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2019-08-27Cycles: Stitching of subdivided and displaced meshesMai Lavelle
This patch stitches the vertices along patch edges so that cracks can no longer form when applying subdivision or displacement a mesh. Subpatches are now formed in a way that ensures vertex indices along subpatch edges are equal for adjacent subpatches. A mapping of vertices along patch edges is built to preform stitching. Overall performance is roughly the same, some gains were made in splitting, but some was lost in stitching. This fixes: - T49049 (cracks between patches from material and uv seams) - T49048 (discontinuous normals with true displacement) Reviewers: sergey, brecht Differential Revision: https://developer.blender.org/D3692
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-16CMake: cleanup, arg rename, add definitions lastCampbell Barton
2018-02-04msvc: Use source folder structure for project file.Ray Molenkamp
This patch changes the huge list of projects in visual studio into a nice tree matching the source folder structure. see D2823 for details. Differential Revision: http://developer.blender.org/D2823
2017-03-29Cycles: Make all #include statements relative to cycles source directorySergey Sharybin
The idea is to make include statements more explicit and obvious where the file is coming from, additionally reducing chance of wrong header being picked up. For example, it was not obvious whether bvh.h was refferring to builder or traversal, whenter node.h is a generic graph node or a shader node and cases like that. Surely this might look obvious for the active developers, but after some time of not touching the code it becomes less obvious where file is coming from. This was briefly mentioned in T50824 and seems @brecht is fine with such explicitness, but need to agree with all active developers before committing this. Please note that this patch is lacking changes related on GPU/OpenCL support. This will be solved if/when we all agree this is a good idea to move forward. Reviewers: brecht, lukasstockner97, maiself, nirved, dingto, juicyfruit, swerner Reviewed By: lukasstockner97, maiself, nirved, dingto Subscribers: brecht Differential Revision: https://developer.blender.org/D2586
2016-08-14Cycles microdisplacement: Move call to tessellate() from addon to CyclesMai Lavelle
By calling `tessellate()` from the mesh manager in Cycles we can do pre/post processing or even threaded tessellation without concerning client side code with the details.
2016-08-07Cycles microdisplacement: Support for Catmull-Clark subdivision via OpenSubdivMai Lavelle
Enables Catmull-Clark subdivision meshes with support for creases and attribute subdivision. Still waiting on OpenSubdiv to fully support face varying interpolation for subdividing uv coordinates tho. Also there may be some inconsistencies with Blender's subdivision which will be resolved at a later time. Code for reading patch tables and creating patch maps is borrowed from OpenSubdiv. Reviewed By: brecht Differential Revision: https://developer.blender.org/D2111
2016-07-29Cycles microdisplacement: ngons and attributes for subdivision meshesMai Lavelle
This adds support for ngons and attributes on subdivision meshes. Ngons are needed for proper attribute interpolation as well as correct Catmull-Clark subdivision. Several changes are made to achieve this: - new primitive `SubdFace` added to `Mesh` - 3 more textures are used to store info on patches from subd meshes - Blender export uses loop interface instead of tessface for subd meshes - `Attribute` class is updated with a simplified way to pass primitive counts around and to support ngons. - extra points for ngons are generated for O(1) attribute interpolation - curves are temporally disabled on subd meshes to avoid various bugs with implementation - old unneeded code is removed from `subd/` - various fixes and improvements Reviewed By: brecht Differential Revision: https://developer.blender.org/D2108
2016-05-22Code refactor: add generic Cycles node infrastructure.Brecht Van Lommel
Differential Revision: https://developer.blender.org/D2016
2016-01-14Cycles: Reduce scope of some defines set in CMakeListsSergey Sharybin
Should be no functional changes at all, just speeds up re-compilation when some features needs to be disabled for development purposes. For example, when running lots of Valgrind it's handy to disable any GPU devices because otherwise you'll be wasting quite some time in the driver while enumerating devices. Reviewers: dingto, lukasstockner97, brecht, juicyfruit Differential Revision: https://developer.blender.org/D1730
2013-11-28Cycles: remove approximate subdivision surface with gregory patches code.Brecht Van Lommel
It was never fully implemented and will be replaced by OpenSubdiv. Only linear subdivision remains now. Also includes some refactoring in the split/dice code, adding a SubdParams struct to pass around parameters more easily.
2012-10-17code cleanup:Campbell Barton
- move object_iterators.c --> view3d_iterators. (ED_object.h had to include ED_view3d.h which isn't so nice) - move projection functions from view3d_view.c --> view3d_project.c (view3d_view was becoming a mishmash of utility functions and operators). - some some cmake includes as system-includes.
2012-09-20code cleanup: cycles now uses system includes for boost/oiio.. etc, so we ↵Campbell Barton
dont get warnings from system headers.
2011-11-09edits to cycles cmake files so cmake_consistency_check.py can parse them.Campbell Barton
2011-08-16Cycles:Brecht Van Lommel
* add some (disabled) test code for using OpenImageIO in imbuf * link cycles, openimageio and boost into blender instead of a shared library * some cmakefile changes to simplify the code and follow conventions better * this may solve running cycles problems on windows XP, or give a different and hopefully more useful error message
2011-04-28Cycles: hook up the CMake build system.Brecht Van Lommel
New build instructions for Ubuntu Linux in the wiki: http://wiki.blender.org/index.php/Dev:2.5/Source/Cycles
2011-04-27Cycles render engine, initial commit. This is the engine itself, blender ↵Ton Roosendaal
modifications and build instructions will follow later. Cycles uses code from some great open source projects, many thanks them: * BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs": http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/ * Open Shading Language for a large part of the shading system: http://code.google.com/p/openshadinglanguage/ * Blender for procedural textures and a few other nodes. * Approximate Catmull Clark subdivision from NVidia Mesh tools: http://code.google.com/p/nvidia-mesh-tools/ * Sobol direction vectors from: http://web.maths.unsw.edu.au/~fkuo/sobol/ * Film response functions from: http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php