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2012-02-28Cycles: support for camera rendering an environment map with equirectangularBrecht Van Lommel
2012-02-28Cycles: support for mask layers in render layer, this has the same effect asBrecht Van Lommel
2012-02-23Fix #30246: rendering multiple render layers with CUDA still not working,Brecht Van Lommel
2012-01-27Cycles: another fix for CUDA render passes, needed to align float4 passes.Brecht Van Lommel
2012-01-26Cycles: disable environment importance sampling code for CUDA cards withBrecht Van Lommel
2012-01-26Cycles: render passes for CUDA cards with compute model >= 2.x.Brecht Van Lommel
2012-01-26Cycles: fix issues rendering second render layer passes, and avoid unnecessaryBrecht Van Lommel
2012-01-25Cycles: Render PassesBrecht Van Lommel
2012-01-24Brightness/Contrast Node for CyclesDalai Felinto
2012-01-22Fix missing shadows with cycles world sample as lamp option, my mistake inBrecht Van Lommel
2012-01-20Sample as Lamp option for world shaders, to enable multiple importance sampling.Brecht Van Lommel
2012-01-19Fix small code issue pointed out by nico_ga, was doing negation on unsigned t...Brecht Van Lommel
2012-01-16Cycles: add option to cache BVH's between subsequent renders, storing the BVH onBrecht Van Lommel
2012-01-09Cycles: multi GPU rendering support.Brecht Van Lommel
2012-01-09Cycles: show elapsed time for F12/background render.Brecht Van Lommel
2012-01-08Cycles: checker texture node, patch by Thomas.Brecht Van Lommel
2012-01-04Cycles: device code refactoring, no functional changes.Brecht Van Lommel
2011-12-31Cycles code refactoring: change displace kernel into more generic shaderBrecht Van Lommel
2011-12-22Cycles: code refactoring, to do render layer visibility test a bit different,Brecht Van Lommel
2011-12-21Cycles: some small code refactoring related to buffer parameters.Brecht Van Lommel
2011-12-20Cycles: avoid using float3 in kernel constant memory, just so we're sure alig...Brecht Van Lommel
2011-12-20Cycles: border rendering support, includes some refactoring in how pixels areBrecht Van Lommel
2011-12-18Generalized node groups for Cycles.Lukas Toenne
2011-12-17Cycles Gamma NodeDalai Felinto
2011-12-16Normal Node - CyclesDalai Felinto
2011-12-13Cycles: require Experimental to be set to enable CUDA on cards with shader modelBrecht Van Lommel
2011-12-09Fix #29528: crash adding subsurf modifier in a particular scene with viewport...Brecht Van Lommel
2011-12-04Invert Color Cycles NodeDalai Felinto
2011-12-03CameraData Input Cycles NodeDalai Felinto
2011-12-02HSV Color Node for CyclesDalai Felinto
2011-12-02Cycles:Brecht Van Lommel
2011-12-02SeparateRGB and CombineRGB nodes for Cycles materialsDalai Felinto
2011-11-23Cycles: improve error reporting for opencl and cuda, showing error messages inBrecht Van Lommel
2011-11-22Fix #29274: problem compiling cycles opencl kernel from directory with spaces.Brecht Van Lommel
2011-11-22Cycles: OpenCL tweaksBrecht Van Lommel
2011-11-14Cycles: Oren-Nayar BSDF support. This is not a separate shader node, rather itBrecht Van Lommel
2011-11-12Cycles:Brecht Van Lommel
2011-11-10add some missing headers to cmake, also add some files as comments since it s...Campbell Barton
2011-11-09edits to cycles cmake files so cmake_consistency_check.py can parse them.Campbell Barton
2011-11-07Cycles: procedural texture nodes reorganization. This will break existing filesBrecht Van Lommel
2011-11-05Cycles: add location/rotate/scale and XYZ mapping options for all texture nodes,Brecht Van Lommel
2011-10-30Cycles: progress printing in background mode, print finished at the end andBrecht Van Lommel
2011-10-29Cycles: seed value to get different noise values from renders, there was a patchBrecht Van Lommel
2011-10-19Cycles: fix some issues with mix shaders when the weight for an emission shaderBrecht Van Lommel
2011-10-17Cycles: fix crash using uv + generated texture coordinates on a single mesh.Brecht Van Lommel
2011-10-16Cycles: enable multi closure sampling and transparent shadows only on CPU andBrecht Van Lommel
2011-10-16Cycles: enable improved closure sampling, this should give less noise for mix...Brecht Van Lommel
2011-10-16Cycles: fix sampling issue with certain (transparent) max bounce settings, andBrecht Van Lommel
2011-10-13Cycles: revert commit that joined surface/volume socket into a single shader ...Brecht Van Lommel
2011-10-13Cycles: code refactoring to split out code from mapping node.Brecht Van Lommel