Age | Commit message (Expand) | Author |
2012-06-09 | code cleanup: removed/renamed shadow & duplicate variable definitions. | Campbell Barton |
2012-06-08 | Particle Info node for Cycles. This can be used to access particle informatio... | Lukas Toenne |
2012-05-21 | Cycles: add Object Info node, with outputs object location, object/material | Brecht Van Lommel |
2012-05-08 | Cycles: add light falloff node, with quadratic/linear/constant falloff and a | Brecht Van Lommel |
2012-03-26 | Cycles: add ColorRamp node. | Brecht Van Lommel |
2012-03-08 | Cycles: support for environment texture "Mirror Ball" projection mode, next to | Brecht Van Lommel |
2012-03-07 | Cycles: float texture support. Due to GPU limitations there are now 95 byte, | Brecht Van Lommel |
2012-01-24 | Brightness/Contrast Node for Cycles | Dalai Felinto |
2012-01-08 | Cycles: checker texture node, patch by Thomas. | Brecht Van Lommel |
2011-12-18 | Generalized node groups for Cycles. | Lukas Toenne |
2011-12-17 | Cycles Gamma Node | Dalai Felinto |
2011-12-16 | Normal Node - Cycles | Dalai Felinto |
2011-12-04 | Invert Color Cycles Node | Dalai Felinto |
2011-12-03 | CameraData Input Cycles Node | Dalai Felinto |
2011-12-02 | HSV Color Node for Cycles | Dalai Felinto |
2011-12-02 | SeparateRGB and CombineRGB nodes for Cycles materials | Dalai Felinto |
2011-11-07 | Cycles: procedural texture nodes reorganization. This will break existing files | Brecht Van Lommel |
2011-11-05 | Cycles: add location/rotate/scale and XYZ mapping options for all texture nodes, | Brecht Van Lommel |
2011-10-13 | Cycles: code refactoring to split out code from mapping node. | Brecht Van Lommel |
2011-09-28 | Cycles: add some volume nodes, they don't actually do anything, this is just | Brecht Van Lommel |
2011-09-16 | Cycles: tweaks to properties and nodes | Brecht Van Lommel |
2011-08-28 | Cycles: | Brecht Van Lommel |
2011-05-13 | Cycles: color space control for image/environment texture nodes. Ideally would | Brecht Van Lommel |
2011-04-27 | Cycles render engine, initial commit. This is the engine itself, blender modi... | Ton Roosendaal |