Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2013-09-02Cycles:Thomas Dinges
* Document the members of the Ray struct.
2013-09-01Move GCC attributes into a centraized definesSergey Sharybin
Instead of having ifdef __GNUC__ all over the headers to use special compiler's hints use a special file where all things like this are concentrated. Makes code easier to follow and allows to manage special attributes in more efficient way. Thanks Campbell for review!
2013-09-01Fix #36620: sss + indirect light rendering artifacts, due to wrong ↵Brecht Van Lommel
correlation in the random numbers.
2013-08-31Cycles:Thomas Dinges
* World background samples (Branched Path) were missing after integrator rename.
2013-08-31Cleanup:Thomas Dinges
* Silence /arch:SSE2 warning on msvc x64.
2013-08-31Cycles: Thomas Dinges
* More build fixes, 2 link errors remain. http://www.pasteall.org/45279 Note: Probably those paths should only be added for Windows and Linux, as "OPENIMAGEIO_LIBPATH" already inherit them for Mac OS. Also "OPENIMAGEIO_LIBRARIES" inherits the libs for Linux already. Is that intended or a lack of consistency?
2013-08-31Cycles / Standalone:Thomas Dinges
* Fix some link errors on Windows, still missing png, zlib, jpeg and tiff. I couldn't yet figure out the correct flags to pass on here, and the 2300 lines huge main CMakeLists file doesn't help with it...
2013-08-31Cycles: viewport render now takes scene color management settings into account,Brecht Van Lommel
except for curves, that's still missing from the OpenColorIO GLSL shader. The pixels are stored in a half float texture, converterd from full float with native GPU instructions and SIMD on the CPU, so it should be pretty quick. Using a GLSL shader is useful for GPU render because it avoids a copy through CPU memory.
2013-08-31Fix #36137: cycles render not using all GPU's when the number of GPU's is largerBrecht Van Lommel
than the number of CPU threads
2013-08-31use CMAKE_DL_LIBS rather then linking libdl directly.Campbell Barton
added to cycles standalone too.
2013-08-30Fix for [#36610] The new sky model produces strange resultsThomas Dinges
* Clamp theta sky coordinates, to prevent a negative solarElevation. Note: This means that you cannot get absolute night with the new model, but this is not supported anyway. So when you reach the maximum sunset, use the World Strength to further decrease the light.
2013-08-30Cycles / Standalone:Thomas Dinges
* Standalone can now be compiled without the GUI, making the glut dependency optional. Added WITH_CYCLES_STANDALONE_GUI cmake flag.
2013-08-30Fix #36611: cycles issue loading png file with 2 channels.Brecht Van Lommel
2013-08-30quiet compiler warningsCampbell Barton
2013-08-30Cycles Standalone: Thomas Dinges
* Fix compiler warning, == / = mismatch.
2013-08-30Fix part of #36594: 16 bit tiff not loading with correct color space in cycles.Brecht Van Lommel
2013-08-29Use static odifier for non-public functions in new sky model.Sergey Sharybin
2013-08-28Cycles: change Gaussian subsurface scattering falloff to be more similar toBrecht Van Lommel
the Cubic falloff, see here for details. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Subsurface_Scattering
2013-08-28Cycles / OpenCL:Thomas Dinges
* Some fixes for OpenCL, was broken after recent changes.
2013-08-28Cycles / Sky Texture:Thomas Dinges
* Added a new sky model by Hosek and Wilkie: "An Analytic Model for Full Spectral Sky-Dome Radiance" http://cgg.mff.cuni.cz/projects/SkylightModelling/ Example render: http://archive.dingto.org/2013/blender/code/new_sky_model.png Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Sky_Texture Details: * User can choose between the older Preetham and the new Hosek / Wilkie model via a dropdown. For older files, backwards compatibility is preserved. When we add a new Sky texture, it defaults to the new model though. * For the new model, you can specify the ground albedo (see documentation for details). * Turbidity now has a UI soft range between 1 and 10, higher values (up to 30) are still possible, but can result in weird colors or black. * Removed the limitation of 1 sky texture per SVM stack. (Patch by Lukas Tönne, thanks!) Thanks to Brecht for code review and some help! This is part of my GSoC 2013 project, SVN merge of r59214, r59220, r59251 and r59601.
2013-08-27Cycles / Standalone:Thomas Dinges
* Rename test to standalone. Note: New CMAKE flag is WITH_CYCLES_STANDALONE.
2013-08-24Fix issue in last subsurface commit with branched path tracing, was ↵Brecht Van Lommel
rendering too bright.
2013-08-24Cycles: reduce noise using regular path tracing + subsurface scattering withBrecht Van Lommel
new cubic and gaussian falloff. Like the branched path tracer, this will now shade all intersection points instead of using one at random.
2013-08-24add GPL header to treehash.c and add missing includes to cmake.Campbell Barton
2013-08-24Cycles:Thomas Dinges
* Fix Cycles using wrong AA sample values, after integrator renaming.
2013-08-24Fix #36545: crash with branched path tracing, correlated multi-jitteredBrecht Van Lommel
sampling and subsurface scattering.
2013-08-24Followup to r59434 : py UI scripts edits.Bastien Montagne
Notes: * Made those edits by full checking of py files, so I should have spoted most needed edits, yet it remains quite probable I missed a few ones, we'll fix if/when someone notice it... * Also made some cleanup "on the road"!
2013-08-23Cycles: more code refactoring to rename things internally as well. Also changeBrecht Van Lommel
property name back so we keep compatibility.
2013-08-23Cycles: change Progressive sampling option in UI to an enum of "Path Tracing"Brecht Van Lommel
and "Branched Path Tracing", to try to make it more clear that this is not related to progressive refinement, non-progressive was always a bad name anyway.
2013-08-23Fix clang compile warning.Brecht Van Lommel
2013-08-23Code cleanup / Cycles:Thomas Dinges
* Some style tweaks for hair code.
2013-08-23Cycles / Sampling UI:Thomas Dinges
* Do not show Total Samples print for Progressive, when Square Samples are disabled. In this case it's obvious even without the print. :)
2013-08-23style cleanup: pep8Campbell Barton
2013-08-22Cycles / Sampling UI:Thomas Dinges
* Add a "Total Samples" info at the bottom of the panel. This makes understanding the Non-Progressive integrator easier, as it displays how many samples are used for the different ray types. * Rename Squared Samples to Square samples, to indicate that the action is not already done. The new Total Samples info should make this easier to understand now as well. Also added back for Progressive integrator, for consistency. Screenshot: http://www.pasteall.org/pic/show.php?id=57980
2013-08-21Fix #36526: SSS + hair crash after recent changes.Brecht Van Lommel
2013-08-20Fix compiler warning due to undefined BVH_FUNCTION_FEATURES with patch by ↵Brecht Van Lommel
Campbell, and a coverity warning about use of uninitialized variables with OSL.
2013-08-20Code cleanup / Cycles:Thomas Dinges
* Remove unused hair presets enum.
2013-08-20fix incorrect docs [#36518] Vector.rotate() does not return value as documentedCampbell Barton
2013-08-19Fix [#36454] 'Tiles' settings in Render/Performance panel don't respect ↵Bastien Montagne
keyframes These are not animatable! Note this is the case of most (all?) render settings, maybe we should go over both Cycles and internal ones, there are still quite a bunch of them that are marked as animatable... :/
2013-08-19Cycles:Thomas Dinges
* Fix 16 byte alignment for constant hair kernel data.
2013-08-19Cycles / SSS:Thomas Dinges
* OSL rendered Black with Compatible Fallof option, fixed. Note: OSL uses compatible scattering when "Compatible" or "Bicubic" is selected. I guess compatible will be removed later? If not we need to fix this properly.
2013-08-18Fix compile of last commitStuart Broadfoot
2013-08-18Cycles: relicense GNU GPL source code to Apache version 2.0.Brecht Van Lommel
More information in this post: http://code.blender.org/ Thanks to all contributes for giving their permission!
2013-08-18Cycles: Subsurface ScatteringBrecht Van Lommel
New features: * Bump mapping now works with SSS * Texture Blur factor for SSS, see the documentation for details: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Subsurface_Scattering Work in progress for feedback: Initial implementation of the "BSSRDF Importance Sampling" paper, which uses a different importance sampling method. It gives better quality results in many ways, with the availability of both Cubic and Gaussian falloff functions, but also tends to be more noisy when using the progressive integrator and does not give great results with some geometry. It works quite well for the non-progressive integrator and is often less noisy there. This code may still change a lot, so unless you're testing it may be best to stick to the Compatible falloff function. Skin test render and file that takes advantage of the gaussian falloff: http://www.pasteall.org/pic/show.php?id=57661 http://www.pasteall.org/pic/show.php?id=57662 http://www.pasteall.org/blend/23501
2013-08-18Updates for the Cycle Hair UI. With the following changesStuart Broadfoot
- Removed the cycles subdivision and interpolation of hairkeys. - Removed the parent settings. - Removed all of the advanced settings and presets. - This simplifies the UI to a few settings for the primitive type and a shape mode.
2013-08-17Cycles / Sky Model:Thomas Dinges
* Replaced the Preetham model with the newer Hosek / Wilkie model: "An Analytic Model for Full Spectral Sky-Dome Radiance" http://cgg.mff.cuni.cz/projects/SkylightModelling/ * We use the sample code data, which comes with the paper, but removed some unnecessary parts, we only need the xyz version. * New "Albedo" UI paraemeter, to control the ground albedo (between 0 and 1). * Works with SVM only atm (CPU and CUDA). Example render: http://www.pasteall.org/pic/show.php?id=57635 ToDo / Open Questions: * OSL still uses the old model, will be done later. In the meantime it's useful to compare the two models this way. * The new model needs a much weaker Strength value (0.01), otherwise it's white. Can this be fixed? * Code cleanup.
2013-08-16Merged revision(s) 59108-59184 from trunk/blender into soc-2013-dingto. Thomas Dinges
2013-08-16Cycles / Motion Blur:Thomas Dinges
* Added a new panel "Settings" to the object tab. * Motion blur can now be enabled/disabled on a per object basis, so we can disable motion blur for certain objects. * Also added some code for the Motion Multiplier, to weaken/strengthen the motion effect per object, but that is still disabled and hidden from the UI.
2013-08-14Cycles:Thomas Dinges
* Remove an unneeded return in shader_bsdf_eval(), function is void. * if / else if tweak in shader_bsdf_ao().
2013-08-14include order change for osl, fixes gcc compile error - undefined uintptr_tCampbell Barton