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AgeCommit message (Expand)Author
2014-09-05Cycles: Initial support for volume ray visibility.Thomas Dinges
2014-08-21Fix T41267: Wrong light distribution with when having objects with motion blurSergey Sharybin
2014-06-06Fix T40370: cycles CUDA baking timeout with high number of AA samples.Brecht Van Lommel
2014-05-26Fix T40306: cycles baking not distributing work among CPU cores well.Brecht van Lommel
2014-05-12Cleanup: Some else if for attribute code.Thomas Dinges
2014-05-03Cycles BakeDalai Felinto
2014-05-02Cleanup: Remove unused variables.Thomas Dinges
2014-03-29Cycles: add support for mesh deformation motion blur.Brecht Van Lommel
2014-03-29Cycles code refactor: move more geometry code into per primitive files.Brecht Van Lommel
2013-08-18Cycles: relicense GNU GPL source code to Apache version 2.0.Brecht Van Lommel
2013-08-05Fix #36380: cycles render error with sun lamp that has object scale 0,0,0.Brecht Van Lommel
2013-07-14Fix a few issues found by coverity code scan in cycles code, nothing that causedBrecht Van Lommel
2013-07-03Fix cycles world ray visibility not working correct with multiple importanceBrecht Van Lommel
2013-06-21Cycles OpenCL: make displacement and world importance sampling work.Brecht Van Lommel
2013-06-18Cycles: add "Transparent Shadow" option for materials, to disable them per ma...Brecht Van Lommel
2013-06-08Fix #35672: missing update when changing light ray visibility during viewport...Brecht Van Lommel
2013-06-07Cycles: ray visibility options now work for lamps and mesh lights, with and w...Brecht Van Lommel
2013-06-04Cycles:Thomas Dinges
2013-06-03Cycles / Math functions:Thomas Dinges
2013-05-12Cycles / Math:Thomas Dinges
2013-03-23Cycles:Thomas Dinges
2013-02-20Fix shadow pass issue with non-progressive render shadow pass with emittingBrecht Van Lommel
2013-02-13Fix #34226: cycles shadow pass got incorrectly influenced by world multipleBrecht Van Lommel
2013-01-30Cycles: make multiple importance sampling for lamps an option per lamp now,Brecht Van Lommel
2013-01-25Fix cycles crash that happened with mesh emission and diffuse/glossy rayBrecht Van Lommel
2013-01-10Cycles: multiple importance sampling for lamps, which helps reduce noise forBrecht Van Lommel
2013-01-03Cycles Hair: refactoring to store curves with the index of the first key and theBrecht Van Lommel
2013-01-03Cycles Hair: refactoring to support generic attributes for hair curves. ThereBrecht Van Lommel
2012-12-28New featureStuart Broadfoot
2012-11-10Fix #33131: more useful cycles behavior for layers that are both marked excludedBrecht Van Lommel
2012-10-08Fix #32815: cycles environment render as lamp crash with resolution >= 1024.Brecht Van Lommel
2012-10-01Fix/workaround #31987: sample as lamp for environment textures not workingBrecht Van Lommel
2012-09-03Fix #32088: cycles crash removing a lamp with non-progressive sampling.Brecht Van Lommel
2012-07-31Fix cycles issue with wrong texture coordinates on a second render layer withBrecht Van Lommel
2012-06-13Cycles: first step for implementation of non-progressive sampler that handlesBrecht Van Lommel
2012-06-09style cleanup: block commentsCampbell Barton
2012-06-04Cycles: spot lamp support.Brecht Van Lommel
2012-05-07Fix most of #31307: cycles panorama camera not working correct with speedBrecht Van Lommel
2012-04-16Fix #30966: cycles nan mesh vertices got set to (0, 0, 0), now remove them in...Brecht Van Lommel
2012-02-28Cycles: support for camera rendering an environment map with equirectangularBrecht Van Lommel
2012-01-26Cycles: disable environment importance sampling code for CUDA cards withBrecht Van Lommel
2012-01-22Fix missing shadows with cycles world sample as lamp option, my mistake inBrecht Van Lommel
2012-01-20Sample as Lamp option for world shaders, to enable multiple importance sampling.Brecht Van Lommel
2012-01-19Fix small code issue pointed out by nico_ga, was doing negation on unsigned t...Brecht Van Lommel
2011-09-28Cycles: internal changes that should have no effect on user level yet, addedBrecht Van Lommel
2011-09-12Cycles:Brecht Van Lommel
2011-09-02Cycles: optimizations for instances in scene updates before render starts,Brecht Van Lommel
2011-04-27Cycles render engine, initial commit. This is the engine itself, blender modi...Ton Roosendaal