Age | Commit message (Expand) | Author |
2017-01-12 | Cycles: Fix wrong scaling of traversed instances debug pass | Sergey Sharybin |
2017-01-12 | Cycles: Cleanup, remove duplicated code | Sergey Sharybin |
2016-10-30 | Cycles: Initialize the RNG state from the kernel instead of the host | Lukas Stockner |
2016-05-22 | Code refactor: nodify Cycles background and film. | Brecht Van Lommel |
2016-05-13 | Cycles: Scale debug pass with number of samples | Sergey Sharybin |
2016-05-08 | Cycles: Cleanup: Swap order of the RNG-state-initializing for-loops | Lukas Stockner |
2015-06-11 | Cycles: Add debug pass showing average number of ray bounces per pixel | Sergey Sharybin |
2015-05-11 | Cycles: Get rid of one more OpenGL matrix manipulation/push/pop. | Antony Riakiotakis |
2015-04-27 | Cycles: Use native saturate function for CUDA | Sergey Sharybin |
2014-12-25 | Cleanup: Fix Cycles Apache header. | Thomas Dinges |
2014-10-04 | Cycles: Add support for debug passes | Sergey Sharybin |
2014-03-26 | Fix T39420: Cycles viewport/preview flickers, when moving mouse across editors | Sergey Sharybin |
2014-02-03 | Code cleanup: white space and cmake was broken on all platforms | Campbell Barton |
2013-10-19 | Fix: ensure cycles mist pass stays in range 0..1, it could have values out of | Brecht Van Lommel |
2013-08-31 | Cycles: viewport render now takes scene color management settings into account, | Brecht Van Lommel |
2013-08-18 | Cycles: relicense GNU GPL source code to Apache version 2.0. | Brecht Van Lommel |
2013-07-09 | Fix #36064: cycles direct/indirect light passes with materials that have zero | Brecht Van Lommel |
2013-02-12 | Fix some (quite harmless) use of uninitialized memory reported by valgrind. | Brecht Van Lommel |
2012-11-05 | Cycles: memory usage report | Sergey Sharybin |
2012-09-28 | Fix #32072: cycles shadow pass gave different results with/without emitting | Brecht Van Lommel |
2012-09-04 | Cycles: merge of changes from tomato branch. | Brecht Van Lommel |
2012-06-09 | style cleanup: assignment & indentation. | Campbell Barton |
2012-06-07 | Cycles: border render now works in the viewport, when looking through the | Brecht Van Lommel |
2012-04-30 | Cycles: support for motion vector and UV passes. | Brecht Van Lommel |
2012-04-16 | Fix/tweak for cycles border render, it wasn't generating the exact same samples | Brecht Van Lommel |
2012-03-28 | Fix #30551: cycles passes combining did not always give identical result comb... | Brecht Van Lommel |
2012-03-28 | Cycles: shadow pass support. Note that this only takes into account lamps, | Brecht Van Lommel |
2012-03-28 | Cycles: viewport rendered draw mode now shows background images, also changed... | Brecht Van Lommel |
2012-01-27 | Cycles: another fix for CUDA render passes, needed to align float4 passes. | Brecht Van Lommel |
2012-01-26 | Cycles: render passes for CUDA cards with compute model >= 2.x. | Brecht Van Lommel |
2012-01-26 | Cycles: fix issues rendering second render layer passes, and avoid unnecessary | Brecht Van Lommel |
2012-01-25 | Cycles: Render Passes | Brecht Van Lommel |
2012-01-09 | Cycles: multi GPU rendering support. | Brecht Van Lommel |
2012-01-04 | Cycles: device code refactoring, no functional changes. | Brecht Van Lommel |
2011-12-20 | Cycles: border rendering support, includes some refactoring in how pixels are | Brecht Van Lommel |
2011-09-16 | Cycles: tweaks to properties and nodes | Brecht Van Lommel |
2011-08-28 | Cycles: | Brecht Van Lommel |
2011-04-27 | Cycles render engine, initial commit. This is the engine itself, blender modi... | Ton Roosendaal |