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2012-06-03Cycles: different fix for object info random range issue.Brecht Van Lommel
2012-06-03Cycles / OSL:Thomas Dinges
2012-06-03Cycles / Object Info Node:Thomas Dinges
2012-05-30Fix #31645, mix node results in crash upon render. This happens when unused m...Lukas Toenne
2012-05-29Fix #31556: cycles object info random value was not properly randomized forBrecht Van Lommel
2012-05-23Fix cycles render issue with a (useless) mix node that has the same shaderBrecht Van Lommel
2012-05-21Cycles: add Object Info node, with outputs object location, object/materialBrecht Van Lommel
2012-05-18Fix #31518: changing cycles exposure did unnecessary rerender in viewport.Brecht Van Lommel
2012-05-13Cycles: OpenCL image texture support, fix an attribute node issue and refactorBrecht Van Lommel
2012-05-10Fix #31379: cycles not recognizing 16 bit tiff as float image.Brecht Van Lommel
2012-05-08Fix 31370: light falloff node linear output not working code.Brecht Van Lommel
2012-05-08Cycles: add light falloff node, with quadratic/linear/constant falloff and aBrecht Van Lommel
2012-05-07Fix most of #31307: cycles panorama camera not working correct with speedBrecht Van Lommel
2012-05-07Fix float image loading crash in cycles after multithreading changes.Brecht Van Lommel
2012-05-05Cycles: threading optimizationsBrecht Van Lommel
2012-05-04Fisheye Camera for CyclesDalai Felinto
2012-05-02Cycles: add Ray Length output to Light Path node. This gives the distance tra...Brecht Van Lommel
2012-05-02Fix #31168: cycles mask layer should only affect objects for camera rays.Brecht Van Lommel
2012-04-30Cycles: support for motion vector and UV passes.Brecht Van Lommel
2012-04-28Cycles: merging features from tomato branch.Brecht Van Lommel
2012-04-19Fix exposure being applied to cycles AO pass.Brecht Van Lommel
2012-04-16Fix/tweak for cycles border render, it wasn't generating the exact same samplesBrecht Van Lommel
2012-04-16Fix #30966: cycles nan mesh vertices got set to (0, 0, 0), now remove them in...Brecht Van Lommel
2012-04-13Cycles: add render layer use environment option to disable world lighting onBrecht Van Lommel
2012-04-05Cycles: add rejection of inf/nan samples, in principle these should not happenBrecht Van Lommel
2012-04-04Fix #30710: cycles wrong render time after pause/unpause in viewport.Brecht Van Lommel
2012-03-28Fix #30551: cycles passes combining did not always give identical result comb...Brecht Van Lommel
2012-03-28Cycles: shadow pass support. Note that this only takes into account lamps,Brecht Van Lommel
2012-03-28Cycles: viewport rendered draw mode now shows background images, also changed...Brecht Van Lommel
2012-03-26Cycles: fix for ColorRamp node alpha output.Brecht Van Lommel
2012-03-26Cycles: add ColorRamp node.Brecht Van Lommel
2012-03-18spelling cleanupCampbell Barton
2012-03-08Cycles: support for environment texture "Mirror Ball" projection mode, next toBrecht Van Lommel
2012-03-07Cycles: float texture support. Due to GPU limitations there are now 95 byte,Brecht Van Lommel
2012-02-28Cycles: fix AO pass not rendering with AO enabled for world, and make maskBrecht Van Lommel
2012-02-28Cycles: ambient occlusion support, with AO factor and distance, and a render ...Brecht Van Lommel
2012-02-28Cycles: fix msvc compile warning, patch by Jason Wilkins.Brecht Van Lommel
2012-02-28Cycles: support for camera rendering an environment map with equirectangularBrecht Van Lommel
2012-02-28Cycles: support for mask layers in render layer, this has the same effect asBrecht Van Lommel
2012-02-23Fix #30246: rendering multiple render layers with CUDA still not working,Brecht Van Lommel
2012-01-27Cycles: another fix for CUDA render passes, needed to align float4 passes.Brecht Van Lommel
2012-01-26Cycles: disable environment importance sampling code for CUDA cards withBrecht Van Lommel
2012-01-26Cycles: render passes for CUDA cards with compute model >= 2.x.Brecht Van Lommel
2012-01-26Cycles: fix issues rendering second render layer passes, and avoid unnecessaryBrecht Van Lommel
2012-01-25Cycles: Render PassesBrecht Van Lommel
2012-01-24Brightness/Contrast Node for CyclesDalai Felinto
2012-01-22Fix missing shadows with cycles world sample as lamp option, my mistake inBrecht Van Lommel
2012-01-20Sample as Lamp option for world shaders, to enable multiple importance sampling.Brecht Van Lommel
2012-01-19Fix small code issue pointed out by nico_ga, was doing negation on unsigned t...Brecht Van Lommel
2012-01-16Cycles: add option to cache BVH's between subsequent renders, storing the BVH onBrecht Van Lommel