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AgeCommit message (Expand)Author
2013-07-04Cycles:Thomas Dinges
2013-07-04Merged revision(s) 57908-57978 from trunk/blender into soc-2013-dingto. Thomas Dinges
2013-07-03Fix cycles world ray visibility not working correct with multiple importanceBrecht Van Lommel
2013-07-01Merged revision(s) 57828-57907 from trunk/blender into soc-2013-dingtoThomas Dinges
2013-06-28Fix #35896: cycles crash with OSL image textures and viewport + preview renderBrecht Van Lommel
2013-06-26Merged revision(s) 57671-57767 from trunk/blender into soc-2013-dingtoThomas Dinges
2013-06-25Render stats text: show elapsed time for blender internal, hide useless "Sing...Brecht Van Lommel
2013-06-23Fix #35847: cycles group nodes did not work well exposing inputs like normal orBrecht Van Lommel
2013-06-23Merged revision(s) 57587-57670 from trunk/blender into soc-2013-dingtoThomas Dinges
2013-06-23Cycles / Vector Transform Node:Thomas Dinges
2013-06-22Cycles OSL: don't set optimize=2 option in OSL shading system, this is alreadyBrecht Van Lommel
2013-06-21Fix #35812: cycles image texture node not doing proper alpha handling of PNGBrecht Van Lommel
2013-06-21Cycles OpenCL: make displacement and world importance sampling work.Brecht Van Lommel
2013-06-20Cycles / GPU Image Textures:Thomas Dinges
2013-06-20Merged revision(s) 57499-57586 from trunk/blender into soc-2013-dingtoThomas Dinges
2013-06-18Cycles: add "Transparent Shadow" option for materials, to disable them per ma...Brecht Van Lommel
2013-06-17Cycles / Blackbody node:Thomas Dinges
2013-06-16Cycles / Blackbody node:Thomas Dinges
2013-06-16Cycles / Blackbody node:Thomas Dinges
2013-06-13Cycles / Blackbody node:Thomas Dinges
2013-06-11Fix compilation error caused by recent wavelength node commitSergey Sharybin
2013-06-11Cycles / Wavelength to RGB node:Thomas Dinges
2013-06-11Cycles: ray visibility panel is now also available for the world, works same asBrecht Van Lommel
2013-06-10Cycles / Wavelength to RGB node:Thomas Dinges
2013-06-08Fix #35672: missing update when changing light ray visibility during viewport...Brecht Van Lommel
2013-06-07Cycles: ray visibility options now work for lamps and mesh lights, with and w...Brecht Van Lommel
2013-06-07Cycles: experimental correlated multi-jittered sampling pattern that can be usedBrecht Van Lommel
2013-06-07Cycles: mist pass added, with start/depth/falloff control. If the pass isBrecht Van Lommel
2013-06-05Cycles: GLSL materials now can use multiple UV maps with the attribute node.Brecht Van Lommel
2013-06-04Cycles:Thomas Dinges
2013-06-03Cycles / Math functions:Thomas Dinges
2013-05-28Cycles: normal maps are now backwards compatible again after recent fix, withBrecht Van Lommel
2013-05-23Cycles / Toon BSDF:Thomas Dinges
2013-05-20Cycles / Wireframe node:Thomas Dinges
2013-05-20Math Node:Thomas Dinges
2013-05-18Code cleanup / Cycles:Thomas Dinges
2013-05-15Cycles:Thomas Dinges
2013-05-12Cycles / Math:Thomas Dinges
2013-05-10Cycles: bump node changes to add a Distance input that controls the overall d...Brecht Van Lommel
2013-05-10Fix for recent bugfix with anisotropic node crash, could do invalid memory ac...Brecht Van Lommel
2013-05-10Fix #35282: cycles color ramp set to constant interpolation did not work well.Brecht Van Lommel
2013-05-10Fix #35272: cycles GPU crash with anisotropic shader in group node.Brecht Van Lommel
2013-05-09Cycles:Thomas Dinges
2013-05-09Cycles / Filter functions:Thomas Dinges
2013-05-09Cycles:Thomas Dinges
2013-05-09Cycles / OSL:Thomas Dinges
2013-05-08Cycles / Tile Rendering:Thomas Dinges
2013-05-08Fix #35246: cycles has no simple way to combine bump and normal mapping. NowBrecht Van Lommel
2013-04-27Fix #35102: crash with experimental cycles displacement feature due toBrecht Van Lommel
2013-04-22Attempt to fix #35041 and #34725: cycles crash with OSL and both a 3D viewportBrecht Van Lommel