Age | Commit message (Expand) | Author |
2016-05-29 | Code refactor: minor node and node type utility functions and changes. | Brecht Van Lommel |
2016-05-22 | Code refactor: nodify Cycles background and film. | Brecht Van Lommel |
2016-05-08 | Cycles: Fix two small memory leaks and deduplicate table freeing | Lukas Stockner |
2015-11-18 | Cycles: Add Blackman-Harris filter, fix Gaussian filter | Lukas Stockner |
2015-10-28 | Cycles: Use new CDF evaluation utility for the pixel filter | Sergey Sharybin |
2015-09-03 | Cycles: Fix nondeterministic pass ordering when using baker | Sergey Sharybin |
2015-06-12 | Cycles: Add debug pass which shows number of instance pushes during camera ra... | Sergey Sharybin |
2015-06-11 | Cycles: Add debug pass showing average number of ray bounces per pixel | Sergey Sharybin |
2015-03-27 | Cycles: Code cleanup, prepare for strict C++ flags | Sergey Sharybin |
2014-12-25 | Cleanup: Fix Cycles Apache header. | Thomas Dinges |
2014-10-22 | Revert "Cycles: Implement Mitchell-Netravali pixel filter" | Sergey Sharybin |
2014-10-22 | Cycles: Implement Mitchell-Netravali pixel filter | Sergey Sharybin |
2014-10-04 | Cycles: Add support for debug passes | Sergey Sharybin |
2014-09-04 | Cleanup: Code deduplication for similar passes. | Thomas Dinges |
2014-05-03 | Cycles Bake | Dalai Felinto |
2014-02-11 | Fix Cycles Light Passes being always enabled, own regression in Clamp commit ... | Thomas Dinges |
2014-02-11 | Cycles: Separation of Indirect and Direct clamping. | Thomas Dinges |
2014-02-06 | Cycles: add pass alpha threshold value to render layers. | Brecht Van Lommel |
2013-09-13 | Fix #36719: UV pass not rendering in second render layer if first render layer | Brecht Van Lommel |
2013-08-18 | Cycles: relicense GNU GPL source code to Apache version 2.0. | Brecht Van Lommel |
2013-08-03 | Cycles / SSS: | Thomas Dinges |
2013-07-14 | Fix a few issues found by coverity code scan in cycles code, nothing that caused | Brecht Van Lommel |
2013-06-07 | Cycles: ray visibility options now work for lamps and mesh lights, with and w... | Brecht Van Lommel |
2013-06-07 | Cycles: mist pass added, with start/depth/falloff control. If the pass is | Brecht Van Lommel |
2013-05-09 | Cycles / Filter functions: | Thomas Dinges |
2013-04-02 | Cycles: initial subsurface multiple scattering support. It's not working as | Brecht Van Lommel |
2013-04-02 | Cycles: code refactoring to add generic lookup table memory. | Brecht Van Lommel |
2012-06-20 | Fix #31883: cycles vectors pass rendering crash with some render layers using | Brecht Van Lommel |
2012-06-09 | style cleanup: block comments | Campbell Barton |
2012-05-18 | Fix #31518: changing cycles exposure did unnecessary rerender in viewport. | Brecht Van Lommel |
2012-04-30 | Cycles: support for motion vector and UV passes. | Brecht Van Lommel |
2012-04-19 | Fix exposure being applied to cycles AO pass. | Brecht Van Lommel |
2012-03-28 | Fix #30551: cycles passes combining did not always give identical result comb... | Brecht Van Lommel |
2012-03-28 | Cycles: shadow pass support. Note that this only takes into account lamps, | Brecht Van Lommel |
2012-02-28 | Cycles: fix AO pass not rendering with AO enabled for world, and make mask | Brecht Van Lommel |
2012-02-28 | Cycles: ambient occlusion support, with AO factor and distance, and a render ... | Brecht Van Lommel |
2012-01-27 | Cycles: another fix for CUDA render passes, needed to align float4 passes. | Brecht Van Lommel |
2012-01-25 | Cycles: Render Passes | Brecht Van Lommel |
2011-09-09 | Cycles: fix windows build, some minor tweaks. | Brecht Van Lommel |
2011-08-28 | Cycles: | Brecht Van Lommel |
2011-04-27 | Cycles render engine, initial commit. This is the engine itself, blender modi... | Ton Roosendaal |