Age | Commit message (Expand) | Author |
2021-07-05 | Cleanup: spelling, punctuation | Campbell Barton |
2021-04-11 | Cleanup: clang-format | Campbell Barton |
2021-04-05 | Render: faster animation and re-rendering with Persistent Data | Brecht Van Lommel |
2021-02-05 | Cleanup: correct spelling in comments | Campbell Barton |
2021-01-25 | Cycles: internal support for Alembic procedurals | Kevin Dietrich |
2021-01-25 | Cycles: internal support for the concept of procedurals | Kevin Dietrich |
2020-12-11 | Cycles: Add CPU+GPU rendering support with OptiX | Patrick Mours |
2020-10-29 | Fix T82129: Cycles "Persistent Images" incorrectly retains scene data | Kévin Dietrich |
2020-10-02 | Cycles: add time statistics to scene update | Kévin Dietrich |
2020-08-31 | Cycles: introduce an ownership system to protect nodes from unwanted deletions. | Kévin Dietrich |
2020-08-18 | Cycles: add a Pass Node | Kévin Dietrich |
2020-08-18 | Cycles: move some Scene related methods out of Session | Kévin Dietrich |
2020-06-22 | Cycles: internal refactoring to make thick/ribbon curve separate primitives | Brecht Van Lommel |
2020-03-18 | Cycles: change volume step size controls, auto adjust based on voxel size | Brecht Van Lommel |
2020-03-11 | Cycles: add internal default volume shader, to be used for new volume object | Brecht Van Lommel |
2020-03-02 | Cycles: add Progressive Multi-Jitter sampling pattern | Stefan Werner |
2020-02-07 | Cleanup: split Cycles Hair and Mesh classes, with Geometry base class | Brecht Van Lommel |
2019-12-12 | Add support for tiled images and the UDIM naming scheme | Lukas Stockner |
2019-04-17 | ClangFormat: apply to source, most of intern | Campbell Barton |
2019-03-05 | Merge branch 'blender2.7' | Stefan Werner |
2019-03-05 | Cycles: Added Float2 attribute type. | Brecht Van Lommel |
2018-11-09 | Cycles: Add name field to scene | Sergey Sharybin |
2018-11-09 | Cycles: Cleanup, spacing after preprocessor | Sergey Sharybin |
2018-11-07 | Cycles: Added Embree as BVH option for CPU renders. | Stefan Werner |
2018-07-27 | Cycles: Initial implementation of detailed statistics | Sergey Sharybin |
2018-07-06 | Cleanup: strip trailing space for cycles | Campbell Barton |
2018-05-27 | Cycles: Add Support for IES files as textures for light strength | Lukas Stockner |
2018-03-10 | Cycles: support arbitrary number of motion blur steps for objects. | Brecht Van Lommel |
2018-03-10 | Cycles: support arbitrary number of motion blur steps for cameras. | Brecht Van Lommel |
2018-03-10 | Code refactor: motion blur cleanups, preparing for next commit. | Brecht Van Lommel |
2018-03-10 | Code refactor: make Transform always affine, dropping last row. | Brecht Van Lommel |
2018-03-10 | Code refactor: use KernelShader and KernelParticle instead of float arrays. | Stefan Werner |
2018-03-10 | Code refactor: use KernelLight instead of float4 arrays. | Stefan Werner |
2018-03-10 | Code refactor: use KernelOject struct instead of float4 array. | Stefan Werner |
2018-01-22 | Cycles: Replace use_qbvh boolean flag with an enum-based property | Sergey Sharybin |
2018-01-13 | Code cleanup: remove test code to disable motion blur, no longer useful. | Brecht Van Lommel |
2018-01-12 | Cycles: add offscreen dicing scale and dicing camera. | Mai Lavelle |
2017-10-24 | Code refactor: store device/interp/extension/type in each device_memory. | Brecht Van Lommel |
2017-10-24 | Code refactor: pass device to scene, check OSL with device info. | Brecht Van Lommel |
2017-10-21 | Code refactor: avoid some unnecessary device memory copying. | Brecht Van Lommel |
2017-10-21 | Code refactor: simplify image device memory allocation. | Brecht Van Lommel |
2017-10-08 | Code refactor: use DeviceInfo to enable QBVH and decoupled volume shading. | Brecht Van Lommel |
2017-08-08 | Cycles: Pack kernel textures into buffers for OpenCL | Mai Lavelle |
2017-04-28 | Cycles: Cleanup, use ccl::vector instead of std::vector | Sergey Sharybin |
2017-04-28 | Cycles: Cleanup, indentaiton and trailing whitespace and wrapping | Sergey Sharybin |
2017-04-27 | Cleanup: Some style and code tweaks to Image Code after changes. | Thomas Dinges |
2017-04-27 | Unlimited number of textures for Cycles | Stefan Werner |
2017-03-29 | Cycles: Make all #include statements relative to cycles source directory | Sergey Sharybin |
2017-02-15 | Cycles: Fix wrong hair render results when using BVH motion steps | Sergey Sharybin |
2017-01-20 | Cycles: Add option to split triangle motion primitives by time steps | Sergey Sharybin |