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2014-05-03Code cleanup: Add -Werror=float-conversion to CyclesCampbell Barton
2013-12-12Code Cleanup: use static for sky_model_data.hCampbell Barton
2013-08-30quiet compiler warningsCampbell Barton
2013-08-29Use static odifier for non-public functions in new sky model.Sergey Sharybin
2013-08-28Cycles / Sky Texture:Thomas Dinges
* Added a new sky model by Hosek and Wilkie: "An Analytic Model for Full Spectral Sky-Dome Radiance" http://cgg.mff.cuni.cz/projects/SkylightModelling/ Example render: http://archive.dingto.org/2013/blender/code/new_sky_model.png Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Sky_Texture Details: * User can choose between the older Preetham and the new Hosek / Wilkie model via a dropdown. For older files, backwards compatibility is preserved. When we add a new Sky texture, it defaults to the new model though. * For the new model, you can specify the ground albedo (see documentation for details). * Turbidity now has a UI soft range between 1 and 10, higher values (up to 30) are still possible, but can result in weird colors or black. * Removed the limitation of 1 sky texture per SVM stack. (Patch by Lukas Tönne, thanks!) Thanks to Brecht for code review and some help! This is part of my GSoC 2013 project, SVN merge of r59214, r59220, r59251 and r59601.
2013-08-17Cycles / Sky Model:Thomas Dinges
* Replaced the Preetham model with the newer Hosek / Wilkie model: "An Analytic Model for Full Spectral Sky-Dome Radiance" http://cgg.mff.cuni.cz/projects/SkylightModelling/ * We use the sample code data, which comes with the paper, but removed some unnecessary parts, we only need the xyz version. * New "Albedo" UI paraemeter, to control the ground albedo (between 0 and 1). * Works with SVM only atm (CPU and CUDA). Example render: http://www.pasteall.org/pic/show.php?id=57635 ToDo / Open Questions: * OSL still uses the old model, will be done later. In the meantime it's useful to compare the two models this way. * The new model needs a much weaker Strength value (0.01), otherwise it's white. Can this be fixed? * Code cleanup.