Age | Commit message (Expand) | Author |
2013-10-18 | Fix cycles hair segments not giving correct vector speed pass, the motion vector | Brecht Van Lommel |
2013-09-04 | Fix a few issues reported by coverity scan. | Brecht Van Lommel |
2013-08-18 | Cycles: relicense GNU GPL source code to Apache version 2.0. | Brecht Van Lommel |
2013-06-18 | Cycles: add "Transparent Shadow" option for materials, to disable them per ma... | Brecht Van Lommel |
2013-06-04 | Cycles: | Thomas Dinges |
2013-06-03 | Cycles / Math functions: | Thomas Dinges |
2013-04-18 | Cycles: code refactoring to deduplicate the various BVH traversal variations. | Brecht Van Lommel |
2013-02-26 | Fix #34421: cycles viewport render stuck with no objects in the scene. | Brecht Van Lommel |
2013-01-29 | Cycles Hair: Addition of render settings and static BVH strand width scaling | Stuart Broadfoot |
2013-01-15 | Fix #33830: cycles normal mapping was not quite correct, was not correctly | Brecht Van Lommel |
2013-01-03 | Cycles Hair: refactoring to store curves with the index of the first key and the | Brecht Van Lommel |
2013-01-03 | Cycles Hair: refactoring to support generic attributes for hair curves. There | Brecht Van Lommel |
2012-12-28 | New feature | Stuart Broadfoot |
2012-12-20 | Cycles: reduce memory usage of instanced objects by about 40%, as long as the | Brecht Van Lommel |
2012-12-01 | Fix #33375: OSL geom:trianglevertices gave wrong coordinates for static BVH. | Brecht Van Lommel |
2012-11-29 | Fix #32900: object motion blur not working on the GPU. To make this work I di... | Brecht Van Lommel |
2012-10-18 | Attempts to fix CUDA issues on sm 2.0 cards, still no luck getting motion blur | Brecht Van Lommel |
2012-10-17 | Fix cycles motion blur not working correct with shutter time > 2.0. The soft | Brecht Van Lommel |
2012-10-17 | Cycles: motion blur is now curved and passes exactly through the midpoint. | Brecht Van Lommel |
2012-10-16 | Cycles: fix some update issues with camera motion blur, and do some more work | Brecht Van Lommel |
2012-10-09 | Cycles: camera motion blur enabled. | Brecht Van Lommel |
2012-10-05 | Cycles: add "From Dupli" option for texture coordinate node. This gets the | Brecht Van Lommel |
2012-08-31 | Fix for #32184 and redesign of particle storage in Cycles. | Lukas Toenne |
2012-07-31 | Fix cycles issue with wrong texture coordinates on a second render layer with | Brecht Van Lommel |
2012-07-26 | Added a particle index output to the Particle Info Cycles node. This is requi... | Lukas Toenne |
2012-06-13 | Fix cycles object_flag array being allocated too big. | Brecht Van Lommel |
2012-06-09 | style cleanup: block comments | Campbell Barton |
2012-06-08 | Particle Info node for Cycles. This can be used to access particle informatio... | Lukas Toenne |
2012-06-03 | Cycles: different fix for object info random range issue. | Brecht Van Lommel |
2012-06-03 | Cycles / Object Info Node: | Thomas Dinges |
2012-05-29 | Fix #31556: cycles object info random value was not properly randomized for | Brecht Van Lommel |
2012-05-21 | Cycles: add Object Info node, with outputs object location, object/material | Brecht Van Lommel |
2012-05-02 | Fix #31168: cycles mask layer should only affect objects for camera rays. | Brecht Van Lommel |
2012-04-30 | Cycles: support for motion vector and UV passes. | Brecht Van Lommel |
2012-04-28 | Cycles: merging features from tomato branch. | Brecht Van Lommel |
2012-04-16 | Fix #30966: cycles nan mesh vertices got set to (0, 0, 0), now remove them in... | Brecht Van Lommel |
2012-01-25 | Cycles: Render Passes | Brecht Van Lommel |
2011-11-12 | Cycles: | Brecht Van Lommel |
2011-09-28 | Cycles: internal changes that should have no effect on user level yet, added | Brecht Van Lommel |
2011-09-16 | Cycles: fix crash deleting emitting objects. | Brecht Van Lommel |
2011-09-12 | Cycles: | Brecht Van Lommel |
2011-09-02 | Cycles: optimizations for instances in scene updates before render starts, | Brecht Van Lommel |
2011-09-01 | Cycles: | Brecht Van Lommel |
2011-04-27 | Cycles render engine, initial commit. This is the engine itself, blender modi... | Ton Roosendaal |