Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-02-15 | svn merge ^/trunk/blender -r44118:44136 | Campbell Barton | |
2012-02-15 | Fix another padding error in cycles, to complete the previous bugfix. | Brecht Van Lommel | |
2012-02-15 | Fix #30139: multi render layer not working with CUDA render, due to padding ↵ | Brecht Van Lommel | |
error in render pass code. | |||
2012-02-09 | svn merge ^/trunk/blender -r43976:43995 | Campbell Barton | |
2012-02-08 | Fix #30004: cycles brightness/contrast node issues. The formula used did not ↵ | Brecht Van Lommel | |
work very well for colors that can be outside of the 0.0..1.0 range, giving +/- infinity results. Now we just use a simple linear contrast factor as proposed by Paolo Sourvinos, and clamp values to be >= 0, and also make the parameters work more in the 0..1 range instead of the 0..100 range, to be more consistent with other nodes. | |||
2012-02-08 | svn merge ^/trunk/blender -r43934:43976 | Campbell Barton | |
2012-02-08 | Fix #30061: cycles single render layer through python operator parameter not | Brecht Van Lommel | |
working. | |||
2012-02-07 | Fix #30049: cycles noise texture producing nan values with some | Brecht Van Lommel | |
texture coordinates, due to int overflow. Also minor tweak in shader code to avoid copying uninitialized values, should have no effect though because they were not used. | |||
2012-02-07 | Fix #30086: cycles background render printing same status text twice. | Brecht Van Lommel | |
2012-02-05 | svn merge ^/trunk/blender -r43864:43887 | Campbell Barton | |
2012-02-04 | Fix for Luxrender boost::thread conflict, workaround now is to just not use it | Brecht Van Lommel | |
in cycles and use pthreads instead. | |||
2012-02-04 | Code Cleanup: pep8 edits | Campbell Barton | |
2012-02-03 | svn merge ^/trunk/blender -r43830:43864 | Campbell Barton | |
2012-02-03 | Code Cleanup: check is / is not when comparing singletons. | Campbell Barton | |
2012-02-02 | svn merge ^/trunk/blender -r43819:43830 | Campbell Barton | |
2012-02-01 | Cycles: material pass index button was missing from material properties still. | Brecht Van Lommel | |
2012-02-01 | svn merge ^/trunk/blender -r43751:43819, need to look into changes made to ↵ | Campbell Barton | |
editmesh_loop.c from this range still | |||
2012-01-31 | Fix #30011 & #30027: cycles division by zero evaluating BSDF with zero weights, | Brecht Van Lommel | |
showed up as NaN on GPU render. | |||
2012-01-31 | Fix #30034: bug in multiple importance sampling + transparency, would | Brecht Van Lommel | |
give slightly wrong lighting behind transparent objects. | |||
2012-01-30 | Fix #30009: cycles translucent BSDF + environment importance sampling not | Brecht Van Lommel | |
working correct. | |||
2012-01-30 | svn merge ^/trunk/blender -r43733:43751 | Campbell Barton | |
2012-01-27 | Cycles: another fix for CUDA render passes, needed to align float4 passes. | Brecht Van Lommel | |
2012-01-26 | Cycles: disable environment importance sampling code for CUDA cards with | Brecht Van Lommel | |
compute model < 2.x, to avoid running out of memory in the compiler. | |||
2012-01-26 | svn merge ^/trunk/blender -r43693:43733 | Campbell Barton | |
2012-01-26 | Cycles: render passes for CUDA cards with compute model >= 2.x. | Brecht Van Lommel | |
2012-01-26 | Cycles: fixes for OpenCL build after pass changes, patch by Daniel Genrich. | Brecht Van Lommel | |
2012-01-26 | Fix #29966: cycles elapsed time not resetting in viewport after changes. | Brecht Van Lommel | |
2012-01-26 | Cycles: fix issues rendering second render layer passes, and avoid unnecessary | Brecht Van Lommel | |
clear of buffer. | |||
2012-01-25 | svn merge ^/trunk/blender -r43685:43693 | Campbell Barton | |
2012-01-25 | Cycles: Render Passes | Brecht Van Lommel | |
Currently supported passes: * Combined, Z, Normal, Object Index, Material Index, Emission, Environment, Diffuse/Glossy/Transmission x Direct/Indirect/Color Not supported yet: * UV, Vector, Mist Only enabled for CPU devices at the moment, will do GPU tweaks tommorrow, also for environment importance sampling. Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Passes | |||
2012-01-25 | svn merge ^/trunk/blender -r43676:43685 | Campbell Barton | |
2012-01-25 | svn merge ^/trunk/blender -r43664:43676 | Campbell Barton | |
2012-01-25 | Cycles Node Editor: | Thomas Dinges | |
* Add Use Nodes button for World shader type * UI was not redrawing the Node area, when enabling "Use nodes", added check for it to the listener. | |||
2012-01-24 | Brightness/Contrast Node for Cycles | Dalai Felinto | |
Contrast helps to adjust IBL (HDR images used for background lighting). Note: In the UI we are caling it Bright instead of Brightness. This copy what Blender composite is doing. Note2: the algorithm we are using produces pure black when contrast is 100. I'm not a fan of that, but it's a division by zero. I would like to look at other algorithms (what gimp does for example). But that would be only after 2.62. | |||
2012-01-23 | svn merge ^/trunk/blender -r43616:43639 | Campbell Barton | |
2012-01-23 | Cycles Textures: | Thomas Dinges | |
* Remove the "Use nodes" button, the TextureOutput node was never ported to trunk from the cycles branch. | |||
2012-01-23 | Cycles UI: | Thomas Dinges | |
* Use full width for the world sample as lamp properties | |||
2012-01-22 | svn merge ^/trunk/blender -r43564:43609 | Campbell Barton | |
2012-01-22 | Fix #29935: missing cycles update/crash when removing world datablock form ↵ | Brecht Van Lommel | |
scene. | |||
2012-01-22 | Fix missing shadows with cycles world sample as lamp option, my mistake in | Brecht Van Lommel | |
tweaking patch. | |||
2012-01-20 | use property definitions more consistant with other addons in trunk. (no ↵ | Campbell Barton | |
functional change) | |||
2012-01-20 | Sample as Lamp option for world shaders, to enable multiple importance sampling. | Brecht Van Lommel | |
By default lighting from the world is computed solely with indirect light sampling. However for more complex environment maps this can be too noisy, as sampling the BSDF may not easily find the highlights in the environment map image. By enabling this option, the world background will be sampled as a lamp, with lighter parts automatically given more samples. Map Resolution specifies the size of the importance map (res x res). Before rendering starts, an importance map is generated by "baking" a grayscale image from the world shader. This will then be used to determine which parts of the background are light and so should receive more samples than darker parts. Higher resolutions will result in more accurate sampling but take more setup time and memory. Patch by Mike Farnsworth, thanks! | |||
2012-01-19 | svn merge ^/trunk/blender -r43482:43524 | Campbell Barton | |
2012-01-19 | Fix small code issue pointed out by nico_ga, was doing negation on unsigned ↵ | Brecht Van Lommel | |
type, didn't seem to break anything though. | |||
2012-01-18 | svn merge ^/trunk/blender -r43461:43472 | Campbell Barton | |
2012-01-17 | misc small changes and bmesh support for testing script | Campbell Barton | |
2012-01-17 | svn merge ^/trunk/blender -r43420:43436 | Campbell Barton | |
2012-01-16 | Cycles: add option to cache BVH's between subsequent renders, storing the BVH on | Brecht Van Lommel | |
disk to be reused by the next render. This is useful for rendering animations where only the camera or materials change. Note that saving the BVH to disk only to be removed for the next frame is slower if this is not the case and the meshes do actually change. For a render, it will save bvh files to the cache user directory, and remove all cache files from other renders. The files are named using a MD5 hash based on the mesh, to verify if the meshes are still the same. | |||
2012-01-15 | svn merge ^/trunk/blender -r43345:43381 | Campbell Barton | |
2012-01-14 | remove api from addon bl_info, was never used. | Campbell Barton | |