Age | Commit message (Expand) | Author |
2015-09-08 | Cycles: Add missing initialization of fov for prev/next frames | Sergey Sharybin |
2015-07-21 | Cycles: Implement camera zoom motion blur | Sergey Sharybin |
2015-05-14 | Cycles: Fix missing camera-in-volume update when using certain render layers ... | Sergey Sharybin |
2015-04-26 | Cleanup: Code style. | Thomas Dinges |
2015-04-13 | Cleanup: style | Campbell Barton |
2015-04-10 | Cycles: Make transform from viewplane a generic utility function | Sergey Sharybin |
2015-03-27 | Cycles: Code cleanup, spaces around keywords | Sergey Sharybin |
2015-03-27 | Cycles: Code cleanup, prepare for strict C++ flags | Sergey Sharybin |
2015-02-02 | Cycles: Solve dependency between camera and object synchronization | Sergey Sharybin |
2015-01-27 | Fix T43346: Window mapping is wrong in preview render | Sergey Sharybin |
2015-01-19 | Cycles: Correction to camera in volume detection after clipping commit | Sergey Sharybin |
2015-01-14 | Cycles: Adding field-of-view options to the equirectangular panorama camera | Lukas Stockner |
2014-12-25 | Cleanup: Fix Cycles Apache header. | Thomas Dinges |
2014-10-03 | Cycles: Make camera-in-volume an official feature | Sergey Sharybin |
2014-10-02 | Cycles: optimization of panoramic camera in volume | Sergey Sharybin |
2014-09-25 | Cycles: Add support for cameras inside volume | Sergey Sharybin |
2014-08-27 | Cycles Aperture Ratio - option to produce anamorphic bokeh | Dalai Felinto |
2014-05-03 | Code cleanup: Add -Werror=float-conversion to Cycles | Campbell Barton |
2014-02-14 | Cycles Standalone: The camera now gets properly updated, when changing window... | Thomas Dinges |
2013-09-04 | Fix a few issues reported by coverity scan. | Brecht Van Lommel |
2013-08-18 | Cycles: relicense GNU GPL source code to Apache version 2.0. | Brecht Van Lommel |
2013-05-12 | Cycles / Math: | Thomas Dinges |
2013-04-16 | Cycles Hair: Strand Minimum Pixel Size | Stuart Broadfoot |
2013-01-23 | Fix #33915: tweak self intersection epsilon for motion blur a bit further, still | Brecht Van Lommel |
2012-11-29 | Fix #32900: object motion blur not working on the GPU. To make this work I di... | Brecht Van Lommel |
2012-11-21 | Fix #33158: motion vector pass wrong in cycles in some scenes, wrong vectors | Brecht Van Lommel |
2012-11-11 | Cycles: panorama camera in viewport camera view now shows the render mapped | Brecht Van Lommel |
2012-10-18 | More fixes related to #32900, motion blur with cuda sm 2.0 still disabled. | Brecht Van Lommel |
2012-10-17 | Cycles: motion blur is now curved and passes exactly through the midpoint. | Brecht Van Lommel |
2012-10-16 | Cycles: fix some update issues with camera motion blur, and do some more work | Brecht Van Lommel |
2012-10-09 | Cycles: camera motion blur enabled. | Brecht Van Lommel |
2012-09-20 | style cleanup | Campbell Barton |
2012-09-04 | Cycles: merge of changes from tomato branch. | Brecht Van Lommel |
2012-06-09 | style cleanup: assignment & indentation. | Campbell Barton |
2012-06-07 | Cycles: border render now works in the viewport, when looking through the | Brecht Van Lommel |
2012-05-07 | Fix most of #31307: cycles panorama camera not working correct with speed | Brecht Van Lommel |
2012-05-04 | Fisheye Camera for Cycles | Dalai Felinto |
2012-05-02 | Fix #31168: cycles mask layer should only affect objects for camera rays. | Brecht Van Lommel |
2012-04-30 | Cycles: support for motion vector and UV passes. | Brecht Van Lommel |
2012-04-16 | Fix #30966: cycles nan mesh vertices got set to (0, 0, 0), now remove them in... | Brecht Van Lommel |
2012-02-28 | Cycles: support for camera rendering an environment map with equirectangular | Brecht Van Lommel |
2011-12-20 | Cycles: avoid using float3 in kernel constant memory, just so we're sure alig... | Brecht Van Lommel |
2011-12-20 | Cycles: border rendering support, includes some refactoring in how pixels are | Brecht Van Lommel |
2011-09-16 | Cycles: tweaks to properties and nodes | Brecht Van Lommel |
2011-04-27 | Cycles render engine, initial commit. This is the engine itself, blender modi... | Ton Roosendaal |