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2019-09-05Shading: Rewrite Mapping node with dynamic inputs.OmarSquircleArt
This patch rewrites the Mapping node to support dynamic inputs. The Max and Min options have been removed. They can be added as Min and Max Vector Math nodes manually. Texture nodes still use the old matrix-based mapping. A new SVM node `NODE_TEXTURE_MAPPING` has been added to preserve this functionality. Similarly, in GLSL, a `mapping_mat4` function has been added. Reviewers: brecht, JacquesLucke
2019-08-21Shading: Add more operators to Vector Math node.OmarSquircleArt
Add Multiply, Divide, Project, Reflect, Distance, Length, Scale, Snap, Floor, Ceil, Modulo, Fraction, Absolute, Minimum, and Maximum operators to the Vector Math node. The Value output has been removed from operators whose output is a vector, and the other way around. All of those removals has been handled properly in versioning code. The patch doesn't include tests for the new operators. Tests will be added in a later patch. Reviewers: brecht, JacquesLucke Differential Revision: https://developer.blender.org/D5523
2019-08-18Shading: Refactor Math node and use dynamic inputs.OmarSquircleArt
- Implement dynamic inputs. The second input is now unavailable in single operand math operators. - Reimplemenet the clamp option using graph expansion for Cycles. - Clean up code and unify naming between Blender and Cycles. - Remove unused code. Reviewers: brecht Differential Revision: https://developer.blender.org/D5481
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2018-06-14Cycles: Query XYZ to/from Scene Linear conversion from OCIO instead of ↵Lukas Stockner
assuming sRGB I've limited it to just the RGB<->XYZ stuff for now, correct image handling is the next step. Reviewers: brecht, sergey Differential Revision: https://developer.blender.org/D3478
2017-07-03Fix missing return error introduced by last commitLuca Rood
End of non-void function was being reached since f5535fcb83fd7c1374697923b43565c9e303d225
2017-07-03Fi T51023: MixRGB constant folding not effective with clamp option.Brecht Van Lommel
2017-03-29Cycles: Make all #include statements relative to cycles source directorySergey Sharybin
The idea is to make include statements more explicit and obvious where the file is coming from, additionally reducing chance of wrong header being picked up. For example, it was not obvious whether bvh.h was refferring to builder or traversal, whenter node.h is a generic graph node or a shader node and cases like that. Surely this might look obvious for the active developers, but after some time of not touching the code it becomes less obvious where file is coming from. This was briefly mentioned in T50824 and seems @brecht is fine with such explicitness, but need to agree with all active developers before committing this. Please note that this patch is lacking changes related on GPU/OpenCL support. This will be solved if/when we all agree this is a good idea to move forward. Reviewers: brecht, lukasstockner97, maiself, nirved, dingto, juicyfruit, swerner Reviewed By: lukasstockner97, maiself, nirved, dingto Subscribers: brecht Differential Revision: https://developer.blender.org/D2586
2016-10-01Cycles: implement partial constant folding for exponentiation.Alexander Gavrilov
This is also an important mathematical operation that can be folded if it is known that one argument is a certain constant. For colors the operation is provided as a Gamma node. The SVM Gamma node needs a small fix to make it follow the 0 ^ 0 == 1 rule, same as the Power node, or the Gamma node itself in OSL mode. Reviewers: #cycles Differential Revision: https://developer.blender.org/D2263
2016-08-01Cycles: add unit tests for supported constant folding rules.Alexander Gavrilov
Code coverage of different combinations of secondary conditions is obviously not complete because there are so many of them, but all main rules should be there. The reason for CORRECT vs INVALID is that both words have the same number of characters so calls line up, but look quite different. Reviewers: #cycles, sergey Reviewed By: #cycles, sergey Subscribers: dingto, sergey, brecht Differential Revision: https://developer.blender.org/D2130
2016-07-31Fix mistake in Cycles mix node multiply constant folding.Brecht Van Lommel
2016-07-31Cycles: constant fold add/mul type nodes with known 0 and 1 arguments.Alexander Gavrilov
These values often either turn the node into a no-op, or even make it evaluate to 0 no matter what the other input value is, thus allowing deletion of a branch of the node graph that otherwise is not constant. Reviewed By: brecht Differential Revision: https://developer.blender.org/D2085
2016-07-29Cycles: Add fundamentals to test constant foldingSergey Sharybin
This commit adds some easy to use way to check whether the graph was properly optimized. The idea is based on using mock glog sync which keeps track on all messages and expects specific log message to appear in the logging. This means each optimization step should report that it optimized something (specifying what exactly was optimized) and what was used for optimization. There's also some ease-ish way to define shader networks which we might want to make a bit more global and available for all tests in the future. For now only RGBToBW node is covered as an example, really hope to get help from active guys in the community to finish covering all existing optimization cases. Ready to fix any possible issues with builder when needed tho :)
2016-07-18Cycles: add ConstantFolder class for constant folding boilerplate.Alexander Gavrilov
Reviewed By: brecht, sergey Differential Revision: https://developer.blender.org/D2089