Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2019-07-15cleanup: typo in cycles 'min_transparent_bounces' tooltipPhilipp Oeser
Reviewers: brecht Differential Revision: https://developer.blender.org/D5249
2019-07-11Fix T66604: Cycles bake crash on specific scene with volumeSergey Sharybin
The issue was caused by un-initialized local storage for volume intersection hits which are supposed to be stored in per-thread KernelGlobals. Fix is to make thread_shader() be the same as thread_render() in respect of KernelGlobals. Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D5230
2019-07-11Fix T66691: Ceash trying to render the 2.80 splash imageSergey Sharybin
Was caused by ray direction becoming NaN after some of the bounces.
2019-07-07Cleanup: clang-formatCampbell Barton
2019-07-07Cleanup: spellingCampbell Barton
2019-07-05Fix T66296: Black artefacts on materials with refraction on CPUSergey Sharybin
The issue was in the optimization code path for opaque shadow rays which was wrongly considering all primitives in the node to have same visibility flags.
2019-07-05Use latest/version number for manual linksAaron Carlisle
We want users to go to the current version for their current version when possible if not point to latest. /dev should really only be for development related work. End users should not be browsing /dev unless they are reading about upcoming features ahead of time.
2019-07-04Fix T66362, T66004: Cycles holdout should override indirect onlyBrecht Van Lommel
Now it works again like 2.7, rather than objects disappearing from camera rays when both options are on.
2019-07-04Fix T66412: crash with displacement and AO node in viewport rendersBrecht Van Lommel
2019-06-29Fix compilation error without Cycles loggingSergey Sharybin
2019-06-28Cycles: add back control to render first N bounces with path terminationBrecht Van Lommel
It's found in the Sampling > Advanced panel and 0 by default. This helps to reduce noise in some scenes, while making others slower.
2019-06-28Fix Cycles OSL assert when running testsBrecht Van Lommel
2019-06-28Fix non-working verbosity when set prior to --debugSergey Sharybin
Before this change doing something like `--verbose 10 --debug-cycles` did not properly set verbosity, only using those arguments in an other way around was leading to a correct verbosity level.
2019-06-27Fix T66171: Cycles OSL trace() crashing in displacement shadersBrecht Van Lommel
This is not supported, meshes do not exist in the BVH before displacement.
2019-06-26Fix T66111: animated lights not updating in CyclesBrecht Van Lommel
2019-06-25Fix T66065: Missing text in the UI translations files due to 'fstring' usages.Bastien Montagne
Am not even sure that it is possible to use fstrings at all when UI translation is required (that is, is a sensible, reasonable way that does not make things even more complicated than they already are), but one thing is certain, this won't be trivial to get it working, so definitively not a job for now. Instead just do not use fstrings for UI translatable strings.
2019-06-24Cycles: Cleanup, remove unused argumentSergey Sharybin
Became obsolete/unused after recent fix.
2019-06-24Fix T66075: memory leak in Cycles render tile updatesBrecht Van Lommel
2019-06-22Cleanup: warnings, formattingCampbell Barton
2019-06-21Fix small memory leak in Cycles principled BSDFBrecht Van Lommel
2019-06-21Fix (harmless) Cycles ASAN warningsBrecht Van Lommel
2019-06-21Fix T65957: Cycles crash with OSL and UV mapsBrecht Van Lommel
2019-06-19Cleanup: style, indentationCampbell Barton
2019-06-18Fix Cycles CUDA suboptimal performance on Windows 10 with recent graphics cardsBrecht Van Lommel
When compute preemption is available we schedule more work which is more efficient. However the CUDA driver appears to be incorrectly reporting this as unavailable, even though it should be supported starting with Windows 10 1803 and Pascal and Turing (10x0 and 20x0) graphics cards. This reduces render time by about a 25% difference on our benchmark scenes. On Linux compute preemption appears to be reported correctly.
2019-06-18Fix T64153: RenderEngine.update_result does not show result immediatelyBrecht Van Lommel
2019-06-17Fix T63867: image sequence not updating in Eevee animation renderBrecht Van Lommel
2019-06-17Cleanup: comment, RNA spellingCampbell Barton
2019-06-17Cleanup: comment spellingCampbell Barton
2019-06-15Cleanup: spellingCampbell Barton
2019-06-12Cleanup: spelling in commentsCampbell Barton
2019-06-07Fix T62121: Cycles crash with viewport render and smoke/pointcloudsBrecht Van Lommel
2019-06-06Python API: allow external render engines to use Eevee for LookDev shadingBrecht Van Lommel
This is enabled with bl_use_eevee_viewport = True. It allows external engines to generate an Cycles/Eevee shader node setup to emulate their materials in the realtime viewport, or to leave it to users to do manually. Removed bl_use_exclude_layers and bl_use_shading_nodes that did nothing anymore. This should not break API compatibility, any scripts setting those should continue to work the same as before. Also adds descriptions for some RenderEngine settings.
2019-06-03UI: Fix wrong use of icons in the Object > Visibility panel when using CyclesWilliam Reynish
2019-06-02Fix T65416: outdated location description for Cycles add-onBrecht Van Lommel
2019-06-01Cycles Denoising: Get rid of halos around bright edgesLukas Stockner
Previously, bright edges (e.g. caused by rim lighting) would sometimes get halos around them after denoising. This change introduces a log(1+x) highlight compression step that is performed before denoising and reversed afterwards. That way, the denoising algorithm itself operates in the compressed space and therefore bright edges cause less numerical issues.
2019-05-28Fix T65212: Cycles SSS failing on 32 bitBrecht Van Lommel
2019-05-27Depsgraph API: Allow preserving custom data layersSergey Sharybin
This commit extends dependency graph API with an argument which denotes that all custom data layers are to be preserved. This forces modifier stack re-evaluation with more inclusive mask. Far from ideal, since this might fail in certain configurations with indirectly used objects which might be missing layers needed for the current object evaluation. But this is how it worked for a long time, so should be good enough for until more sophisticated solution is found. In order to use this new behavior two things are to be passed: - Pass keep_all_data_layers=True - Pass a valid dependency graph. The dependency graph is only needed if keep_all_data_layers=True and is NOT to be passed if keep_all_data_layers=False. If keep_all_data_layers=True the dependency graph MUST be passed. Reviewers: mont29, brecht Reviewed By: mont29 Maniphest Tasks: T64994, T64794 Differential Revision: https://developer.blender.org/D4940
2019-05-26Fix Cycles packed images not handling channel packed alpha correctlyBrecht Van Lommel
2019-05-25cycles_render: Fix unused variable build warning with MSVCRay Molenkamp
2019-05-24Fix T64101: Crash entering edit mode with particle systemSergey Sharybin
Explicitly disable particles in edit for now. Those were not rendered already, but were attempted to be converted to Cycles structures (if UVs were not needed for hair nothing was rendered, but if UVs are needed then crash happened). Would be nice to bring hair in edit mode back, but this is a bit more involved change, which will be done later.
2019-05-20UI: integrate Cycles ray visibility and culling in new Visibility panelBrecht Van Lommel
2019-05-19Images: change alpha settings to support channel packingBrecht Van Lommel
This also replaces the Use Alpha setting. We now have these alpha modes: * Straight: store RGB and alpha channels separately with alpha acting as a mask, also known as unassociated alpha. * Premultiplied: transparent RGB pixels are multiplied by the alpha channel. The natural format for renders. * Channel Packed: different images are packed in the RGB and alpha channels, and they should not influence each other. Channel packing is commonly used by game engines to save memory. * None: ignore alpha channel from the file and make image fully opaque. Cycles OSL does not correctly support Channel Packed and None yet, we are missing fine control over the OpenImageIO texture cache to do that. Fixes T53672
2019-05-19Images: don't (un)premultipy non-color dataBrecht Van Lommel
The previous behavior here was wrong for some specific combinations of settings, non-color RGB channels should never be affected by the alpha channel.
2019-05-19Cleanup: refactor image texture node code for coming changesBrecht Van Lommel
2019-05-19Fix Cycles material settings appearing in the wrong tab in node editorBrecht Van Lommel
2019-05-17Cycles/Eevee: unify depth of field settings for camerasJeroen Bakker
There is now a checkbox to enable/disable depth of field per camera. For Eevee this replace the scene level setting. For Cycles there is now only an F-Stop value, no longer a Radius. Existing files are converted based on Cycles or Eevee being set in the scene. Differential Revision: https://developer.blender.org/D4882
2019-05-16Cycles/Eeeve: unify film transparent settingJeroen Bakker
For existing files, it will use the setting from Cycles or Eevee depending on the render engine in the scene. Differential Revision: https://developer.blender.org/D4874
2019-05-16Cycles: Fix missing viewport updates after recent changesSergey Sharybin
We can not access ensured-to-be-evaluated dependency graph from the render API: some of it is running from within evaluation which makes it possible for engines to access list of evaluated IDs. Solved by passing dependency graph to viewport functions, similar to the final render functions.
2019-05-16Tweak API to support adding evaluated meshes to main databaseSergey Sharybin
One of the usecases is to create mesh from an object is a manner similar to how Apply Modifiers does it, and have it in the bmain so it can be referenced by other objects. This usecase is something what went unnoticed in the previous API changes, so here is a followup. Summary of changes: * bpy.meshes.new_from_object() behaves almost the same as before this change. The difference now is that it now ensures all referenced data-blocks are original (for example, materials referenced by the mesh). * object.to_mesh() now creates free-standing Mesh data-block which is outside of any bmain. The object owns it, which guarantees the memory never leaks. It is possible to force free memory by calling object.to_mesh_clear(). Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D4875
2019-05-16Cycles: Don't advertise BVH8 being supported on 32bit platformsSergey Sharybin
The kernel does not use AVX2 vectorization, and trying to use BVH8 was leading to an empty scenes. Fixes T64624: Ctest : Win32 + AVX2 fails virtually all cycles tests