Age | Commit message (Expand) | Author |
2012-12-20 | Cycles: reduce memory usage of instanced objects by about 40%, as long as the | Brecht Van Lommel |
2012-11-09 | Cycles: persistent images option | Sergey Sharybin |
2012-10-16 | Cycles: fix some update issues with camera motion blur, and do some more work | Brecht Van Lommel |
2012-09-07 | Fix for Cycles (CUDA) compilation (again ...). Moved the AttributeStandard en... | Lukas Toenne |
2012-09-04 | Cycles: merge of changes from tomato branch. | Brecht Van Lommel |
2012-08-31 | Fix for #32184 and redesign of particle storage in Cycles. | Lukas Toenne |
2012-06-08 | Particle Info node for Cycles. This can be used to access particle informatio... | Lukas Toenne |
2012-05-13 | Cycles: OpenCL image texture support, fix an attribute node issue and refactor | Brecht Van Lommel |
2012-05-02 | Fix #31168: cycles mask layer should only affect objects for camera rays. | Brecht Van Lommel |
2012-04-30 | Cycles: support for motion vector and UV passes. | Brecht Van Lommel |
2012-04-13 | Cycles: add render layer use environment option to disable world lighting on | Brecht Van Lommel |
2012-03-07 | Cycles: float texture support. Due to GPU limitations there are now 95 byte, | Brecht Van Lommel |
2012-02-28 | Cycles: support for mask layers in render layer, this has the same effect as | Brecht Van Lommel |
2012-01-20 | Sample as Lamp option for world shaders, to enable multiple importance sampling. | Brecht Van Lommel |
2011-10-16 | Cycles: enable multi closure sampling and transparent shadows only on CPU and | Brecht Van Lommel |
2011-10-16 | Cycles: enable improved closure sampling, this should give less noise for mix... | Brecht Van Lommel |
2011-09-28 | Cycles: internal changes that should have no effect on user level yet, added | Brecht Van Lommel |
2011-09-16 | Cycles: tweaks to properties and nodes | Brecht Van Lommel |
2011-09-01 | Cycles: | Brecht Van Lommel |
2011-08-28 | Cycles: | Brecht Van Lommel |
2011-04-27 | Cycles render engine, initial commit. This is the engine itself, blender modi... | Ton Roosendaal |