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2011-09-27Cycles: fix error in md5 hash computation for files in directories belowBrecht Van Lommel
the first level.
2011-09-03Cycles:Brecht Van Lommel
* Compute MD5 hash to deal with nvidia opencl compiler cache not recognizing changes in #included files, makes it possible to do kernel compile only once and remember it for the next time blender is started. * Kernel tweak to compile with ATI/linux. Enabling any more functionality than simple clay render still chokes the compiler though, without a specific error message ..
2011-04-27Cycles render engine, initial commit. This is the engine itself, blender ↵Ton Roosendaal
modifications and build instructions will follow later. Cycles uses code from some great open source projects, many thanks them: * BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs": http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/ * Open Shading Language for a large part of the shading system: http://code.google.com/p/openshadinglanguage/ * Blender for procedural textures and a few other nodes. * Approximate Catmull Clark subdivision from NVidia Mesh tools: http://code.google.com/p/nvidia-mesh-tools/ * Sobol direction vectors from: http://web.maths.unsw.edu.au/~fkuo/sobol/ * Film response functions from: http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php