Age | Commit message (Expand) | Author |
2017-04-27 | Unlimited number of textures for Cycles | Stefan Werner |
2017-04-21 | Cycles: Make it a generic base class for all types of closure nodes | Sergey Sharybin |
2017-04-18 | Squashed commit of the following: | Pascal Schoen |
2017-03-29 | Cycles: Make all #include statements relative to cycles source directory | Sergey Sharybin |
2017-02-27 | Cycles: Forgot this in previous commit | Sergey Sharybin |
2017-02-27 | Cycles: Add more logs about what's going on in shader optimization | Sergey Sharybin |
2017-02-27 | Cycles: Experiment with replacing Sharp Glossy with GGX when Filter Glossy is... | Sergey Sharybin |
2017-01-25 | Fix T50032: Wrong render result when same image is used with and without alpha | Sergey Sharybin |
2017-01-19 | Cycles: Expose diffuse and glossy depth to Light Path node | Sergey Sharybin |
2016-12-06 | Cycles :Cleanup, indentation | Sergey Sharybin |
2016-11-23 | Fix T50100: Cycles SeparateRGBNode Red socket defined wrong | Sergey Sharybin |
2016-10-30 | Cycles: Add smoothing option to the Brick Texture | Lukas Stockner |
2016-10-24 | Cycles: Cleanup, style | Sergey Sharybin |
2016-10-01 | Cycles: implement partial constant folding for exponentiation. | Alexander Gavrilov |
2016-09-11 | Cycles: Fix bump mapping to use object space when used with true displacement | Mai Lavelle |
2016-08-22 | Fix T49136: full constant Curves with zero Fac input crashes in assert. | Alexander Gavrilov |
2016-08-02 | Cycles: add folding for redundant A to B to A conversions. | Alexander Gavrilov |
2016-07-31 | Cycles: constant fold add/mul type nodes with known 0 and 1 arguments. | Alexander Gavrilov |
2016-07-31 | Cycles: constant folding for RGB/Vector Curves and Color Ramp. | Alexander Gavrilov |
2016-07-29 | Fix use of uninitialized variable in Cycles, mostly harmless. | Brecht Van Lommel |
2016-07-27 | Cycles: Some minor tweaks to emission sharder | Sergey Sharybin |
2016-07-21 | Fix Cycles OSL script node not working in shader using bump, after node type ... | Brecht Van Lommel |
2016-07-18 | Cycles: add ConstantFolder class for constant folding boilerplate. | Alexander Gavrilov |
2016-07-14 | Code cleanup: show unused arguments names for ShaderNode::constant_fold. | Brecht Van Lommel |
2016-07-03 | Fix T48783: OSL render errors after recent refactoring. | Brecht Van Lommel |
2016-07-02 | Cleanup: comment blocks | Campbell Barton |
2016-06-23 | Cycles: Add multi-scattering, energy-conserving GGX as an option to the Gloss... | Lukas Stockner |
2016-06-22 | Cycles: Fix crash with Environment Texture and OSL | Lukas Stockner |
2016-06-21 | Cycles: Deduplicate Vector and RGB Curve nodes | Lukas Stockner |
2016-06-19 | Cycles: add constant folding for more color operation nodes. | Alexander Gavrilov |
2016-06-19 | Code refactor: small code simplification for Cycles constant folding. | Brecht Van Lommel |
2016-06-19 | Fix Cycles OSL image texture issue after recent refactor. | Brecht Van Lommel |
2016-06-18 | Fix broken combine XYZ node after recent refactoring. | Brecht Van Lommel |
2016-06-18 | Fix T48671: Cycles crash with OSL nodes and bump after recent refactoring. | Brecht Van Lommel |
2016-06-17 | Fix T48657: Incorrect render with Cycles (CPU) using texture | Lukas Stockner |
2016-06-13 | Fix typo in variable name as well. | Thomas Dinges |
2016-06-13 | Cycles: fixed a typo that would crash shaders that use the "Is Diffuse Ray" o... | Stefan Werner |
2016-06-12 | Fix Cycles debug build assert on some platforms, tighten checks to avoid this... | Brecht Van Lommel |
2016-06-12 | Cleanup, remove unneeded variable. | Thomas Dinges |
2016-06-12 | Fix compiler warning for unused variables. | Thomas Dinges |
2016-06-12 | Cycles: make shader node enums consistently lower case, update OSL shaders ac... | Brecht Van Lommel |
2016-06-11 | Fix Gradient Texture and OSL after refactor. | Thomas Dinges |
2016-06-11 | Cycles: nodify shader nodes | Brecht Van Lommel |
2016-06-04 | Fix T48587, constant fold should only be done for Mix Type. | Thomas Dinges |
2016-05-29 | Code refactor: store ShaderNode enums as enum rather than ustring. | Brecht Van Lommel |
2016-05-29 | Code refactor: centralize OSL node creation in shader manager. | Brecht Van Lommel |
2016-05-29 | Code refactor: pass ShaderInput to constant_fold, so it supports arbitrary ty... | Brecht Van Lommel |
2016-05-29 | Code refactor: add separate RGB to BW node and rename some sockets. | Brecht Van Lommel |
2016-05-28 | Code refactor: make ShaderNode match Node a bit more, reusing types and enums. | Brecht Van Lommel |
2016-05-22 | Fix Cycles compile errors with GCC due to double promotion as errors. | Brecht Van Lommel |