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2017-03-29Cycles: Make all #include statements relative to cycles source directorySergey Sharybin
The idea is to make include statements more explicit and obvious where the file is coming from, additionally reducing chance of wrong header being picked up. For example, it was not obvious whether bvh.h was refferring to builder or traversal, whenter node.h is a generic graph node or a shader node and cases like that. Surely this might look obvious for the active developers, but after some time of not touching the code it becomes less obvious where file is coming from. This was briefly mentioned in T50824 and seems @brecht is fine with such explicitness, but need to agree with all active developers before committing this. Please note that this patch is lacking changes related on GPU/OpenCL support. This will be solved if/when we all agree this is a good idea to move forward. Reviewers: brecht, lukasstockner97, maiself, nirved, dingto, juicyfruit, swerner Reviewed By: lukasstockner97, maiself, nirved, dingto Subscribers: brecht Differential Revision: https://developer.blender.org/D2586
2016-06-12Fix Cycles debug build assert on some platforms, tighten checks to avoid ↵Brecht Van Lommel
this in the future.
2016-05-29Code refactor: minor node and node type utility functions and changes.Brecht Van Lommel
2016-05-22Code refactor: nodify Cycles shader and lights.Brecht Van Lommel
Differential Revision: https://developer.blender.org/D2016
2016-05-22Code refactor: nodify Cycles background and film.Brecht Van Lommel
Differential Revision: https://developer.blender.org/D2016
2016-05-17Code refactor: use shader pointers rather than shader indexes.Brecht Van Lommel
2015-11-24Cycles: Support per-render layer world AO settingsSergey Sharybin
This is sort of extension of existing Use Environment option which now allows to disable AO on the render layer basis. Useful in cases like disabling AO for the background because it might make it too flat and so. Reviewers: juicyfruit, dingto, brecht Reviewed By: brecht Subscribers: eyecandy, venomgfx Differential Revision: https://developer.blender.org/D1633
2015-03-27Cycles: Code cleanup, prepare for strict C++ flagsSergey Sharybin
2015-01-21Cycles: Optimization for black world backgroundsThomas Dinges
* If a Background node is set to a black color or zero strength, it now gets removed from the shader graph. * In case the graph is empty (no background node), the kernel will skip evaluating it and save some rendertime. This can help quite a bit in scenes, where the majority of the image consists of a black background. Example: http://www.pasteall.org/pic/show.php?id=82650 In this case the render is ~16% faster. Differential Revision: https://developer.blender.org/D972
2014-12-25Cleanup: Fix Cycles Apache header.Thomas Dinges
This was already mixed a bit, but the dot belongs there.
2014-09-05Cycles: Initial support for volume ray visibility.Thomas Dinges
This adds a new "Volume Scatter" option to the "Ray Visibility" panels and can be used to e.g. exclude lamps from having an influence on the volume. See release logs for an example: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/Cycles Differential revision: https://developer.blender.org/D771
2014-03-29Cycles code refactor: replace magic ~0 values in the code with defines.Brecht Van Lommel
2013-12-28Cycles Volume Render: add flags to quickly detect when objects have a volume ↵Brecht Van Lommel
shader.
2013-08-18Cycles: relicense GNU GPL source code to Apache version 2.0.Brecht Van Lommel
More information in this post: http://code.blender.org/ Thanks to all contributes for giving their permission!
2013-06-28Fix #35896: cycles crash with OSL image textures and viewport + preview renderBrecht Van Lommel
running at the same time.
2013-06-11Cycles: ray visibility panel is now also available for the world, works same asBrecht Van Lommel
meshes and lamps. The light path node already made this possible but it's a bit faster to render this way and convenient.
2012-04-13Cycles: add render layer use environment option to disable world lighting onBrecht Van Lommel
individual render layers.
2012-02-28Cycles: fix AO pass not rendering with AO enabled for world, and make maskBrecht Van Lommel
layers work more like blender internal.
2012-02-28Cycles: ambient occlusion support, with AO factor and distance, and a render ↵Brecht Van Lommel
pass. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/World#Ambient_Occlusion http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Passes#Lighting_Passes
2011-08-28Cycles:Brecht Van Lommel
* Add alpha pass output, to use set Transparent option in Film panel. * Add Holdout closure (OSL terminology), this is like the Sky option in the internal renderer, objects with this closure show the background / zero alpha. * Add option to use Gaussian instead of Box pixel filter in the UI. * Remove camera response curves for now, they don't really belong here in the pipeline, should be moved to compositor. * Output full float values for rendering now, previously was only byte precision. * Add a patch from Thomas to get a preview passes option, but still disabled because it isn't quite working right yet. * CUDA: don't compile shader graph evaluation inline. * Convert tabs to spaces in python files.
2011-04-27Cycles render engine, initial commit. This is the engine itself, blender ↵Ton Roosendaal
modifications and build instructions will follow later. Cycles uses code from some great open source projects, many thanks them: * BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs": http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/ * Open Shading Language for a large part of the shading system: http://code.google.com/p/openshadinglanguage/ * Blender for procedural textures and a few other nodes. * Approximate Catmull Clark subdivision from NVidia Mesh tools: http://code.google.com/p/nvidia-mesh-tools/ * Sobol direction vectors from: http://web.maths.unsw.edu.au/~fkuo/sobol/ * Film response functions from: http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php