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2020-01-31Fix issues in Cycles standalone, particularly related to render displayBrecht Van Lommel
Some code was removed to avoid storing the combined pass when viewport rendering other passes. But we can keep this by default, Blender overrides the list of passes entirely.
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2018-11-09Merge branch 'master' into blender2.8Sergey Sharybin
2018-11-09Cycles: Cleanup, don't use strict C prototypesSergey Sharybin
Those are more like a legacy of language, which is not needed in C++.
2018-07-06Merge branch 'master' into blender2.8Campbell Barton
2018-07-06Cleanup: strip trailing space for cyclesCampbell Barton
2017-04-22OpenGL: remove use of GLEW MXMike Erwin
MX (Multiple conteXt) support was dropped from the GLEW 2.0 library to make core profile support cleaner. Our WITH_GLEW_MX build option was OFF by default already; this commit removes the inactive code paths. I'm working on a plan for multiple GPUs, contexts, resource sharing, etc. This commit gives us a cleaner starting point for that upcoming work. Tested on Mac, will test on Linux & Windows immediately after pushing.
2017-03-29Cycles: Make all #include statements relative to cycles source directorySergey Sharybin
The idea is to make include statements more explicit and obvious where the file is coming from, additionally reducing chance of wrong header being picked up. For example, it was not obvious whether bvh.h was refferring to builder or traversal, whenter node.h is a generic graph node or a shader node and cases like that. Surely this might look obvious for the active developers, but after some time of not touching the code it becomes less obvious where file is coming from. This was briefly mentioned in T50824 and seems @brecht is fine with such explicitness, but need to agree with all active developers before committing this. Please note that this patch is lacking changes related on GPU/OpenCL support. This will be solved if/when we all agree this is a good idea to move forward. Reviewers: brecht, lukasstockner97, maiself, nirved, dingto, juicyfruit, swerner Reviewed By: lukasstockner97, maiself, nirved, dingto Subscribers: brecht Differential Revision: https://developer.blender.org/D2586
2016-05-22Fix Cycles compile errors with GCC due to double promotion as errors.Brecht Van Lommel
2016-04-13Cleanup string includes after versioning commitsThomas Dinges
2016-04-13Show version number in UI as wellThomas Dinges
2016-02-27Cleanup: Update Cycles standalone copyright info.Thomas Dinges
2015-06-01Cycles: Number keys 0-3 can be used in interactive mode now to set max bounces.Thomas Dinges
2015-05-17Cycles Standalone: Update help screen.Thomas Dinges
2014-12-25Cleanup: Fix Cycles Apache header.Thomas Dinges
This was already mixed a bit, but the dot belongs there.
2014-10-08Ghost Context RefactorJason Wilkins
https://developer.blender.org/D643 Separates graphics context creation from window code in Ghost so that they can vary separately.
2014-05-03Quiet float conversion warnings when building cycles standaloneCampbell Barton
2014-02-21Fix cycles standalone crash on Mac OS X.Brecht Van Lommel
2014-02-15Cycles Standalone: Add more controls and optionsThomas Dinges
* P key, pauses the render * W/A/S/D for camera movement
2014-02-14Cycles Standalone: Add interactive mode (I-key), to avoid accidental ↵Thomas Dinges
changes/movement. Also some code and whitespace cleanup.
2014-02-14Cycles Standalone: The camera can now be moved and rotated with LMB/RMB ↵Thomas Dinges
mouse key. ToDo: Add controls for forward/backward movement.
2014-01-25Cycles Standalone: Various changesThomas Dinges
* Change Info in header, put more important info to the left * API: Move Camera width/height to camera, add some film properties * Add ESC key to help menu
2014-01-24Cycles Standalone: Add a help message, which appears when pressing the "h" key.Thomas Dinges
This is very basic for now, but can be extended with more info (available devices for example) later. Thanks to Bastien and Sergey for some help with the glRect coordinates stuff.
2013-08-18Cycles: relicense GNU GPL source code to Apache version 2.0.Brecht Van Lommel
More information in this post: http://code.blender.org/ Thanks to all contributes for giving their permission!
2013-07-21code cleanup: compiler warningsCampbell Barton
2012-06-09style cleanup: assignment & indentation.Campbell Barton
2011-05-31Cycles: fix compile error for cycles_test.Brecht Van Lommel
2011-05-01Cycles: build without GLUT test app by default.Brecht Van Lommel
2011-04-27Cycles render engine, initial commit. This is the engine itself, blender ↵Ton Roosendaal
modifications and build instructions will follow later. Cycles uses code from some great open source projects, many thanks them: * BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs": http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/ * Open Shading Language for a large part of the shading system: http://code.google.com/p/openshadinglanguage/ * Blender for procedural textures and a few other nodes. * Approximate Catmull Clark subdivision from NVidia Mesh tools: http://code.google.com/p/nvidia-mesh-tools/ * Sobol direction vectors from: http://web.maths.unsw.edu.au/~fkuo/sobol/ * Film response functions from: http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php