Age | Commit message (Expand) | Author |
2018-02-14 | Cycles: restore Particle Info Index for now, keep it next to Random. | Brecht Van Lommel |
2018-02-14 | Cycles: change Index output of Hair and Particle Info to Random, in 0..1 range. | Brecht Van Lommel |
2018-02-13 | Cycles: Implement index output for hair node | Sergey Sharybin |
2018-02-09 | Cycles: add random walk subsurface scattering to Principled BSDF. | Brecht Van Lommel |
2018-02-09 | Cycles: random walk subsurface scattering. | Brecht Van Lommel |
2018-02-05 | Fix typo in struct name obejct to object. | Nathan Letwory |
2018-02-04 | msvc: Use source folder structure for project file. | Ray Molenkamp |
2018-02-03 | Cycles: make displacement a supported feature. | Brecht Van Lommel |
2018-02-03 | Cycles: add Vector Displacement node and extend Displacement node. | Brecht Van Lommel |
2018-01-29 | Fix Cycles viewport render not updating when tweaking displacement shader. | Brecht Van Lommel |
2018-01-24 | Fix T53878: Cycles bug rendering multiple render layers with different passes. | Brecht Van Lommel |
2018-01-23 | Cycles: change material output displacement to vector. | Brecht Van Lommel |
2018-01-23 | Cycles: add Displacement node. | Brecht Van Lommel |
2018-01-22 | Cycles: Replace use_qbvh boolean flag with an enum-based property | Sergey Sharybin |
2018-01-19 | Cycles: Remove unneeded include statements | Sergey Sharybin |
2018-01-19 | Fix T53833: Particle Info node and Displacement Crash | Mai Lavelle |
2018-01-15 | Cycles: CLeanup, remove unused function argument | Sergey Sharybin |
2018-01-13 | Cycles: adaptive subdivision support for panoramic cameras. | Mai Lavelle |
2018-01-13 | Code refactor: adjust camera update for easier code sharing with kernel. | Brecht Van Lommel |
2018-01-13 | Code cleanup: remove test code to disable motion blur, no longer useful. | Brecht Van Lommel |
2018-01-12 | Cycles: option to make background visible through glass transparent. | Lukas Stockner |
2018-01-12 | Cycles: add offscreen dicing scale and dicing camera. | Mai Lavelle |
2018-01-11 | Cycles: support animated object scale in motion blur. | Stefan Werner |
2018-01-03 | Cycles: make CUDA code a bit more robust to host/device alloc failures. | Brecht Van Lommel |
2017-12-26 | Fix T53607: Cycles normal map baking problem when there is no bump. | Brecht Van Lommel |
2017-11-23 | Fix T53357: harmless assert after recent addition of render time pass. | Brecht Van Lommel |
2017-11-17 | Cycles: Add per-tile render time debug pass | Lukas Stockner |
2017-11-17 | Cycles: Add Volume Direct and Volume Indirect passes for volume-scattered light | Lukas Stockner |
2017-11-17 | Cycles: Refactor PassType from bitflag to index in order to allow for more pa... | Lukas Stockner |
2017-11-14 | Cycles: Make per-object random value output also work for Lamps | Lukas Stockner |
2017-11-12 | Fix T53289: CUDA missing textures not showing pink, after recent changes. | Brecht Van Lommel |
2017-11-09 | Fix (harmless) valgrind warning. | Brecht Van Lommel |
2017-11-09 | Cycles: Silence warning when building without OSL | Dalai Felinto |
2017-11-09 | Cycles: Replace __MAX_CLOSURE__ build option with runtime integrator variable | Mai Lavelle |
2017-11-08 | Cycles: add bevel shader, for raytrace based rounded edges. | Brecht Van Lommel |
2017-11-08 | Code refactor: rename subsurface to local traversal, for reuse. | Brecht Van Lommel |
2017-11-08 | Cycles: antialias normal baking if the mesh has a bump map. | Brecht Van Lommel |
2017-11-08 | Fix incorrect MIS weights in Cycles with multiple lights. | Brecht Van Lommel |
2017-11-07 | Cycles: Cleanup, style | Sergey Sharybin |
2017-11-05 | Code refactor: remove emission and background closures, sum directly. | Brecht Van Lommel |
2017-11-05 | Cycles: fix inefficient attribute map storage, saves 615MB in victor scene. | Brecht Van Lommel |
2017-11-05 | Code refactor: device memory cleanups, preparing for mapped host memory. | Brecht Van Lommel |
2017-11-03 | Fix T53247: mixed CPU + GPU render wrong texture limits. | Brecht Van Lommel |
2017-10-25 | Cycles: use AO factor to let user adjust intensity of AO bounces. | Brecht Van Lommel |
2017-10-25 | Code refactor: remove MEM_WRITE_ONLY, always use MEM_READ_WRITE. | Brecht Van Lommel |
2017-10-24 | Fix T53134: denoising with CPU + GPU render leaves some tiles noisy. | Brecht Van Lommel |
2017-10-24 | Code refactor: move more memory allocation logic into device API. | Brecht Van Lommel |
2017-10-24 | Code refactor: store device/interp/extension/type in each device_memory. | Brecht Van Lommel |
2017-10-24 | Code refactor: pass device to scene, check OSL with device info. | Brecht Van Lommel |
2017-10-21 | Code refactor: avoid some unnecessary device memory copying. | Brecht Van Lommel |