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2021-10-26Distance Scrambling for for Cycles X - Sobol versionWilliam Leeson
Cycles:Distance Scrambling for Cycles Sobol Sampler This option implements micro jittering an is based on the INRIA research paper [[ https://hal.inria.fr/hal-01325702/document | on micro jittering ]] and work by Lukas Stockner for implementing the scrambling distance. It works by controlling the correlation between pixels by either using a user supplied value or an adaptive algorithm to limit the maximum deviation of the sample values between pixels. This is a follow up of https://developer.blender.org/D12316 The PMJ version can be found here: https://developer.blender.org/D12511 Reviewed By: leesonw Differential Revision: https://developer.blender.org/D12318
2021-10-26Cycles: remove prefix from source code file namesBrecht Van Lommel
Remove prefix of filenames that is the same as the folder name. This used to help when #includes were using individual files, but now they are always relative to the cycles root directory and so the prefixes are redundant. For patches and branches, git merge and rebase should be able to detect the renames and move over code to the right file.
2021-10-26Cycles: changes to source code folders structureBrecht Van Lommel
* Split render/ into scene/ and session/. The scene/ folder now contains the scene and its nodes. The session/ folder contains the render session and associated data structures like drivers and render buffers. * Move top level kernel headers into new folders kernel/camera/, kernel/film/, kernel/light/, kernel/sample/, kernel/util/ * Move integrator related kernel headers into kernel/integrator/ * Move OSL shaders from kernel/shaders/ to kernel/osl/shaders/ For patches and branches, git merge and rebase should be able to detect the renames and move over code to the right file.