been renamed for consistency. * Tested CPU, CUDA and OpenCL compile, should be no functional changes.
2013-06-01Fix for #35591:Thomas Dinges
* Cycles Mix closure could render strange effects, when the user entered a value out of the 0...1 range. This was already clamped for OSL, clamp for SVM as well.
2013-05-28Cycles: normal maps are now backwards compatible again after recent fix, withBrecht Van Lommel
a separate Blender Object/World Space that is compatible with Blender render baking and uses the YZ flipping convention.
2013-05-27Fix #35505: cycles object space normal mapping did not match blender internal.Brecht Van Lommel
Now it uses the same (strange) YZ flipping convention.
2013-05-27Cycles / Passes:Thomas Dinges
* Some closures (Toon, Diffuse Ramp) were not assigned to a CLOSURE_IS_* define, which made them invisible on render passes. * Westin closures had wrong type, Sheen is Diffuse, Backscatter is Glossy.
2013-05-25Cycles / Wireframe node:Thomas Dinges
* Make sure we have valid geometry data, fixes a crash with Lamp objects. Reported by lichtwerk in IRC, thanks!
2013-05-23Cycles / Toon BSDF:Thomas Dinges
* Added a toon bsdf node to Cycles. This was already available as OSL only closure, but is now available inside the SVM backed as well, for CPU and GPU rendering. * There are 2 variations available, diffuse and glossy toon, selectable via a menu inside the node. Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Toon Example render & blend file: http://www.pasteall.org/pic/show.php?id=51970 http://www.pasteall.org/blend/21579
2013-05-21Code cleanup / Cycles:Thomas Dinges
* Use M_2PI_F in more places and do multiplication instead of division in gradient texture.
2013-05-20Cycles / Wireframe node:Thomas Dinges
* Added a wireframe node (Input category) to get access to Mesh wireframe data. The thickness can be controlled via a "Size" parameter, and is available in world units (default) and screen pixel size. * Only the triangulated mesh is available now, quads is for later. Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Wireframe Render and Example file: http://www.pasteall.org/pic/show.php?id=51731 http://www.pasteall.org/blend/21510
2013-05-20Math Node:Thomas Dinges
* Added a Modulo operation to the math node, available in Compositor, Shader and Texture Nodes.
2013-05-20Code Cleanup / Cycles:Thomas Dinges
* Remove an unused parameter from Checker texture and correct a typo in license header.
2013-05-12Cycles / Math:Thomas Dinges
* Add M_2PI_F and M_4PI_F constants and use them inside the codebase.
2013-05-11Fix #35306: cycles normal mapping not working with flat shading.Brecht Van Lommel
2013-05-10Cycles: bump node changes to add a Distance input that controls the overall ↵Brecht Van Lommel
displacement distance, and an Invert option to invert the bump effect.
2013-05-10Fix #35282: cycles color ramp set to constant interpolation did not work well.Brecht Van Lommel
2013-05-09Cycles bump node: change the Strength value to work better, previously it wouldBrecht Van Lommel
give results that were either too weak or too strong, this makes it give more predictable results. The downside is that it breaks backwards compatibility but the previous behavior was almost broken.
2013-04-17Fix #35004: fireflies with .tif image in cycles, try to avoid extreme values ↵Brecht Van Lommel
when openimageio can't detect premul/straight alpha correct.
2013-04-16Cycles Hair: Strand Minimum Pixel SizeStuart Broadfoot
Code is added to restrict the pixel size of strands in cycles. It works best with ribbon primitives and a preset for these is included. It uses distance dependent expansion of the strands and then stochastic strand removal to give a fading. To prevent a slowdown for triangle mesh objects in the BVH an extra visibility flag has been added. It is also only applied for camera rays. The strand width settings are also changed, so that the particle size is not included in the width calculation. Instead there is a separate particle system parameter for width scaling.
2013-04-05Fix #34679: cycles image texture alpha fringes. New rule is now that color ↵Brecht Van Lommel
output will not give straight RGB values if the alpha output is used, so that mixing with a transparent BSDF gives the correct result.
2013-04-02Fix 34831: SSS issue with non-progressive render, due to error in closure ↵Brecht Van Lommel
merging code.
2013-04-02Cycles: initial subsurface multiple scattering support. It's not working asBrecht Van Lommel
well as I would like, but it works, just add a subsurface scattering node and you can use it like any other BSDF. It is using fully raytraced sampling compatible with progressive rendering and other more advanced rendering algorithms we might used in the future, and it uses no extra memory so it's suitable for complex scenes. Disadvantage is that it can be quite noisy and slow. Two limitations that will be solved are that it does not work with bump mapping yet, and that the falloff function used is a simple cubic function, it's not using the real BSSRDF falloff function yet. The node has a color input, along with a scattering radius for each RGB color channel along with an overall scale factor for the radii. There is also no GPU support yet, will test if I can get that working later. Node Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#BSSRDF Implementation notes: http://wiki.blender.org/index.php/Dev:2.6/Source/Render/Cycles/Subsurface_Scattering
2013-01-15Fix #33830: cycles normal mapping was not quite correct, was not correctlyBrecht Van Lommel
respecting the assumption that normal and tangent are interpolated without normalization.
2013-01-10Cycles: different fix for perlin noise generating nan values, now check forBrecht Van Lommel
the result to be finite afterwards which is a bit faster and works for OSL too without needing to slow down OSL itself.
2013-01-03Fix CUDA build error after last commit, and remove some comments.Brecht Van Lommel
2013-01-03Cycles Hair: refactoring to store curves with the index of the first key and theBrecht Van Lommel
number of keys in the curve, rather than curve segments with the indices of two keys. ShaderData.segment now stores the segment number in the curve.
2013-01-03Cycles Hair: refactoring to support generic attributes for hair curves. ThereBrecht Van Lommel
should be no functional changes yet. UV, tangent and intercept are now stored as attributes, with the intention to add more like multiple uv's, vertex colors, generated coordinates and motion vectors later. Things got a bit messy due to having both triangle and curve data in the same mesh data structure, which also gives us two sets of attributes. This will get cleaned up when we split the mesh class.
2012-12-28New featureStuart Broadfoot
Patch [#33445] - Experimental Cycles Hair Rendering (CPU only) This patch allows hair data to be exported to cycles and introduces a new line segment primitive to render with. The UI appears under the particle tab and there is a new hair info node available. It is only available under the experimental feature set and for cpu rendering.
2012-12-20Cycles OSL: diffuse_toon and specular_toon closures. These are toon shaders withBrecht Van Lommel
a size parameter between 0.0 and 1.0 that gives a angle of reflection between 0° and 90°, and a smooth parameter that gives and angle over which a smooth transition from full to no reflection happens. These work with global illumination and do importance sampling of the area within the angle. Note that unlike most other BSDF's these are not energy conserving in general, in particular if their weight is 1.0 and size > 2/3 (or 60°) they will add more energy in each bounce. Diffuse: http://www.pasteall.org/pic/show.php?id=42119 Specular: http://www.pasteall.org/pic/show.php?id=42120
2012-12-15Cycles OSL minor optimizations: recycle shading context, don't do memoryBrecht Van Lommel
allocations for trace data, avoid some virtual function calls. Only helps a few percentages.
2012-12-11Cycles OSL: add diffuse_ramp closure in addition to phong_ramp.Brecht Van Lommel
2012-12-11Cycles: RGB and Vector Curves nodes now supported, with the limitation that theBrecht Van Lommel
range must be left to the default (0..1 and -1..1).
2012-12-03Fix cycles issue when NaN is used for RGB ramp, can access array out of ↵Brecht Van Lommel
bounds then. OSL noise() function is generating NaN's in certain cases, fix for that goes to our OSL branch. Also add missing minimum weight and max closure checks to OSL, forgot to add these when fixing another bug.
2012-12-02Fix another cycles SVM issue with closures, was not using correct sample weightBrecht Van Lommel
leading to some extra noise compared to a few revisions ago.
2012-11-30Fix #33364: cycles tile rendering artifacts.Brecht Van Lommel
2012-11-30Fix cycles CUDA sm 1.3 build with 32 bit compiler, tweaked voronoiBrecht Van Lommel
and brick code so that it can be uninlined.
2012-11-27Fix #32907: failure rendering a complex node setup, hitting fixed max numberBrecht Van Lommel
of closures limit. Optimized the code now so it can handle more. Change SVM mix/add closure handling, now we transform the node graph so that the mix weights are fed into the closure nodes directly.
2012-11-23Fix #33267: cycles math node power gave different results for CPU and GPU. TheBrecht Van Lommel
GPU variants do not support pow(-1, 2), it doesn't check for even exponents, do manually now.
2012-11-22Cycles: disable anisotropic BSDF on CUDA sm 1.x, to try to get it building ↵Brecht Van Lommel
again.
2012-11-21Fix #33256: cycles Z pass for orthographic camera was not right, now is moreBrecht Van Lommel
useful for e.g. fog in compositing.
2012-11-08Cycles: add strength input for normal map node.Brecht Van Lommel
2012-11-08code cleanup: quiet double promotion warningsCampbell Barton
2012-11-07Fix cycles crash with normal map node, issue with tangent sign attribute.Brecht Van Lommel
2012-11-06Cycles OSL: phong_ramp(N, exponent, colors[8]) closure added, which works likeBrecht Van Lommel
a specular ramp shader. Note this is OSL only still, for experimenting. Patch by Thomas.
2012-11-06Cycles: 4 new nodes.Brecht Van Lommel
* Tangent: generate a tangent direction for anisotropic shading. Can be either radial around X/Y/Z axis, or from a UV map. The default tangent for the anisotropic BSDF and geometry node is now always radial Z, for UV tangent use this node now. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Tangent * Normal Map: generate a perturbed normal from an RGB normal map image. This is usually chained with an Image Texture node in the color input, to specify the normal map image. For tangent space normal maps, the UV coordinates for the image must match, and the image texture should be set to Non-Color mode to give correct results. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Normal_Map * Refraction BSDF: for best results this node should be considered as a building block and not be used on its own, but rather mixed with a glossy node using a fresnel type factor. Otherwise it will give quite dark results at the edges for glossy refraction. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Refraction * Ambient Occlusion: controls the amount of AO a surface receives, rather than having just a global factor in the world. Note that this outputs a shader and not a color, that's for another time. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Ambient_Occlusion