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2017-10-21Fix issue with resumable rendering in recent changes.Brecht Van Lommel
2017-10-21Cycles: disable progressive refine if denoising or save buffers is used.Brecht Van Lommel
Progressive refine undoes memory saving from save buffers, so enabling both does not make much sense. Previously enabling progressive refine would disable denoising, but it should be the other way around since denoise actually affects the render result. Includes some code refactor for progressive refine render buffers, and avoids recomputing tiles for each progressive sample.
2017-10-04Code refactor: zero render buffers outside of kernel.Brecht Van Lommel
This was originally done with the first sample in the kernel for better performance, but it doesn't work anymore with atomics. Any benefit was very minor anyway, too small to measure it seems.
2017-10-04Code refactor: remove rng_state buffer and compute hash on the fly.Brecht Van Lommel
A little faster on some benchmark scenes, a little slower on others, seems about performance neutral on average and saves a little memory.
2017-09-28Fix T52574: make Cycles rendered tile counter more clear.Kim Christensen
Differential Revision: https://developer.blender.org/D2853
2017-08-15Cycles/BI: Add a pixel size option for speeding up viewport renderingLukas Stockner
This patch adds "Pixel Size" to the performance options, which allows to render in a smaller resolution, which is especially useful for displays with high DPI. Reviewers: Severin, dingto, sergey, brecht Reviewed By: brecht Subscribers: Severin, venomgfx, eyecandy, brecht Differential Revision: https://developer.blender.org/D1619
2017-08-07Cycles: remove option to disable transparent shadows globally.Brecht Van Lommel
We already detect this automatically based on shading nodes and per shader settings, and performance of this option is ok now all devices. Differential Revision: https://developer.blender.org/D2767
2017-07-25Fix T51450: viewport render time keeps increasing after render is done.Jeff Knox
Reviewed By: brecht Differential Revision: https://developer.blender.org/D2747
2017-06-10Cycles: Selectively include denoising in kernelSergey Sharybin
2017-05-19Cycles: Reload kernels from Session when requested features changeMai Lavelle
This fixes T49496.
2017-05-19Fix T51555: Cycles tile count is incorrect when denoising is enabledLukas Stockner
Now rendered and denoised tiles are counted and displayed separately.
2017-05-07Cycles: Implement denoising option for reducing noise in the rendered imageLukas Stockner
This commit contains the first part of the new Cycles denoising option, which filters the resulting image using information gathered during rendering to get rid of noise while preserving visual features as well as possible. To use the option, enable it in the render layer options. The default settings fit a wide range of scenes, but the user can tweak individual settings to control the tradeoff between a noise-free image, image details, and calculation time. Note that the denoiser may still change in the future and that some features are not implemented yet. The most important missing feature is animation denoising, which uses information from multiple frames at once to produce a flicker-free and smoother result. These features will be added in the future. Finally, thanks to all the people who supported this project: - Google (through the GSoC) and Theory Studios for sponsoring the development - The authors of the papers I used for implementing the denoiser (more details on them will be included in the technical docs) - The other Cycles devs for feedback on the code, especially Sergey for mentoring the GSoC project and Brecht for the code review! - And of course the users who helped with testing, reported bugs and things that could and/or should work better!
2017-03-29Cycles: Make all #include statements relative to cycles source directorySergey Sharybin
The idea is to make include statements more explicit and obvious where the file is coming from, additionally reducing chance of wrong header being picked up. For example, it was not obvious whether bvh.h was refferring to builder or traversal, whenter node.h is a generic graph node or a shader node and cases like that. Surely this might look obvious for the active developers, but after some time of not touching the code it becomes less obvious where file is coming from. This was briefly mentioned in T50824 and seems @brecht is fine with such explicitness, but need to agree with all active developers before committing this. Please note that this patch is lacking changes related on GPU/OpenCL support. This will be solved if/when we all agree this is a good idea to move forward. Reviewers: brecht, lukasstockner97, maiself, nirved, dingto, juicyfruit, swerner Reviewed By: lukasstockner97, maiself, nirved, dingto Subscribers: brecht Differential Revision: https://developer.blender.org/D2586
2017-03-27Cycles: Make shadow catcher an optional feature for OpenCLSergey Sharybin
Solves majority of speed regression on AMD OpenCL.
2017-03-20Cycles: Update remaining time once per second without waiting for a tile changeLukas Stockner
Previously, the code would only update the status string if the main status changed. However, the main status did not include the remaining time, and therefore it wasn't updated until the amount of rendered tiles (which is part of the main status) changed. This commit therefore makes the BlenderSession remember the time of the last status update and forces a status update if the last one was more than a second ago. Reviewers: sergey Differential Revision: https://developer.blender.org/D2465
2017-03-08Cycles: Seperate kernel loading time from render timeMai Lavelle
2017-03-08Cycles: Expose passes size to device tasksMai Lavelle
This is needed so devices can know the size of a tile buffer before any tiles are acquired.
2017-02-23Fix T50748: Render Time incorrect when refreshing rendered preview in GPU modeSergey Sharybin
2017-01-19Cycles: Fix amount of rendered samples not being shown while rendering the ↵Lukas Stockner
last tile on CPU
2017-01-13Cycles: Cleanup, styleSergey Sharybin
2016-12-09Land D2339 by bliblu blilazydodo
2016-12-03Cycles: Refactor Progress system to provide better estimatesLukas Stockner
The Progress system in Cycles had two limitations so far: - It just counted tiles, but ignored their size. For example, when rendering a 600x500 image with 512x512 tiles, the right 88x500 tile would count for 50% of the progress, although it only covers 15% of the image. - Scene update time was incorrectly counted as rendering time - therefore, the remaining time started very long and gradually decreased. This patch fixes both problems: First of all, the Progress now has a function to ignore time spans, and that is used to ignore scene update time. The larger change is the tile size: Instead of counting samples per tile, so that the final value is num_samples*num_tiles, the code now counts every sample for every pixel, so that the final value is num_samples*num_pixels. Along with that, some unused variables were removed from the Progress and Session classes. Reviewers: brecht, sergey, #cycles Subscribers: brecht, candreacchio, sergey Differential Revision: https://developer.blender.org/D2214
2016-08-15Cycles microdisplacement: Allow kernels to be built without patch evaluationMai Lavelle
Kernels can now be built without patch evaluation when not needed by the scene (Catmull-Clark subdivision not in use), giving a performance boost for some devices.
2016-05-28Code refactor: modify mesh storage to use arrays rather than vectors, ↵Brecht Van Lommel
separate some arrays. Differential Revision: https://developer.blender.org/D2016
2016-05-23Cycles: Fix missing volumes support for feature-adaptive viewport renderSergey Sharybin
2016-04-20Cycles: Stop rendering when bad_alloc happensSergey Sharybin
This is an attempt to gracefully handle out-of-memory events and stop rendering with an error message instead of a crash. It uses bad_alloc exception, and usually i'm not really fond of exceptions, but for such limited use for errors from which we can't recover it should be fine. Ideally we'll need to stop full Cycles Session, so viewport render and persistent images frees all the memory, but that we can support later, since it'll mainly related on telling Blender what to do. General rules are: - Use as less exception handles as possible, try to find a most geenric pace where to handle those. For example, ccl::Session. - Threads needs own handling, exception trap from one thread will not catch exceptions from other threads. That's why BVH build needs own thing. Reviewers: brecht, juicyfruit, dingto, lukasstockner97 Differential Revision: https://developer.blender.org/D1898
2016-04-19Cycles: Improvements and fixes for the resumable renderSergey Sharybin
- Fix wrong current sample reported in the log - Also includes fix for progressive refine log - Explicitly print to the stdout that resumable render is enabled - Print error message and abort when passing wrong values for the resumable render. Never waste someone's compute power for wrong render! Fixes T48185: Cycles resumable num chunks breaks sample counter
2016-03-11Cycles: Do no limit viewport samples to USHRT_MAX when value is at 0.Thomas Dinges
We don't limit manually setting higher values, this was probably overlooked here. Found by @Blendify in IRC.
2015-11-22Cycles: Make branched path tracer covered with requested featuresSergey Sharybin
This gives few percent extra memory saving for the CUDA kernel when using regular path tracing. Still more like an experiment, but will be handy in the future.
2015-11-21Cycles: Make requested features struct aware of subsurface BSDFSergey Sharybin
This way we'll be able to disable SSS for the scene-adaptive kernel.
2015-07-18Cycles: Log requested device featuresSergey Sharybin
Useful to have this always logged because otherwise it's needed to remove cached kernels and check build flags to see which features are enabled.
2015-07-18Cycles; Make baking a feature-specific optionSergey Sharybin
This means render devices now might skip building baking kernels in cases when only actual render-related functionality is used. For now it's only implemented for OpenCL split kernel device and mainly needed to work around some compiler-specific bugs which crashes on building the kernel. Using OpenCL for baking might still crash the driver, but at least there is now higher probability of that GPU will be usable to render the scene. Real fix should actually be done in the driver side.
2015-06-18Cycles: Report currently sampling tile when CPU is working on the last tileSergey Sharybin
This is mainly useful for the render farms output when logging might stop at the "Path Tracing Tile N/N" string, which makes it a bit difficult to follow what exactly is happening (node going crazy, hardware issues or just last tile is too much heavy). This is more like an experiment, might be changed in the future.
2015-06-08Cycles: Make hair, object and motion blur selective compiled into OpenCLSergey Sharybin
This features are now based on the scene settings, so scenes without those features used are rendered even faster. This gives about 30% speedup on the AMD A10 APU here, but at the same time it does not mean such an improvement will happen on all the hardware. That being said, the Tonga device here seems to have no measurable difference. In any case it seems handy to have for the future, when we'll want to support SSS in the kernel or to port selective compilation/split kernel to CUDA devices.
2015-06-01Cycles: Fix wrong max nodes group used for the viewport renderSergey Sharybin
2015-05-19Cycles: Check for validity of the tiles arrays in progressive refineSergey Sharybin
In certain configurations (for example when start resolution is set to small value for background render and progressive refine enabled) number of tiles might change in the tile manager. This situation will confuse progressive refine feature and likely cause crash. We might also add some settings verification in the session constructor, but having an assert with brief explanation about what's wrong should already be much better than nothing.
2015-05-19Cycles: Check for whether update/write callbacks are set prior to calling themSergey Sharybin
This changes the progressive refine part, regular update was already checking for whether callbacks are set.
2015-05-09Cycles: OpenCL kernel splitGeorge Kyriazis
This commit contains all the work related on the AMD megakernel split work which was mainly done by Varun Sundar, George Kyriazis and Lenny Wang, plus some help from Sergey Sharybin, Martijn Berger, Thomas Dinges and likely someone else which we're forgetting to mention. Currently only AMD cards are enabled for the new split kernel, but it is possible to force split opencl kernel to be used by setting the following environment variable: CYCLES_OPENCL_SPLIT_KERNEL_TEST=1. Not all the features are supported yet, and that being said no motion blur, camera blur, SSS and volumetrics for now. Also transparent shadows are disabled on AMD device because of some compiler bug. This kernel is also only implements regular path tracing and supporting branched one will take a bit. Branched path tracing is exposed to the interface still, which is a bit misleading and will be hidden there soon. More feature will be enabled once they're ported to the split kernel and tested. Neither regular CPU nor CUDA has any difference, they're generating the same exact code, which means no regressions/improvements there. Based on the research paper: https://research.nvidia.com/sites/default/files/publications/laine2013hpg_paper.pdf Here's the documentation: https://docs.google.com/document/d/1LuXW-CV-sVJkQaEGZlMJ86jZ8FmoPfecaMdR-oiWbUY/edit Design discussion of the patch: https://developer.blender.org/T44197 Differential Revision: https://developer.blender.org/D1200
2015-05-09Cycles: Communicate number of closures and nodes feature set to the deviceSergey Sharybin
This way device can actually make a decision of how it can optimize the kernel in order to make it most efficient.
2015-05-09Cycles: Add utility function to count maximum number of closures used by sessionSergey Sharybin
This will be used by split kernel in order to compile most optimal kernel. Maximum number of closures is actually being cached in the session, so viewport rendering will not trigger kernel re-loading when number of closures goes down.
2015-05-09Cycles: Pass requested tile size to the device via device taskSergey Sharybin
This is currently unused but crucial for things like calculating amount of device memory required to deal with the tasks. Maybe not really best place to store it, but consider it good enough for now.
2015-05-09Cycles: Change the way how we pass requested capabilities to the deviceSergey Sharybin
Previously we only had experimental flag passed to device's load_kernel() which was all fine. But since we're gonna to have some extra parameters passed there it makes sense to wrap them into a single struct, which will make it easier to pass stuff around.
2015-04-06Cycles: More instant feedback on progressive rendering for first sampleSergey Sharybin
Main purpose of this change is to make material preview appearing more instant after the shader tweaks.
2015-03-27Cycles: Code cleanup, spaces around keywordsSergey Sharybin
This inconsistency drove me totally crazy, it's really confusing when it's inconsistent especially when you work on both Cycles and Blender sides. Shouldn;t cause merge PITA, it's whitespace changes only, Git should be able to merge it nicely.
2015-02-21Cycles: Use lower progressive update timeout for preview renderingSergey Sharybin
This ways previews are refreshing with the same ratio as job was expecting this to happen, giving more instant feedback on the changes.
2015-01-14Cycles: Ignore preprocessing time in ETA calculationLukas Stockner
This patch makes Cycles ignore the time spent in BVH construction etc. when estimating the remaining time. Considering that the remaining time is calculated based on the average time per tile so far, as far as I understand it makes no sense to include the preprocessing time. Reviewers: sergey, #cycles Reviewed By: sergey, #cycles Subscribers: sergey Projects: #cycles Differential Revision: https://developer.blender.org/D895
2014-12-25Cleanup: Fix Cycles Apache header.Thomas Dinges
This was already mixed a bit, but the dot belongs there.
2014-12-05Cycles: Add dedicated Progress::set_error() callSergey Sharybin
Currently it acts the same as set_cancel(), but this way we're able to distinguish situations when rendering was aborted by user demand (for example pressing Esc in standalone renderer) or if something went horribly wrong (for example out of VRAM error).
2014-05-19Fix T40262: cycles GPU bake crash due to kernels not loaded, randomly due to ↵Brecht Van Lommel
thread timing.
2014-05-03Cycles BakeDalai Felinto
Expand Cycles to use the new baking API in Blender. It works on the selected object, and the panel can be accessed in the Render panel (similar to where it is for the Blender Internal). It bakes for the active texture of each material of the object. The active texture is currently defined as the active Image Texture node present in the material nodetree. If you don't want the baking to override an existent material, make sure the active Image Texture node is not connected to the nodetree. The active texture is also the texture shown in the viewport in the rendered mode. Remember to save your images after the baking is complete. Note: Bake currently only works in the CPU Note: This is not supported by Cycles standalone because a lot of the work is done in Blender as part of the operator only, not the engine (Cycles). Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Bake Supported Passes: ----------------- Data Passes * Normal * UV * Diffuse/Glossy/Transmission/Subsurface/Emit Color Light Passes * AO * Combined * Shadow * Diffuse/Glossy/Transmission/Subsurface/Emit Direct/Indirect * Environment Review: D421 Reviewed by: Campbell Barton, Brecht van Lommel, Sergey Sharybin, Thomas Dinge Original design by Brecht van Lommel. The entire commit history can be found on the branch: bake-cycles