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2021-01-25Cycles: internal support for the concept of proceduralsKevin Dietrich
Procedurals are nodes in the scene that can generate an arbitrary number of other nodes at render time. This will be used to implement an Alembic procedural that can load an Alembic file into Cycles nodes. In the future we also expect to have a USD procedural. Direct loading of such files at render time is a standard feature in other production renderers. Reasons to support this are memory usage and performance, delayed loading of heavy scene data until rendering, Cycles standalone rendering using standard file formats beyond our XML files, and shared functionality for Cycles integration in multiple 3D apps. Ref T79174, D3089
2020-10-08Cycles: fix UpdateTimeStats::clear() not resetting total times to zeroKévin Dietrich
2020-10-02Cycles: add time statistics to scene updateKévin Dietrich
Gathers information for time spent in the various managers or object (Film, Camera, etc.) being updated in Scene::device_update. The stats include the total time spent in the device_update methods as well as time spent in subroutines (e.g. bvh build, displacement, etc.). This does not qualify as a full blown profiler, but is useful to identify potential bottleneck areas. The stats can be enabled and printed by passing `--cycles-print-stats` on the command line to Cycles, or `-- --cycles-print-stats` to Blender. Reviewed By: brecht Maniphest Tasks: T79174 Differential Revision: https://developer.blender.org/D8596
2019-08-16Cleanup: spellingCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2018-11-30Fix T58183: crash with CPU + GPU rendering after profiling changes.Brecht Van Lommel
Multi-device was not passing along profiler to the CPU.
2018-11-29Cycles: Add sample-based runtime profiler that measures time spent in ↵Lukas Stockner
various parts of the CPU kernel This commit adds a sample-based profiler that runs during CPU rendering and collects statistics on time spent in different parts of the kernel (ray intersection, shader evaluation etc.) as well as time spent per material and object. The results are currently not exposed in the user interface or per Python yet, to see the stats on the console pass the "--cycles-print-stats" argument to Cycles (e.g. "./blender -- --cycles-print-stats"). Unfortunately, there is no clear way to extend this functionality to CUDA or OpenCL, so it is CPU-only for now. Reviewers: brecht, sergey, swerner Reviewed By: brecht, swerner Differential Revision: https://developer.blender.org/D3892
2018-11-09Cycles: Cleanup, spacing after preprocessorSergey Sharybin
It is supposed to be two spaces before comment stating which if else/endif statements corresponds to. Was mainly violated in the header guards.
2018-07-27Cycles: Initial implementation of detailed statisticsSergey Sharybin
Gathers information about object geometry and textures. Very basic at this moment, but need to start somewhere. Things which needs to be included still: - "Runtime" information, like BVH. While it is not directly controllable by artists, it's still important to know. - Device array sizes. Again, not under artists control, but is added to the overall size. - Memory peak at different synchronization stages. At this point it simply prints info to the stdout after F12 is done, need better control over that too. Reviewers: brecht Differential Revision: https://developer.blender.org/D3566