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2017-03-29Cycles: Make all #include statements relative to cycles source directorySergey Sharybin
2017-03-27Cycles: Make shadow catcher an optional feature for OpenCLSergey Sharybin
2017-03-27Cycles: First implementation of shadow catcherSergey Sharybin
2017-03-27Cycles: Optimize shaders earlier to skip unneccessary attributes for noninter...Lukas Stockner
2017-03-24Cycles: Remove obsolete variable from the TileManagerLukas Stockner
2017-03-22Cycles: fixed warningsStefan Werner
2017-03-20Cycles: Update remaining time once per second without waiting for a tile changeLukas Stockner
2017-03-17Fix T50968: Cycles crashes when image datablock points to a directorySergey Sharybin
2017-03-08Cycles: Seperate kernel loading time from render timeMai Lavelle
2017-03-08Cycles: Add names to buffer allocationsMai Lavelle
2017-03-08Cycles: Expose passes size to device tasksMai Lavelle
2017-03-06Cycles: Fix strict -Wpedantic warnings with GCCSergey Sharybin
2017-03-03Cycles: Fix possibly uninitialized variableSergey Sharybin
2017-02-27Cycles: Forgot this in previous commitSergey Sharybin
2017-02-27Cycles: Add more logs about what's going on in shader optimizationSergey Sharybin
2017-02-27Cycles: Experiment with replacing Sharp Glossy with GGX when Filter Glossy is...Sergey Sharybin
2017-02-23Fix T50748: Render Time incorrect when refreshing rendered preview in GPU modeSergey Sharybin
2017-02-16Fix T50687: Cycles baking time estimate and progress bar doesn't work / progr...Sergey Sharybin
2017-02-15Cycles: Pass special flag whether BVH motion steps are usedSergey Sharybin
2017-02-15Cycles: Fix wrong hair render results when using BVH motion stepsSergey Sharybin
2017-02-13Cycles: Fix wrong shading on GPU when background has NaN pixels and MIS enabledSergey Sharybin
2017-02-01Cycles: Fix rng_state initialization when using resumable renderingLukas Stockner
2017-01-27Cycles: Add option to replace GI with AO approximation after certain amount o...Sergey Sharybin
2017-01-25Fix T50032: Wrong render result when same image is used with and without alphaSergey Sharybin
2017-01-25Fix T50517: Rendering expecting time is negativeSergey Sharybin
2017-01-23Cycles: Make object flag names more obvious that hey are object and not shaderSergey Sharybin
2017-01-20Cycles: Add option to split triangle motion primitives by time stepsSergey Sharybin
2017-01-20Cycles: Add option to split curve motion primitives by time stepsSergey Sharybin
2017-01-20Cycles: Add utility function to calculate curve boundbox from given 4 keysSergey Sharybin
2017-01-20Cycles: Add utility function to fetch motion keys while on CPU sideSergey Sharybin
2017-01-20Cycles: Cleanup, commentsSergey Sharybin
2017-01-20Cycles: Add utility function to fetch motion triangle when on CPU sideSergey Sharybin
2017-01-20Cycles: Cleanup, delete trailing whitespaceSergey Sharybin
2017-01-20Fix compile error (-Werror=float-conversion).Thomas Dinges
2017-01-19Cycles: Expose diffuse and glossy depth to Light Path nodeSergey Sharybin
2017-01-19Cycles: Remove using namespace hellSergey Sharybin
2017-01-19Cycles: Fix amount of rendered samples not being shown while rendering the la...Lukas Stockner
2017-01-13Cycles: Cleanup, styleSergey Sharybin
2017-01-12Cycles: Use dedicated debug passes for traversed nodes and intersection testsSergey Sharybin
2017-01-12Cycles: Remove more duplicated code in debug passes logicSergey Sharybin
2017-01-12Cycles: Fix wrong scaling of traversed instances debug passSergey Sharybin
2017-01-12Cycles: Cleanup, remove duplicated codeSergey Sharybin
2016-12-09Land D2339 by bliblu blilazydodo
2016-12-06Cycles :Cleanup, indentationSergey Sharybin
2016-12-03Cycles: Refactor Progress system to provide better estimatesLukas Stockner
2016-11-29Cycles: Pass extra array size argument to builtin image pixels functionsSergey Sharybin
2016-11-25Fix T50104, Race condition in SVMShaderManager::device_update_shaderlazydodo
2016-11-23Fix T50100: Cycles SeparateRGBNode Red socket defined wrongSergey Sharybin
2016-11-22Cycles: Implement texture size limit simplify optionSergey Sharybin
2016-11-20Cycles: Don't shadow loop variableMai Lavelle