Age | Commit message (Expand) | Author |
2016-10-30 | Cycles: Add optional probabilistic termination of light samples based on thei... | Lukas Stockner |
2016-07-14 | Cycles: Fix wrong size of sobol texture | Sergey Sharybin |
2016-05-29 | Code refactor: minor node and node type utility functions and changes. | Brecht Van Lommel |
2016-05-22 | Cleanup: remove Cycles layer bits checking in the kernel. | Brecht Van Lommel |
2016-05-22 | Code refactor: nodify Cycles integrator. | Brecht Van Lommel |
2016-05-13 | Fix T48421: AO pass broken, only works when AO in cycles is enabled | Sergey Sharybin |
2016-04-13 | Fix T47813: Cycles Standalone not respecting integrator sample_clamp_direct | Sergey Sharybin |
2015-11-20 | Cycles: Fix filter glossy being broken after recent changes | Sergey Sharybin |
2015-09-08 | Cycles: Correction to integrator's transparent shadows | Sergey Sharybin |
2015-03-27 | Cycles: Code cleanup, prepare for strict C++ flags | Sergey Sharybin |
2014-12-25 | Cleanup: Fix Cycles Apache header. | Thomas Dinges |
2014-12-18 | Cycles: Add missing entries in the Integrator constructor and some updates | Thomas Dinges |
2014-11-16 | Cycles: Remove Integrator volume sampling flag, that was moved to Shader. | Thomas Dinges |
2014-09-11 | Followup for last commit, we can break the loop, once we have a match. | Thomas Dinges |
2014-09-11 | Fix T41784, Re-enabling transparent shadows in Cycles doesn't work correctly | Thomas Dinges |
2014-09-05 | Cycles: Split caustics option, to allow separate control for Reflection and R... | Thomas Dinges |
2014-08-31 | Cycles: Always assign the proper value for volume bounces. | Thomas Dinges |
2014-06-14 | Cycles: volume sampling method can now be set per material/world. | Brecht Van Lommel |
2014-06-14 | Cycles: volume light sampling | Brecht Van Lommel |
2014-06-01 | Cycles: Small optimization for scenes without Transparent Shaders, helps a fe... | Thomas Dinges |
2014-05-12 | Cleanup: Remove unused hardcoded variables in the integrator. | Thomas Dinges |
2014-05-03 | Code cleanup: Add -Werror=float-conversion to Cycles | Campbell Barton |
2014-03-23 | Code cleanup: Move AA Samples variable, this is not exclusive to Branched Path. | Thomas Dinges |
2014-03-15 | Cycles: Direct multi light sampling in the Branched Path Integrator is option... | Thomas Dinges |
2014-03-10 | Cycles: Option to Sample all Lights in the Branched Path integrator for indir... | Thomas Dinges |
2014-02-14 | Cycles: equi-angular sampling for homogeneous volumes | Brecht Van Lommel |
2014-02-11 | Cycles: Separation of Indirect and Direct clamping. | Thomas Dinges |
2014-01-07 | Cycles Volume Render: scattering support. | Brecht Van Lommel |
2013-12-30 | Cycles Volume Render: heterogeneous (textured) volumes support. | Brecht Van Lommel |
2013-09-01 | Fix #36620: sss + indirect light rendering artifacts, due to wrong correlatio... | Brecht Van Lommel |
2013-08-23 | Cycles: more code refactoring to rename things internally as well. Also change | Brecht Van Lommel |
2013-08-18 | Cycles: relicense GNU GPL source code to Apache version 2.0. | Brecht Van Lommel |
2013-06-11 | Cycles: ray visibility panel is now also available for the world, works same as | Brecht Van Lommel |
2013-06-07 | Cycles: experimental correlated multi-jittered sampling pattern that can be used | Brecht Van Lommel |
2013-04-14 | Cycles / Non-Progressive integrator: | Thomas Dinges |
2013-04-02 | Cycles: initial subsurface multiple scattering support. It's not working as | Brecht Van Lommel |
2012-09-19 | Fix #32018: non-progressive integrator crash. | Brecht Van Lommel |
2012-06-13 | Cycles: first step for implementation of non-progressive sampler that handles | Brecht Van Lommel |
2012-04-30 | Cycles: support for motion vector and UV passes. | Brecht Van Lommel |
2012-04-28 | Cycles: merging features from tomato branch. | Brecht Van Lommel |
2012-04-05 | Cycles: add rejection of inf/nan samples, in principle these should not happen | Brecht Van Lommel |
2012-02-28 | Cycles: ambient occlusion support, with AO factor and distance, and a render ... | Brecht Van Lommel |
2011-12-22 | Cycles: code refactoring, to do render layer visibility test a bit different, | Brecht Van Lommel |
2011-10-29 | Cycles: seed value to get different noise values from renders, there was a patch | Brecht Van Lommel |
2011-10-16 | Cycles: fix sampling issue with certain (transparent) max bounce settings, and | Brecht Van Lommel |
2011-09-01 | Cycles: | Brecht Van Lommel |
2011-04-27 | Cycles render engine, initial commit. This is the engine itself, blender modi... | Ton Roosendaal |