Age | Commit message (Expand) | Author |
2015-04-26 | Cleanup: Code style. | Thomas Dinges |
2015-04-07 | Cycles: Cleanup, typos | Sergey Sharybin |
2015-03-17 | Cycles: Improve readability of dumped graphs | Sergey Sharybin |
2015-03-17 | Cycles: Fix displacement code creating cyclic dependencies in graph | Sergey Sharybin |
2015-02-17 | Cleanup: Update comments and make it more clear what volume interpolation is ... | Thomas Dinges |
2015-01-22 | Cleanup / Cycles: Code de-duplication for graph node relinking. | Thomas Dinges |
2015-01-21 | Cycles: Optimization for black world backgrounds | Thomas Dinges |
2014-12-25 | Cleanup: Fix Cycles Apache header. | Thomas Dinges |
2014-11-20 | Cycles: Fix typo on graphiz graph dumper | Sergey Sharybin |
2014-10-29 | Cleanup: warnings, typos | Campbell Barton |
2014-09-25 | Cycles: Add method to dump current shader graph to the graphiz file | Sergey Sharybin |
2014-09-24 | Cycles: Shader Graph Optimization for Mix RGB nodes. | Thomas Dinges |
2014-09-19 | Cycles: Remove unused Mix Shaders from the ShaderGraph, instead of only relin... | Thomas Dinges |
2014-04-21 | Code cleanup: remove old closure sampling code Cycles. | Brecht Van Lommel |
2014-01-17 | Code Cleanup: spelling | Campbell Barton |
2013-12-31 | Cycles Volume Render: these changes should have included in the last commit. | Brecht Van Lommel |
2013-12-31 | Cycles Volume Render: generated texture coordinates for volume render. | Brecht Van Lommel |
2013-12-31 | Cycles Volume Render: optimization to avoid exporting surface attributes when | Brecht Van Lommel |
2013-08-18 | Cycles: relicense GNU GPL source code to Apache version 2.0. | Brecht Van Lommel |
2013-08-13 | Code cleanup: | Thomas Dinges |
2013-07-10 | Fix #36080: fix cycles crash with certain group node setups, accessing freed | Brecht Van Lommel |
2013-06-23 | Fix #35847: cycles group nodes did not work well exposing inputs like normal or | Brecht Van Lommel |
2013-06-05 | Cycles: GLSL materials now can use multiple UV maps with the attribute node. | Brecht Van Lommel |
2013-05-10 | Fix for recent bugfix with anisotropic node crash, could do invalid memory ac... | Brecht Van Lommel |
2013-05-10 | Fix #35272: cycles GPU crash with anisotropic shader in group node. | Brecht Van Lommel |
2013-05-08 | Fix #35246: cycles has no simple way to combine bump and normal mapping. Now | Brecht Van Lommel |
2013-03-31 | Cycles / Shader Graph optimization: | Thomas Dinges |
2013-01-23 | Fix #33905: cycles crash with bsdf node plugged twice into add shader. | Brecht Van Lommel |
2012-11-27 | Fix #32907: failure rendering a complex node setup, hitting fixed max number | Brecht Van Lommel |
2012-11-07 | support for string parameters in OSL nodes | Dalai Felinto |
2012-10-10 | Cycles: per-BSDF normal input and new Bump node. | Brecht Van Lommel |
2012-10-10 | Cycles: Anisotropic BSDF enabled, with tangents now computed from the active ... | Brecht Van Lommel |
2012-10-05 | Fix #31806: cycles crash rendering a particular node setup with multiple mix/add | Brecht Van Lommel |
2012-09-04 | Cycles: merge of changes from tomato branch. | Brecht Van Lommel |
2012-09-03 | Replaced dynamic_casts for node type checks by simple 'special type' identifi... | Lukas Toenne |
2012-07-19 | print names of nodes/sockets when cycles complains about only being able to c... | Campbell Barton |
2012-06-09 | style cleanup: block comments | Campbell Barton |
2012-05-30 | Fix #31645, mix node results in crash upon render. This happens when unused m... | Lukas Toenne |
2012-05-23 | Fix cycles render issue with a (useless) mix node that has the same shader | Brecht Van Lommel |
2012-04-30 | Cycles: support for motion vector and UV passes. | Brecht Van Lommel |
2011-12-18 | Generalized node groups for Cycles. | Lukas Toenne |
2011-10-12 | Cycles: image texture node now uses UV as default texture coordinate, | Brecht Van Lommel |
2011-08-21 | Cycles: fix some invalid memory access problems found by running the windows ... | Brecht Van Lommel |
2011-04-27 | Cycles render engine, initial commit. This is the engine itself, blender modi... | Ton Roosendaal |