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AgeCommit message (Expand)Author
2020-03-18Volumes: add render settings for volume datablockBrecht Van Lommel
2020-03-18Cycles: change volume step size controls, auto adjust based on voxel sizeBrecht Van Lommel
2020-02-07Cleanup: split Cycles Hair and Mesh classes, with Geometry base classBrecht Van Lommel
2019-08-22Shading: Add object color to Object Info node.OmarSquircleArt
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2018-11-29Cycles: Add sample-based runtime profiler that measures time spent in various...Lukas Stockner
2018-11-08Cycles: Write Cryptomatte metadata according to the specificationLukas Stockner
2018-10-28Cycles: Added Cryptomatte output.Stefan Werner
2018-07-06Cleanup: strip trailing space for cyclesCampbell Barton
2018-04-29Cycles: Cleanup: Remove double semicolonsLukas Stockner
2018-03-10Cycles: support arbitrary number of motion blur steps for objects.Brecht Van Lommel
2018-03-10Cycles: support arbitrary number of motion blur steps for cameras.Brecht Van Lommel
2018-03-10Code refactor: motion blur cleanups, preparing for next commit.Brecht Van Lommel
2018-03-10Code refactor: don't expose UpdateObjectTransformState in header.Brecht Van Lommel
2018-03-10Code refactor: make Transform always affine, dropping last row.Brecht Van Lommel
2018-03-10Code refactor: add DecomposedTransform.Brecht Van Lommel
2018-03-10Code refactor: use KernelOject struct instead of float4 array.Stefan Werner
2018-02-23Code refactor: improve attribute handling for optional volume attributes.Brecht Van Lommel
2018-02-05Fix typo in struct name obejct to object.Nathan Letwory
2018-01-15Cycles: CLeanup, remove unused function argumentSergey Sharybin
2018-01-13Code cleanup: remove test code to disable motion blur, no longer useful.Brecht Van Lommel
2018-01-11Cycles: support animated object scale in motion blur.Stefan Werner
2018-01-03Cycles: make CUDA code a bit more robust to host/device alloc failures.Brecht Van Lommel
2017-11-09Fix (harmless) valgrind warning.Brecht Van Lommel
2017-11-07Cycles: Cleanup, styleSergey Sharybin
2017-11-05Cycles: fix inefficient attribute map storage, saves 615MB in victor scene.Brecht Van Lommel
2017-11-05Code refactor: device memory cleanups, preparing for mapped host memory.Brecht Van Lommel
2017-10-24Code refactor: move more memory allocation logic into device API.Brecht Van Lommel
2017-10-24Code refactor: store device/interp/extension/type in each device_memory.Brecht Van Lommel
2017-08-17Improved triangle sampling for mesh lightsStefan Werner
2017-08-10Cycles: De-duplicate trace-time object visibility calculationSergey Sharybin
2017-03-29Cycles: Make all #include statements relative to cycles source directorySergey Sharybin
2017-03-27Cycles: First implementation of shadow catcherSergey Sharybin
2017-01-23Cycles: Make object flag names more obvious that hey are object and not shaderSergey Sharybin
2017-01-20Fix compile error (-Werror=float-conversion).Thomas Dinges
2016-10-24Cycles: Cleanup, styleSergey Sharybin
2016-08-28Fix T49163: let Cycles only hide particles with missing motion data, not regu...Brecht Van Lommel
2016-08-28Fix T49167: Normals in wrong coordinate space when adaptive subdivision is usedMai Lavelle
2016-08-09Cycles: Fix crash in empty scenesJulian Eisel
2016-08-07Cycles microdisplacement: Move displacement options from mesh to material set...Mai Lavelle
2016-08-07Cycles microdisplacement: Support for Catmull-Clark subdivision via OpenSubdivMai Lavelle
2016-08-06Fix for Cycles particle motion blur hiding fix.Brecht Van Lommel
2016-08-05Cycles: hide particles with broken motion blur traces.Alexander Gavrilov
2016-07-14Cleanup: comment blocksCampbell Barton
2016-06-12Fix Cycles debug build assert on some platforms, tighten checks to avoid this...Brecht Van Lommel
2016-06-06Cycles: Ignore zero size instances in BVHSergey Sharybin
2016-05-28Code refactor: nodify object and mesh, but not used for XML yet.Brecht Van Lommel
2016-05-28Code refactor: modify mesh storage to use arrays rather than vectors, separat...Brecht Van Lommel
2016-05-17Code refactor: use shader pointers rather than shader indexes.Brecht Van Lommel
2016-04-22Cycles: Reduce verbosity of loggingSergey Sharybin