Age | Commit message (Expand) | Author |
2018-11-09 | Cycles: Cleanup, spacing after preprocessor | Sergey Sharybin |
2018-11-07 | Cycles: Added Embree as BVH option for CPU renders. | Stefan Werner |
2018-07-27 | Cycles: Initial implementation of detailed statistics | Sergey Sharybin |
2018-07-06 | Cleanup: strip trailing space for cycles | Campbell Barton |
2018-05-27 | Cycles: Add Support for IES files as textures for light strength | Lukas Stockner |
2018-03-10 | Cycles: support arbitrary number of motion blur steps for objects. | Brecht Van Lommel |
2018-03-10 | Cycles: support arbitrary number of motion blur steps for cameras. | Brecht Van Lommel |
2018-03-10 | Code refactor: motion blur cleanups, preparing for next commit. | Brecht Van Lommel |
2018-03-10 | Code refactor: make Transform always affine, dropping last row. | Brecht Van Lommel |
2018-03-10 | Code refactor: use KernelShader and KernelParticle instead of float arrays. | Stefan Werner |
2018-03-10 | Code refactor: use KernelLight instead of float4 arrays. | Stefan Werner |
2018-03-10 | Code refactor: use KernelOject struct instead of float4 array. | Stefan Werner |
2018-01-22 | Cycles: Replace use_qbvh boolean flag with an enum-based property | Sergey Sharybin |
2018-01-13 | Code cleanup: remove test code to disable motion blur, no longer useful. | Brecht Van Lommel |
2018-01-12 | Cycles: add offscreen dicing scale and dicing camera. | Mai Lavelle |
2017-10-24 | Code refactor: store device/interp/extension/type in each device_memory. | Brecht Van Lommel |
2017-10-24 | Code refactor: pass device to scene, check OSL with device info. | Brecht Van Lommel |
2017-10-21 | Code refactor: avoid some unnecessary device memory copying. | Brecht Van Lommel |
2017-10-21 | Code refactor: simplify image device memory allocation. | Brecht Van Lommel |
2017-10-08 | Code refactor: use DeviceInfo to enable QBVH and decoupled volume shading. | Brecht Van Lommel |
2017-08-08 | Cycles: Pack kernel textures into buffers for OpenCL | Mai Lavelle |
2017-04-28 | Cycles: Cleanup, use ccl::vector instead of std::vector | Sergey Sharybin |
2017-04-28 | Cycles: Cleanup, indentaiton and trailing whitespace and wrapping | Sergey Sharybin |
2017-04-27 | Cleanup: Some style and code tweaks to Image Code after changes. | Thomas Dinges |
2017-04-27 | Unlimited number of textures for Cycles | Stefan Werner |
2017-03-29 | Cycles: Make all #include statements relative to cycles source directory | Sergey Sharybin |
2017-02-15 | Cycles: Fix wrong hair render results when using BVH motion steps | Sergey Sharybin |
2017-01-20 | Cycles: Add option to split triangle motion primitives by time steps | Sergey Sharybin |
2017-01-20 | Cycles: Add option to split curve motion primitives by time steps | Sergey Sharybin |
2016-11-22 | Cycles: Implement texture size limit simplify option | Sergey Sharybin |
2016-08-14 | Cycles: Add single channel texture support for OpenCL. | Thomas Dinges |
2016-07-29 | Cycles microdisplacement: ngons and attributes for subdivision meshes | Mai Lavelle |
2016-07-18 | Cycles: add support for motion blurring of fluid meshes. | Kévin Dietrich |
2016-07-15 | Cycles: Add option to disable new Hair BVH | Sergey Sharybin |
2016-07-07 | Cycles: Reduce memory usage by de-duplicating triangle storage | Sergey Sharybin |
2016-06-19 | Cycles: Support half and half4 textures. | Thomas Dinges |
2016-05-27 | Cleanup: Shorten texture variables, tex and image was kinda redundant. | Thomas Dinges |
2016-05-17 | Code refactor: use shader pointers rather than shader indexes. | Brecht Van Lommel |
2016-05-12 | Cycles: Add support for single channel byte textures. | Thomas Dinges |
2016-05-11 | Cycles: Add support for single channel float textures on CPU. | Thomas Dinges |
2016-05-10 | Cycles: Add support for float4 textures on OpenCL. | Thomas Dinges |
2016-05-09 | Cleanup: More byte -> byte4 renaming for consistency. | Thomas Dinges |
2016-05-06 | Cleanup: Rename texture slots to float4 and byte, to distinguish from future ... | Thomas Dinges |
2016-04-22 | Cycles: Reduce verbosity of logging | Sergey Sharybin |
2016-04-16 | Cycles: Refactor Image Texture limits. | Thomas Dinges |
2016-04-16 | Cleanup: Move texture definitions to util, to avoid bad level include. | Thomas Dinges |
2016-04-11 | Cycles: Rename tri_woop to tri_storage | Sergey Sharybin |
2016-02-12 | Cycles: Make Blender importer more forward compatible | Sergey Sharybin |
2015-12-01 | Cleanup: Remove some more code for BVH cache. I missed that somehow. | Thomas Dinges |
2015-04-20 | Cycles: Split BVH nodes storage into inner and leaf nodes | Sergey Sharybin |