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2017-03-08Cycles: Speedup transparent shadows in split kernelHristo Gueorguiev
2017-03-08Cycles: SSS and Volume rendering in split kernelHristo Gueorguiev
2017-03-07Cycles: Fix building of CUDA split kernelMai Lavelle
2017-03-07Cycles: Fix indentationMai Lavelle
2017-03-07Cycles: Fix strict warning about unused variableMai Lavelle
2017-03-07Cycles: Calculate size of split state buffer kernel sideMai Lavelle
2017-03-03Cycles: Initialize rng_state for split kernelMai Lavelle
2017-03-03Cycles: Remove sum_all_radiance kernelMai Lavelle
2017-03-03Cycles: Split path initialization into own kernelMai Lavelle
2017-02-22Cycles: CUDA implementation of split kernelMai Lavelle
2017-02-22Cycles: CPU implementation of split kernelMai Lavelle
2017-02-22Cycles: Remove ccl_fetch and SOAMai Lavelle
2017-02-22Cycles: OpenCL split kernel refactorMai Lavelle
2017-02-22Cycles: Add OpenCL kernel for zeroing memory buffersMai Lavelle
2017-02-21Cycles: Speedup by avoiding extra calculations in noise texture when unneededMai Lavelle
2017-02-15Cycles: Fix CUDA compilation error after recent changesSergey Sharybin
2017-02-15Cycles: Don't calculate primitive time if BVH motion steps are not usedSergey Sharybin
2017-02-15Cycles: Pass special flag whether BVH motion steps are usedSergey Sharybin
2017-02-15Cycles: Fix wrong hair render results when using BVH motion stepsSergey Sharybin
2017-02-13Cycles: Optimize sorting of transparent intersections on CUDASergey Sharybin
2017-02-13Cycles: Fix wrong transparent shadows with CUDASergey Sharybin
2017-02-08Cycles: Fix regression with transparent shadows in volumeSergey Sharybin
2017-02-08Cycles: Solve speed regression by casting opaque ray firstSergey Sharybin
2017-02-08Cycles: Fix compilation error on OpenCLSergey Sharybin
2017-02-08Cycles: Split shadow functions to avoid some duplicated calculationsSergey Sharybin
2017-02-08Cycles: Store shadow intersections in the kernel globalsSergey Sharybin
2017-02-08Cycles: Speedup transparent shadows on CUDASergey Sharybin
2017-02-08Cycles: Implement record-all transparent shadow function for GPUSergey Sharybin
2017-02-08Cycles: Use an utility function to sort intersections arraySergey Sharybin
2017-02-08Cycles: Make GPU version of shadow_blocked() closer to CPUSergey Sharybin
2017-02-08Cycles: De-duplicate transparent shadows attenuationSergey Sharybin
2017-02-07Fix T49253: Cycles blackbody is wrong on AVX2 CPU on WindowsSergey Sharybin
2017-02-01Cycles: Fix rng_state initialization when using resumable renderingLukas Stockner
2017-01-27Cycles: Add option to replace GI with AO approximation after certain amount o...Sergey Sharybin
2017-01-23Cycles: Split ShaderData object and shader flagsSergey Sharybin
2017-01-23Cycles: Make object flag names more obvious that hey are object and not shaderSergey Sharybin
2017-01-20Cycles: Store time in BVH nodesSergey Sharybin
2017-01-20Cycles: Split motion triangle file once again, avoids annoying forward declar...Sergey Sharybin
2017-01-20Cycles: Move motion triangle intersection functions to own fileSergey Sharybin
2017-01-20Cycles: Cleanup, commentsSergey Sharybin
2017-01-19Cycles: Expose diffuse and glossy depth to Light Path nodeSergey Sharybin
2017-01-13Cycles: Fix wrong transparent shadows for motion blur hairSergey Sharybin
2017-01-12Cycles: Prepare BVH traversal code to work with multiple curve primitives per...Sergey Sharybin
2017-01-12Cycles: Correct assert() for cases when there are multiple curves per BVH nodeSergey Sharybin
2017-01-12Cycles: Use dedicated debug passes for traversed nodes and intersection testsSergey Sharybin
2017-01-12Cycles: Cleanup, indentation within preprocessorSergey Sharybin
2016-12-14Cycles: Fix uninitialized variable issue after recent changesSergey Sharybin
2016-12-14Cycles: Consider GGX/Beckmann/Ashikhmin of 0 roughness a singular raySergey Sharybin
2016-12-14Cycles: Tweak curve segment (un)pack to handle more curve segmentsSergey Sharybin
2016-12-12Cycles: Cleanup, variable namesSergey Sharybin