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2021-12-09Cycles: support merging images rendered with adaptive samplingAndrii
This patch adds support for merging images rendered with adaptive sampling to the merge operator (which is currently only exposed in the Python API). To do this an sample count buffer is created for each render layer from the sample count pass if it exists, or from the metadata otherwise. This is then used for averaging passes. Differential Revision: https://developer.blender.org/D13457
2021-12-09Cleanup: use more modern C++ in Cycles merge operatorAndrii
Use structured binding and for-each loop, remove reduntant type casts, use find_if instead of loop. Differential Revision: https://developer.blender.org/D13456
2021-12-07Revert "Fix T93350: Cycles renders shows black during rendering huge ↵Brecht Van Lommel
resolutions" This reverts commit 5e37f70307bdacedd0f7da65f8b385bc1426f21d. It is leading to freezing of the entire desktop for a few seconds when stopping 3D viewport rendering on my Linux / NVIDIA system.
2021-12-07Fix T93350: Cycles renders shows black during rendering huge resolutionsSergey Sharybin
The root of the issue is caused by Cycles ignoring OpenGL limitation on the maximum resolution of textures: Cycles was allocating texture of the final render resolution. It was exceeding limitation on certain GPUs and driver. The idea is simple: use multiple textures for the display, each of which will fit into OpenGL limitations. There is some code which allows the display driver to know when to start the new tile. Also added some code to allow force graphics interop to be re-created. The latter one ended up not used in the final version of the patch, but it might be helpful for other drivers implementation. The tile size is limited to 8K now as it is the safest size for textures on many GPUs and OpenGL drivers. Differential Revision: https://developer.blender.org/D13385
2021-11-18Merge branch 'blender-v3.0-release'Brecht Van Lommel
2021-11-18Cycles: Don't tile if image area fits into tile areaSergey Sharybin
Previously the check was done based on dimension of image and if any of dimensions were larger than tile size tiling was used. This change makes it so that if image does not exceed number of pixels in the tile no tile will be used. Allows to render widescreen images without tiling. Differential Revision: https://developer.blender.org/D13206
2021-11-17Merge branch 'blender-v3.0-release'Brecht Van Lommel
2021-11-17Fix another Linux build error with double and float comparisonBrecht Van Lommel
2021-11-16Merge branch 'blender-v3.0-release'Hans Goudey
2021-11-16Fix T93125: Cycles wrong remaining render time with high number of samplesBrecht Van Lommel
Avoid integer overflow.
2021-11-12Merge branch 'blender-v3.0-release'Sergey Sharybin
2021-11-12Fix T93008: Cycles: Huge memory spike when saving tile to diskSergey Sharybin
The root of the problem lies in bug in OIIO which we can work around from our side (which does not affect pack memory usage). Thanks Brecht for finding the root cause! Differential Revision: https://developer.blender.org/D13186
2021-11-11Cycles: Add sample offset optionAndrii
This patch exposes the sampling offset option to Blender. It is located in the "Sampling > Advanced" panel. For example, this can be useful to parallelize rendering and distribute different chunks of samples for each computer to render. --- I also had to add this option to `RenderWork` and `RenderScheduler` classes so that the sample count in the status string can be calculated correctly. Reviewed By: leesonw Differential Revision: https://developer.blender.org/D13086
2021-11-02Fix T85676: Cycles EXR merging not working with some single layer EXRsBrecht Van Lommel
If there is only a layer without a name, use metadata from the first cycles layer in the metadata, if any.
2021-10-29Fix T92592: Cycles stereo render not rendering right viewBrecht Van Lommel
2021-10-26Cleanup: skip unnecessary OIIO image setup when not using tiled renderBrecht Van Lommel
2021-10-26Cycles: remove prefix from source code file namesBrecht Van Lommel
Remove prefix of filenames that is the same as the folder name. This used to help when #includes were using individual files, but now they are always relative to the cycles root directory and so the prefixes are redundant. For patches and branches, git merge and rebase should be able to detect the renames and move over code to the right file.
2021-10-26Cycles: changes to source code folders structureBrecht Van Lommel
* Split render/ into scene/ and session/. The scene/ folder now contains the scene and its nodes. The session/ folder contains the render session and associated data structures like drivers and render buffers. * Move top level kernel headers into new folders kernel/camera/, kernel/film/, kernel/light/, kernel/sample/, kernel/util/ * Move integrator related kernel headers into kernel/integrator/ * Move OSL shaders from kernel/shaders/ to kernel/osl/shaders/ For patches and branches, git merge and rebase should be able to detect the renames and move over code to the right file.