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2022-11-08Refactor: replace Cycles sse/avx types by vectorized float4/int4/float8/int8Brecht Van Lommel
The distinction existed for legacy reasons, to easily port of Embree intersection code without affecting the main vector types. However we are now using SIMD for these types as well, so no good reason to keep the distinction. Also more consistently pass these vector types by value in inline functions. Previously it was partially changed for functions used by Metal to avoid having to add address space qualifiers, simple to do it everywhere. Also removes function declarations for vector math headers, serves no real purpose. Differential Revision: https://developer.blender.org/D16146
2022-10-17Cycles: Fix floor intrinsic for ARM NeonLukas Stockner
2022-10-16Fix T98672: Noise texture shows incorrect behaviour for large scalesLukas Stockner
This was a floating point precision issue - or, to be more precise, an issue with how Cycles split floats into the integer and fractional parts for Perlin noise. For coordinates below -2^24, the integer could be wrong, leading to the fractional part being outside of 0-1 range, which breaks all sorts of other things. 2^24 sounds like a lot, but due to how the detail octaves work, it's not that hard to reach when combined with a large scale. Since this code is originally based on OSL, I checked if they changed it in the meantime, and sure enough, there's a fix for it: https://github.com/OpenImageIO/oiio/commit/5c9dc68391e9 So, this basically just ports over that change to Cycles. The original code mentions being faster, but as pointed out in the linked commit, the performance impact is actually irrelevant. I also checked in a simple scene with eight Noise textures at detail 15 (with >90% of render time being spent on the noise), and the render time went from 13.06sec to 13.05sec. So, yeah, no issue.
2022-02-11Cycles: use SPDX license headersBrecht Van Lommel
* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
2021-11-19Cleanup: fix typos in comments and docsBrecht Van Lommel
Contributed by luzpaz. Differential Revision: https://developer.blender.org/D10447
2021-10-26Cycles: remove prefix from source code file namesBrecht Van Lommel
Remove prefix of filenames that is the same as the folder name. This used to help when #includes were using individual files, but now they are always relative to the cycles root directory and so the prefixes are redundant. For patches and branches, git merge and rebase should be able to detect the renames and move over code to the right file.