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AgeCommit message (Expand)Author
2013-06-22Cycles: ensure any SSE data is allocated 16 byte aligned, happens automaticallyBrecht Van Lommel
2013-06-22Cycles OSL: don't set optimize=2 option in OSL shading system, this is alreadyBrecht Van Lommel
2013-06-22style cleanupCampbell Barton
2013-06-21Fix #35812: cycles image texture node not doing proper alpha handling of PNGBrecht Van Lommel
2013-06-21Cycles OpenCL: make displacement and world importance sampling work.Brecht Van Lommel
2013-06-21Fix #35804: NVidia OpenCL render issue after sampler changes, workaround what...Brecht Van Lommel
2013-06-20Cycles: update build configurations to include CUDA sm_35 architecture. When ...Brecht Van Lommel
2013-06-19Cycles: optimized SSE BVH traversal now also works with SSE2 CPUs, so all theBrecht Van Lommel
2013-06-19Cycles: prepare to make CUDA 5.0 the official version we useBrecht Van Lommel
2013-06-19Fix for Debug build on MSVC2008 and MSVC2012 after Cycles Kernel optimization:Jürgen Herrmann
2013-06-19Cycles / UI:Thomas Dinges
2013-06-18Fix cycles crash on some processors. We actually need S-SSE3 support for thisBrecht Van Lommel
2013-06-18Cycles: attempt to fix internal compile error with some visual studio buildsBrecht Van Lommel
2013-06-18Cycles BVH Build fix for MSVC 2012.Jürgen Herrmann
2013-06-18Cycles / BVH:Thomas Dinges
2013-06-18Cycles: optimization for BVH traveral on CPU's with SSE3, using code from Emb...Brecht Van Lommel
2013-06-18Cycles: add "Transparent Shadow" option for materials, to disable them per ma...Brecht Van Lommel
2013-06-14fix for own error in recent solitify refactor (r57402), face flip check was i...Campbell Barton
2013-06-14Cycles:Thomas Dinges
2013-06-13Fix #35730: cycles not rendering dupliverted metaball, needs another specialBrecht Van Lommel
2013-06-13Fix #35729: cycles normal maps not showing properly in preview render.Brecht Van Lommel
2013-06-13Fix #35733: lamps on render layers that are both excluded and used for maskingBrecht Van Lommel
2013-06-13Fix #35723: cycles motion blur rendering issue after recent optimizations to ...Brecht Van Lommel
2013-06-12Fix #35665: more CUDA issues with recent kernel changes, tested on sm_20, sm_21Brecht Van Lommel
2013-06-11Fix #35711: cycles border render issue after recent changes.Brecht Van Lommel
2013-06-11Fix #35251: cycles crash rendering with a particular user preferences configu...Brecht Van Lommel
2013-06-11Fix compilation error caused by recent wavelength node commitSergey Sharybin
2013-06-11Cycles / Wavelength to RGB node:Thomas Dinges
2013-06-11Fix cycles OSL node sockets not preserving values when updating with new code.Brecht Van Lommel
2013-06-11Cycles: ray visibility panel is now also available for the world, works same asBrecht Van Lommel
2013-06-11Fix cycles backwards compatibility for specular_toon shader this actually needsBrecht Van Lommel
2013-06-10Attempt to fix #35665: disable correlated multi jitter sampling on the GPU fo...Brecht Van Lommel
2013-06-10Fix #35681: cycles excluded layers still got evaluated before and afterBrecht Van Lommel
2013-06-10Fix cycles OSL backwards compatibility for specular_toon, it got renamed to g...Brecht Van Lommel
2013-06-10Custom Group Node type for extending existing nodes from python scripts. This...Lukas Toenne
2013-06-10Cycles / Wavelength to RGB node:Thomas Dinges
2013-06-09Fix #35696: cycles crash with no world assigned to scene, after recent changes.Brecht Van Lommel
2013-06-09Fix #35665: cycles CUDA crash after recent changes. This works around a compilerBrecht Van Lommel
2013-06-09Cycles:Thomas Dinges
2013-06-09Fix related to #35681: avoid some unnecessary cycles updated when using excludeBrecht Van Lommel
2013-06-09Fix compilation of cycles for MinGW-w64 after recent commits. MinGW-w64 has c...Antony Riakiotakis
2013-06-08Cycles: invert mist pass so that 0 is nearby and 1 is far away. This is theBrecht Van Lommel
2013-06-08Fix #35672: missing update when changing light ray visibility during viewport...Brecht Van Lommel
2013-06-08Cycles / OpenCL:Thomas Dinges
2013-06-08Cycles: window texture coordinates now work with orthographic cameras, thisBrecht Van Lommel
2013-06-07Cycles: ray visibility options now work for lamps and mesh lights, with and w...Brecht Van Lommel
2013-06-07Cycles: experimental correlated multi-jittered sampling pattern that can be usedBrecht Van Lommel
2013-06-07Code cleanup: avoid some warnings due to implicit uint/int/float/double conve...Brecht Van Lommel
2013-06-07Cycles: mist pass added, with start/depth/falloff control. If the pass isBrecht Van Lommel
2013-06-05Cycles: GLSL materials now can use multiple UV maps with the attribute node.Brecht Van Lommel