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2019-12-11Cycles/OpenCL: Remove NULL PTR WorkaroundJeroen Bakker
In the current OpenCL implementation we have a work-around for platforms that didn't support NULL pointers. We used to replace all NULLs and empty arrays with a pointer to a single byte on the OpenCL Device. During investigation of {T65924} it was asked to remove this work-around for testing. This change improves the render times. SCENE | BEFORE | AFTER --------------------+--------+------- bmw27 | 108 | 89 barbershop_interior | 867 | 673 classroom | 270 | 173 fishy_cat | 244 | 196 koro | 249 | 207 pavillon_barcelona | 582 | 414 Note that this change does not fix T65924 it just improves the rendering performance for OpenCL. We haven't tested this patch on all platforms so we should keep an eye out on the tracker. Reviewed By: sergey Differential Revision: https://developer.blender.org/D6391
2019-12-10Cycles: support for custom shader AOVsLukas Stockner
Custom render passes are added in the Shader AOVs panel in the view layer settings, with a name and data type. In shader nodes, an AOV Output node is then used to output either a value or color to the pass. Arbitrary names can be used for these passes, as long as they don't conflict with built-in passes that are enabled. The AOV Output node can be used in both material and world shader nodes. Implemented by Lukas, with tweaks by Brecht. Differential Revision: https://developer.blender.org/D4837
2019-12-09Cycles: Add OptiX acceleration structure compactionPatrick Mours
This adds compaction support for OptiX acceleration structures, which reduces the device memory footprint in a post step after building. Depending on the scene this can reduce the amount of used device memory quite a bit and even improve performance (smaller acceleration structure improves cache usage). It's only enabled for background renders to make acceleration structure builds fast in viewport. Also fixes a bug in the memory management for OptiX acceleration structures: These were held in a dynamic vector of 'device_memory' instances and used the mem_alloc/mem_free functions. However, those keep track of memory instances in the 'cuda_mem_map' via pointers to 'device_memory' (which works fine everywhere else since those are never copied/moved). But in the case of the vector, it may decide to reallocate at some point, which invalidates those pointers and would result in some nasty accesses to invalid memory. So it is not actually safe to move a 'device_memory' object and therefore this removes the move operator overloads again. Reviewed By: brecht Differential Revision: https://developer.blender.org/D6369
2019-12-08Fix T71878: Cycles crash with adaptive subdivision and empty meshBrecht Van Lommel
2019-12-08Fix T72282: Cycles OpenCL error after recent math node changesBrecht Van Lommel
2019-12-07Shaders: noise and wave distortion now work uniformly instead of diagonallyBartosz Moniewski
Previously Noise and Wave texture nodes would use noise functions within a [0,1] range for distortion effects. We either add or subtract noise from coordinates, never do both at same time. This led to the texture drastically shifting on the diagonal axis of a plane / cube. This behavior makes the Distortion input hard to control or animate. Capabilities of driving it with other texture are also limited, diagonal shifting is very apparent. This was fixed by offsetting the noise function to a signed range and making it zero-centered. This way noise is uniformly added and subtracted from coordinates. Texture pattern sticks to main coordinates which makes it way easier to control. This change is not strictly backwards compatible, there is versioning to ensure the scale of the distortion remains similar, but the particular pattern can be a little different. Differential Revision: https://developer.blender.org/D6177
2019-12-07Shader Nodes: Add Interpolation modes to Map Range nodeCharlie Jolly
Modes: Linear interpolation (default), stepped linear, smoothstep and smootherstep. This also includes an additional option for the **Clamp node** to switch between **Min Max** (default) and **Range** mode. This was needed to allow clamping when **To Max** is less than **To Min**. Reviewed By: JacquesLucke, brecht Differential Revision: https://developer.blender.org/D5827
2019-12-07Maths Node: Additional functionsCharlie Jolly
When creating shaders and using maths functions it is expected that Blender should match functions in other DCC applications, game engines and shading languages such as GLSL and OSL. This patch adds missing functions to the Blender maths node. Ideally, it would be nice to have these functions available to vectors too but that is not part of this patch. This patch adds the following functions trunc, snap, wrap, compare, pingpong, sign, radians, degrees, cosh, sinh, tanh, exp, smoothmin and inversesqrt. Sign function is based on GLSL and OSL functions and returns zero when x == 0. Differential Revision: https://developer.blender.org/D5957
2019-11-28Fix crash if OptiX context creation fails in CyclesPatrick Mours
When encountering an error during context creation, the "OptiXDevice" constructor aborts early. This means the "cuda_stream" vector is never resized and the destructor iterated over non-existent data.
2019-11-28Fix assert in Cycles memory statistics when using OptiX on multiple GPUsPatrick Mours
The acceleration structure built by OptiX may be different between GPUs, so cannot assume the memory size is the same for all. This fixes that by moving the memory management for all OptiX acceleration structures into the responsibility of each device (was already the case for BLAS previously, now for TLAS too).
2019-11-27Cycles: Scale denoising albedo contribution of Principled BSDFs according to ↵Lukas Stockner
average fresnel The Principled BSDF uses Microfacet closures that include a fresnel term, which are a special case since their weight tends to be near white even if their average contribution is fairly low. The sample weight is scaled by the average fresnel weight to account for this, but the denoising albedo still used the unscaled weight. This was fine for the original denoiser, but apparently OIDN can't handle the resulting albedo pass well. Therefore, this commit adds the described scaling to the albedo pass contribution as well. This problem was described in T69770. Reviewed By: brecht Differential Revision: https://developer.blender.org/D6289
2019-11-27Curve: CurveMapping Extend OptionJeroen Bakker
Extend options are currently stored per curve. This was not clearly communicated to the user and they expected this to be a setting per CurveMapping. This change will move the option from `Curve` to `CurveMapping`. In order to support this the API had to be changed. BPY: CurveMap.evaluate is also moved to CurveMapping.evaluate what breaks Python API. Cycles has been updated but other add-ons have not. After release of 2.81 we can merge this to master and adapt the add-ons. Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D6169
2019-11-27Cycles: Add Random Per Island attribute.OmarSquircleArt
The Random Per Island attribute is a random float associated with each connected component (island) of the mesh. It is particularly useful when artists want to add variations to meshes composed of separate units. Like tree leaves created using particle systems, wood planks created using array modifiers, or abstract splines created using AN. Reviewed By: Sergey Sharybin, Jacques Lucke Differential Revision: https://developer.blender.org/D6154
2019-11-25Fix potential access to deleted memory in OptiX kernel loading codePatrick Mours
Calling "OptiXDevice::load_kernels" multiple times would call "optixPipelineDestroy" on a pipeline pointer that may have already been deleted previously (since the PIP_SHADER_EVAL pipeline is only created conditionally). This change also avoids a CUDA kernel reload every time this is called. The CUDA kernels are precompiled and don't change, so there is no need to reload them every time.
2019-11-24Cleanup: spelling, repeated wordsCampbell Barton
2019-11-22Fix T71255: Particle hair not showing in viewport with OptiX after scalingPatrick Mours
The OptiX intersection program for curves uses "optixGetObjectRayDirection" to get the ray direction in object space (which was inverse transformed with the current transformation matrix). OptiX does no additional operations on it, so if there is a scaling transform, the direction is not normalized. But the curve intersection routine expects that. In addition, the distances used in "optixGetRayTmax()" and "optixReportIntersection()" are in world space, so need to adjust them accordingly.
2019-11-13Merge branch 'blender-v2.81-release'Campbell Barton
2019-11-13Cycles: OpenCL PerformanceJeroen Bakker
When using OpenCL with Cycles the rendering time increased substantial. After doing some tests the bottleneck was found in 4d voronoi and 2d and 3d smooth voronoi. This change will hide these behind a specific compile directive so the speed will improve. AMD RX480 + BMW scene 2.80 (3:10) 2.81 (5:48) 2.81 excluding 4d voronoi+2d/3d smooth (3:50) Reviewed By: sergey Differential Revision: https://developer.blender.org/D6231
2019-11-08Windows: Switch to the dynamic C runtimeRay Molenkamp
This change switches windows to the dynamic C runtime avoiding issues coming from mixing the static and dynamic runtime like the ones outlined in [1] [1] https://developer.blender.org/D5387#122165 Differential Revision: https://developer.blender.org/D6175 Reviewed by: @Sergey
2019-11-08Cleanup: clang-formatCampbell Barton
2019-11-07Merge branch 'blender-v2.81-release'Sergey Sharybin
2019-11-07Cycles: Fix strict compiler warningSergey Sharybin
Pointer used for math arithmetics in assert(). CUDA device pointer is actually an integer type, not a pointer.
2019-11-06Merge remote-tracking branch 'origin/blender-v2.81-release'Dalai Felinto
2019-11-06Fix T69845: OSL wrong texture node output for fixed vector valueBrecht Van Lommel
2019-11-05Merge branch 'blender-v2.81-release'Brecht Van Lommel
2019-11-05Fix T71071: errors when using multiple CUDA/Optix GPUs and host mapped memoryHa Hyung-jin
The multi device code did not correctly handle cases where some GPUs store a resource in device memory and others store it in host mapped memory. Differential Revision: https://developer.blender.org/D6126
2019-11-05Merge branch 'blender-v2.81-release'Patrick Mours
2019-11-05Fix Cycles failing to compile when "WITH_CYCLES_LOGGING" is offPatrick Mours
2019-11-04Merge branch 'blender-v2.81-release'Patrick Mours
2019-11-04Fix T71123: OptiX error in Cycles viewport when adding HDRIPatrick Mours
Cycles did not update the "is_enabled" flag on lights when they were synchronized again, which caused all lights disabled by "LightManager::disable_ineffective_light" to be disabled indefinitely. As a result the OptiX kernels were not reloaded with correct features when a change to a light was made. This fixes that by updating the "is_enabled" flag during synchronization. Differential Revision: https://developer.blender.org/D6141
2019-11-04Correct naming of cryptomatte output sockets on the render layers nodeRobert Guetzkow
The cryptomatte sockets were incorrectly numbered using a step size of two. While the increment by two is necessary to get the correct number of render passes, they should be numbered consecutively matching the socket names of the cryptomatte node. Reviewed By: lukasstockner97 Differential Revision: https://developer.blender.org/D6185
2019-10-31Merge branch 'blender-v2.81-release'Brecht Van Lommel
2019-10-31Fix T71172: Cycles preferences.get_devices() not refreshing Optix devicesBrecht Van Lommel
2019-10-30Merge branch 'blender-v2.81-release'Philipp Oeser
2019-10-30Toggle 'PLAY' <> 'PAUSE' icons for pausing preview renderingPhilipp Oeser
mentioned in T70974 Maniphest Tasks: T70974 Differential Revision: https://developer.blender.org/D6119
2019-10-28Merge branch 'blender-v2.81-release'Campbell Barton
2019-10-28CMake: add missing headers, use space before commentsCampbell Barton
2019-10-21Merge branch 'blender-v2.81-release'Patrick Mours
2019-10-21Fix T70937: Cycles fails in viewport when rendering with OptiXPatrick Mours
Was caused by D6068, which did not handle "MEM_PIXELS" memory when not in background mode. Before that it always fell back to using generic device memory, so restoring that behavior. In future this should be changes to use OpenGL interop for optimal performance.
2019-10-18Merge branch 'blender-v2.81-release'Philipp Oeser
2019-10-18Cycles: Fix out of memory when rendering some scenes with OptiX that work ↵Patrick Mours
with CUDA The OptiX implementation wasn't trying to allocate memory on the host if device allocation failed, while the CUDA implementation did. This copies the implementation over to OptiX to remedy that. Differential Revision: https://developer.blender.org/D6068
2019-10-17Cleanup: spellingCampbell Barton
Also remove historic bftgl reference.
2019-10-16Cycles: Allow PTX targets for CUDA kernel build.Stefan Werner
This is intended for developers on Windows primarily: Now, CUDA architectures of type compute_xx are supported. This allows for quicker builds, at the expense of the CUDA driver running ptxas the first time a kernel is loaded. Differential Revision: https://developer.blender.org/D5953
2019-10-15Merge branch 'blender-v2.81-release'Jacques Lucke
2019-10-15Fix T70605: incorrect darken and lighten rgb mix modeJacques Lucke
Differential Revision: https://developer.blender.org/D6058 Reviewers: brecht, fclem
2019-10-15Merge branch 'blender-v2.81-release'Dalai Felinto
2019-10-15Fix T70838: crash on cycles render after recent fixDalai Felinto
My bad for not figuring out how to run our unittests since I got back to Windows.
2019-10-15Merge branch 'blender-v2.81-release'Dalai Felinto
2019-10-15Fix T70670: Hidden collections are still rendered by Cycles in the ViewportDalai Felinto
Now local collections are fully working with cycles preview, while the collection visibility bug is fixed. Local collections were not working with cycles viewport even before the recent commit to allow users to show collections that are hidden in the view layer. It just got worse with said commit (0812949bbc3d). Differential Revision: https://developer.blender.org/D6034
2019-10-12Cleanup: clang-formatCampbell Barton