Age | Commit message (Expand) | Author |
2020-10-09 | Cleanup: spelling | Campbell Barton |
2020-10-02 | Cycles: add time statistics to scene update | Kévin Dietrich |
2020-08-31 | Cycles: introduce an ownership system to protect nodes from unwanted deletions. | Kévin Dietrich |
2020-05-14 | Fix T73984: unnecessary Cycles viewport updates with object texture coordinates | Brecht Van Lommel |
2020-03-19 | Cleanup: `make format` after SortedIncludes change | Dalai Felinto |
2020-03-18 | Cycles: change volume step size controls, auto adjust based on voxel size | Brecht Van Lommel |
2020-03-11 | Cycles: add internal default volume shader, to be used for new volume object | Brecht Van Lommel |
2020-03-11 | Fix Cycles link error with debug + asan after RTTI changes | Brecht Van Lommel |
2020-02-12 | Cleanup: Fix build warnings from OSL shader compilation | Ray Molenkamp |
2020-01-20 | Fix Cycles not correctly using Background.shader if specified | Brecht Van Lommel |
2019-12-12 | Add support for tiled images and the UDIM naming scheme | Lukas Stockner |
2019-11-06 | Fix T69845: OSL wrong texture node output for fixed vector value | Brecht Van Lommel |
2019-08-01 | Cleanup: misc spelling fixes | Campbell Barton |
2019-05-14 | Fix Cycles build error after recent changes | Brecht Van Lommel |
2019-05-14 | Fix T64515, T60434: crash in OSL and preview render after recent changes | Brecht Van Lommel |
2019-05-03 | Cycles: support loading images from arbitrary OpenColorIO color space | Lukas Stockner |
2019-05-03 | Cleanup: refactor Cycles OSL texture handling | Brecht Van Lommel |
2019-05-03 | Cleanup: refactor passing of OSL kernel globals for upcoming changes | Brecht Van Lommel |
2019-04-17 | ClangFormat: apply to source, most of intern | Campbell Barton |
2019-03-13 | Fix T60434: crash with OSL and viewport + preview render at the same time. | Brecht Van Lommel |
2018-11-09 | Cycles: Cleanup, spacing after preprocessor | Sergey Sharybin |
2018-08-29 | Cleanup: consistent includes. | Brecht Van Lommel |
2018-08-28 | cmake: adjustments required for lib-upgrade on windows. | Ray Molenkamp |
2018-07-06 | Cleanup: strip trailing space for cycles | Campbell Barton |
2018-05-27 | Cycles: Add Support for IES files as textures for light strength | Lukas Stockner |
2018-03-10 | Code refactor: make Transform always affine, dropping last row. | Brecht Van Lommel |
2018-02-23 | Code refactor: improve attribute handling for optional volume attributes. | Brecht Van Lommel |
2018-02-22 | Cycles: better path termination for transparency. | Brecht Van Lommel |
2018-02-21 | Fix incorrect OSL raytype bits and add some comments. | Brecht Van Lommel |
2017-08-20 | Cycles: support baking normals plugged into BSDFs, averaged with closure weight. | Brecht Van Lommel |
2017-08-20 | Code cleanup: remove copy of shader graph for bump, no longer needed. | Brecht Van Lommel |
2017-08-07 | Fix Cycles shadow catcher objects influencing each other. | Brecht Van Lommel |
2017-07-08 | Fix T51967: OSL crash after rendering finished (mainly on Windows). | Brecht Van Lommel |
2017-03-29 | Cycles: Make all #include statements relative to cycles source directory | Sergey Sharybin |
2017-03-27 | Cycles: Optimize shaders earlier to skip unneccessary attributes for noninter... | Lukas Stockner |
2016-10-24 | Cycles: Cleanup, style | Sergey Sharybin |
2016-09-11 | Cycles: Fix bump mapping to use object space when used with true displacement | Mai Lavelle |
2016-09-02 | Cycles microdisplacement: Improved automatic bump mapping | Mai Lavelle |
2016-09-02 | Cycles: remove duplicate shader storage | Mai Lavelle |
2016-08-04 | Cycles: copy shader node names over in the blender sync code. | Alexander Gavrilov |
2016-06-13 | Cycles: Fix unhandled enumerator in OSL switch | Sergey Sharybin |
2016-06-11 | Cycles: nodify shader nodes | Brecht Van Lommel |
2016-05-29 | Code refactor: centralize OSL node creation in shader manager. | Brecht Van Lommel |
2016-05-28 | Code refactor: make ShaderNode match Node a bit more, reusing types and enums. | Brecht Van Lommel |
2016-05-18 | Cycles: Explicitly mark arguments as unused | Sergey Sharybin |
2016-05-17 | Code refactor: use shader pointers rather than shader indexes. | Brecht Van Lommel |
2016-05-17 | Code refactor: use dynamic shader node array lengths now that OSL supports them. | Brecht Van Lommel |
2016-05-08 | Code cleanup: use special type instead of node names. | Brecht Van Lommel |
2016-05-05 | Code refactor: reduce special node types, use generic constant folding. | Brecht Van Lommel |
2016-04-22 | Cycles: Reduce verbosity of logging | Sergey Sharybin |