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2022-05-05Cleanup: formatCampbell Barton
2022-05-04Nodes: Add general Combine/Separate Color nodesHallam Roberts
Inspired by D12936 and D12929, this patch adds general purpose "Combine Color" and "Separate Color" nodes to Geometry, Compositor, Shader and Texture nodes. - Within Geometry Nodes, it replaces the existing "Combine RGB" and "Separate RGB" nodes. - Within Compositor Nodes, it replaces the existing "Combine RGBA/HSVA/YCbCrA/YUVA" and "Separate RGBA/HSVA/YCbCrA/YUVA" nodes. - Within Texture Nodes, it replaces the existing "Combine RGBA" and "Separate RGBA" nodes. - Within Shader Nodes, it replaces the existing "Combine RGB/HSV" and "Separate RGB/HSV" nodes. Python addons have not been updated to the new nodes yet. **New shader code** In node_color.h, color.h and gpu_shader_material_color_util.glsl, missing methods hsl_to_rgb and rgb_to_hsl are added by directly converting existing C code. They always produce the same result. **Old code** As requested by T96219, old nodes still exist but are not displayed in the add menu. This means Python scripts can still create them as usual. Otherwise, versioning replaces the old nodes with the new nodes when opening .blend files. Differential Revision: https://developer.blender.org/D14034
2022-02-11Cycles: use SPDX license headersBrecht Van Lommel
* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
2021-10-26Cycles: remove prefix from source code file namesBrecht Van Lommel
Remove prefix of filenames that is the same as the folder name. This used to help when #includes were using individual files, but now they are always relative to the cycles root directory and so the prefixes are redundant. For patches and branches, git merge and rebase should be able to detect the renames and move over code to the right file.