Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2021-07-29Fix T90295: inconsistent render pass order between Cycles and EeveeBrecht Van Lommel
2021-07-29Cleanup: Remove debug-only codeSergey Sharybin
2021-07-29Fix building without Cycles loggingSergey Sharybin
Ideally can use assert() checks instead of suppressing the check entirely, but for now just fix compilation error quickly.
2021-07-29Fix Cycles crash with fluid object motion blur disabledSergey Sharybin
Motion attributes expects mesh to have non-zero number of motion steps, which was violated in the case when fluid mesh had motion blur disabled. This is a bit of annoying fix, because of the order of updates. More ideal solution would be to handle cached and fluid velocities in the sync_mesh_motion() which ensures all the dependencies between settings.
2021-07-28Cycles: remove WITH_CYCLES_DEBUG, add WITH_CYCLES_DEBUG_NANBrecht Van Lommel
WITH_CYCLES_DEBUG was used for rendering BVH debugging passes. But since we mainly use Embree an OptiX now, this information is no longer important. WITH_CYCLES_DEBUG_NAN will enable additional checks for NaNs and invalid values in the kernel, for Cycles developers. Previously these asserts where enabled in all debug builds, but this is too likely to crash Blender in scenes that render fine regardless of the NaNs. So this is behind a CMake option now. Fixes T90240
2021-07-27Fix missing passes update on Use Denoising changeSergey Sharybin
Makes it so Render Layers node in the compositor is updated as soon as Use Denoising is changed for the final render. Differential Revision: https://developer.blender.org/D12010
2021-07-26Cycles: upgrade CUDA to 11.4Brecht Van Lommel
This fixes a performance regression on Ampere cards, on specific scenes like classroom. For cycles-x there is little difference, but this is still helpful for LTS releases, and we need to upgrade at some point anyway.
2021-07-26Cleanup: fix compiler warnings due to implicit castNikhil Shringarpurey
Differential Revision: https://developer.blender.org/D11950
2021-07-26Cycles: Fixed memory leak in ColorSpaceManagerStefan Werner
Cached OCIO processors were not freed, instead the color spaces were freed twice. Reviewed By: brecht, sergey Differential Revision: https://developer.blender.org/D12011
2021-07-21Cleanup: replace NB with NOTE in commentsCampbell Barton
2021-07-21UI: Fix Cycles Materials menu LayoutRomain Toumi
Fix an incoherence between the Eevee Materials menu and the Cycles Materials menu : Eevee : {F10230448} Cycles : {F10230449} Simply Fixed by replacing the Cycles UI code by the Eevee UI code. Thanks to @Brainzman for helping me create this diff and translate Reviewed By: Blendify Differential Revision: https://developer.blender.org/D11979
2021-07-14Fix T88088: Cycles and Eevee Vector Rotate node inconsistent with zero axisBrecht Van Lommel
Pass along the unmodified vector in this case.
2021-07-12Fix T87844: Cycles losing 1 bit of precision when loading packed byte imagesBrecht Van Lommel
This could lead to colors that are supposed to be exactly white to be slightly darker.
2021-07-12Fix T89736: Cycles error with persistent data, displacement and motion blurBrecht Van Lommel
2021-07-12Fix T89396: Cycles missing passes with multiple view layers and persistent dataBrecht Van Lommel
2021-07-09Fix cycles crash when changing viewport display passSergey Sharybin
It was possible that render buffers and scene kernel data will be out of sync because reset and scene update happens in different locks. This is similar issue we've fixed in the Cycles X branch, so backported relevant changes from there. This change removes what seems to be unused feature kernel. Differential Revision: https://developer.blender.org/D11828
2021-07-07Cleanup: spelling in commentsCampbell Barton
2021-07-05Cleanup: spelling, punctuationCampbell Barton
2021-07-05Fix T89655: tweak Cycles transparent bounces UI for clarityBrecht Van Lommel
Transparent bounces are independent of other bounces, so don't group them together.
2021-07-05Fix T89523: Cycles OpenCL compile error after shadow terminator changesBrecht Van Lommel
2021-07-05Cleanup: unused variableJacques Lucke
2021-07-03Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXXCampbell Barton
Also use doxy style function reference `#` prefix chars when referencing identifiers.
2021-07-02Fix T89581: Cycles crash rendering some OpenVDB files with inactive voxelsBrecht Van Lommel
Print an error message instead.
2021-07-02Cleanup: use template utility function to handle OpenVDB grid types in CyclesBrecht Van Lommel
2021-06-29Fix T89523: Cycles OpenCL compile error after recent changesBrecht Van Lommel
Also correctly used inverse transposed matrix for normal transform.
2021-06-29Fix Cycles hair render error on GPU after recent changesBrecht Van Lommel
Volumes primitive needs to be part of traceable primitives.
2021-06-29Fix T70615: Cycles ignores BSDF inputs when nodes are optimizedKévin Dietrich
When compiling BSDF nodes, we only assing stack space to the normal and tangent inputs if they are linked. However, it could be that the ConstantFolder removed the link, so checking if there is a link fails to take this into account. To fix this, added a flag to ShaderInput to keep track of whether a constant was folded into the input, and use it as well to verify that the socket is linked when assigning stack space. Reviewed By: brecht Maniphest Tasks: T70615 Differential Revision: https://developer.blender.org/D11731
2021-06-29Cleanup: clang-formatCampbell Barton
2021-06-28Fix T87194: custom attributes not accessible with Cycles VolumeKévin Dietrich
Custom properties defined on objects are not accessible from the attribute node when rendering a volume in Cycles. This is because this case is not handled. To handle it, added a primitive type for volumes in the kernel, which is then used in the initialization of ShaderData and to check whether an attribute lookup is for a volume. `volume_attribute_float4` is also now checking the attribute element type to dispatch to the right lookup function. Reviewed By: #cycles, brecht Maniphest Tasks: T87194 Differential Revision: https://developer.blender.org/D11728
2021-06-28Cycles: reduce shadow terminator artifactsMikhail Matrosov
Offset rays from the flat surface to match where they would be for a smooth surface as specified by the normals. In the shading panel there is now a Shading Offset (existing option) and Geometry Offset (new). The Geometry Offset works as follows: * 0: disabled * 0.001: only terminated triangles (normal points to the light, geometry doesn't) are affected * 0.1 (default): triangles at grazing angles are affected, and the effect fades out * 1: all triangles are affected Limitations: * The artifact is still visible in some cases, it could be that some quads require to be treated specifically as quads. * Inconsistent normals cause artifacts. * If small objects cast shadows to a big low poly surface, the shadows can appear to be in a wrong place - because the surface moved slightly above the geometry. This can be noticed only at grazing angles to light. * Approximated surfaces of two non-intersecting low-poly objects can overlap that causes off-the-wall shadows. Generally, using one or a few levels of subdivision can get rid of artifacts faster than before. Differential Revision: https://developer.blender.org/D11065
2021-06-28Fix Cycles not rendering motion vector passes after recent changesBrecht Van Lommel
Causing regression tests to fail.
2021-06-28Cleanup: repeated terms in code comments & error messagesCampbell Barton
2021-06-26Cleanup: full sentences in comments, improve comment formattingCampbell Barton
2021-06-25Cycles: add view layer option to disable motion blur, in the Filter panelBrecht Van Lommel
2021-06-24Cleanup: comment blocks, trailing space in commentsCampbell Barton
2021-06-24Cleanup: use '#if 0' for commented code-blockCampbell Barton
2021-06-23Fix T89331: Cycles lights flicker when transformedKévin Dietrich
The check on the transformation introduced in rBb313525c1bd0 to fix T88515 would sometimes prevent to update the light if the Blender object changed. To fix this, reverse the order in which the checks happen so that we do not shortcuit the object change check.
2021-06-23Cleanup: reformat trailing comments that caused line wrappingCampbell Barton
2021-06-22Cleanup: Spelling MistakesLeon Zandman
This patch fixes many minor spelling mistakes, all in comments or console output. Mostly contractions like can't, won't, don't, its/it's, etc. Differential Revision: https://developer.blender.org/D11663 Reviewed by Harley Acheson
2021-06-22OptiX: select BVH build options from Scene paramsKévin Dietrich
Currently, the OptiX BVH build options are selected based on whether we are in background mode (final renders) or not (viewport renders). In background mode, the BVH is built for fast path tracing and low memory footprint, while in viewport, it is built for fast updates. However, on platforms without OpenGL support, the background flag is always set to true and prevents using fast BVH builds in the viewport. Now, the BVH options derive from the Scene BVH settings: * if BVH is static, a fast to trace BVH is built * if BVH is dynamic, a fast to update BVH is built Reviewed By: #cycles, brecht Differential Revision: https://developer.blender.org/D11154
2021-06-16Alembic procedural: support reading per-vertex UV setsKévin Dietrich
This adds support for importing UV sets which are defined per vertex, instead of per face corners. Such UV sets can be generated when the mesh is split according to UV islands, or when there is only one UV island, in which cases only a single UV value can be stored per vertex since vertices will never be on a seam.
2021-06-15BLI: use explicit task isolation, no longer part of parallel operationsBrecht Van Lommel
After looking into task isolation issues with Sergey, we couldn't find the reason behind the deadlocks that we are getting in T87938 and a Sprite Fright file involving motion blur renders. There is no apparent place where we adding or waiting on tasks in a task group from different isolation regions, which is what is known to cause problems. Yet it still hangs. Either we do not understand some limitation of TBB isolation, or there is a bug in TBB, but we could not figure it out. Instead the idea is to use isolation only where we know we need it: when holding a mutex lock and then doing some multithreaded operation within that locked region. Three places where we do this now: * Generated images * Cached BVH tree building * OpenVDB lazy grid loading Compared to the more automatic approach previously used, there is the downside that it is easy to miss places where we need isolation. Yet doing it more automatically is also causing unexpected issue and bugs that we found no solution for, so this seems better. Patch implemented by Sergey and me. Differential Revision: https://developer.blender.org/D11603
2021-06-12Fix T88515: Cycles does not update light transform from linked collectionsKévin Dietrich
When moving a linked collection, we seem to only receive a depsgraph update for an empty object so the Blender synchronization cannot discriminate it and tag the object(s) (light or geometry) for an update through id_map.set_recalc. This missing transform update only affects lights since we do not check manually if the transformations were modified like we do for objects. To fix this, add a check to see if the transformation is different provided that a light was already created. Reviewed By: brecht Maniphest Tasks: T88515 Differential Revision: https://developer.blender.org/D11574
2021-06-08PyAPI: use keyword only argumentsCampbell Barton
Use keyword only arguments for the following functions. - addon_utils.module_bl_info 2nd arg `info_basis`. - addon_utils.modules 1st `module_cache`, 2nd arg `refresh`. - addon_utils.modules_refresh 1st arg `module_cache`. - bl_app_template_utils.activate 1nd arg `template_id`. - bl_app_template_utils.import_from_id 2nd arg `ignore_not_found`. - bl_app_template_utils.import_from_path 2nd arg `ignore_not_found`. - bl_keymap_utils.keymap_from_toolbar.generate 2nd & 3rd args `use_fallback_keys` & `use_reset`. - bl_keymap_utils.platform_helpers.keyconfig_data_oskey_from_ctrl 2nd arg `filter_fn`. - bl_ui_utils.bug_report_url.url_prefill_from_blender 1st arg `addon_info`. - bmesh.types.BMFace.copy 1st & 2nd args `verts`, `edges`. - bmesh.types.BMesh.calc_volume 1st arg `signed`. - bmesh.types.BMesh.from_mesh 2nd..4th args `face_normals`, `use_shape_key`, `shape_key_index`. - bmesh.types.BMesh.from_object 3rd & 4th args `cage`, `face_normals`. - bmesh.types.BMesh.transform 2nd arg `filter`. - bmesh.types.BMesh.update_edit_mesh 2nd & 3rd args `loop_triangles`, `destructive`. - bmesh.types.{BMVertSeq,BMEdgeSeq,BMFaceSeq}.sort 1st & 2nd arg `key`, `reverse`. - bmesh.utils.face_split 4th..6th args `coords`, `use_exist`, `example`. - bpy.data.libraries.load 2nd..4th args `link`, `relative`, `assets_only`. - bpy.data.user_map 1st..3rd args `subset`, `key_types, `value_types`. - bpy.msgbus.subscribe_rna 5th arg `options`. - bpy.path.abspath 2nd & 3rd args `start` & `library`. - bpy.path.clean_name 2nd arg `replace`. - bpy.path.ensure_ext 3rd arg `case_sensitive`. - bpy.path.module_names 2nd arg `recursive`. - bpy.path.relpath 2nd arg `start`. - bpy.types.EditBone.transform 2nd & 3rd arg `scale`, `roll`. - bpy.types.Operator.as_keywords 1st arg `ignore`. - bpy.types.Struct.{keyframe_insert,keyframe_delete} 2nd..5th args `index`, `frame`, `group`, `options`. - bpy.types.WindowManager.popup_menu 2nd & 3rd arg `title`, `icon`. - bpy.types.WindowManager.popup_menu_pie 3rd & 4th arg `title`, `icon`. - bpy.utils.app_template_paths 1st arg `subdir`. - bpy.utils.app_template_paths 1st arg `subdir`. - bpy.utils.blend_paths 1st..3rd args `absolute`, `packed`, `local`. - bpy.utils.execfile 2nd arg `mod`. - bpy.utils.keyconfig_set 2nd arg `report`. - bpy.utils.load_scripts 1st & 2nd `reload_scripts` & `refresh_scripts`. - bpy.utils.preset_find 3rd & 4th args `display_name`, `ext`. - bpy.utils.resource_path 2nd & 3rd arg `major`, `minor`. - bpy.utils.script_paths 1st..4th args `subdir`, `user_pref`, `check_all`, `use_user`. - bpy.utils.smpte_from_frame 2nd & 3rd args `fps`, `fps_base`. - bpy.utils.smpte_from_seconds 2nd & 3rd args `fps`, `fps_base`. - bpy.utils.system_resource 2nd arg `subdir`. - bpy.utils.time_from_frame 2nd & 3rd args `fps`, `fps_base`. - bpy.utils.time_to_frame 2nd & 3rd args `fps`, `fps_base`. - bpy.utils.units.to_string 4th..6th `precision`, `split_unit`, `compatible_unit`. - bpy.utils.units.to_value 4th arg `str_ref_unit`. - bpy.utils.user_resource 2nd & 3rd args `subdir`, `create` - bpy_extras.view3d_utils.location_3d_to_region_2d 4th arg `default`. - bpy_extras.view3d_utils.region_2d_to_origin_3d 4th arg `clamp`. - gpu.offscreen.unbind 1st arg `restore`. - gpu_extras.batch.batch_for_shader 4th arg `indices`. - gpu_extras.batch.presets.draw_circle_2d 4th arg `segments`. - gpu_extras.presets.draw_circle_2d 4th arg `segments`. - imbuf.types.ImBuf.resize 2nd arg `resize`. - imbuf.write 2nd arg `filepath`. - mathutils.kdtree.KDTree.find 2nd arg `filter`. - nodeitems_utils.NodeCategory 3rd & 4th arg `descriptions`, `items`. - nodeitems_utils.NodeItem 2nd..4th args `label`, `settings`, `poll`. - nodeitems_utils.NodeItemCustom 1st & 2nd arg `poll`, `draw`. - rna_prop_ui.draw 5th arg `use_edit`. - rna_prop_ui.rna_idprop_ui_get 2nd arg `create`. - rna_prop_ui.rna_idprop_ui_prop_clear 3rd arg `remove`. - rna_prop_ui.rna_idprop_ui_prop_get 3rd arg `create`. - rna_xml.xml2rna 2nd arg `root_rna`. - rna_xml.xml_file_write 4th arg `skip_typemap`.
2021-06-04Nodes: Add Multiply Add to Vector Math nodesCharlie Jolly
Cycles, Eevee, OSL, Geo, Attribute This operator provides consistency with the standard math node. Allows users to use a single node instead of two nodes for this common operation. Reviewed By: HooglyBoogly, brecht Differential Revision: https://developer.blender.org/D10808
2021-06-02Add workaround for gcc 11 compiler bugJacques Lucke
Differential Revision: https://developer.blender.org/D11462
2021-06-01Cleanup: spelling in commentsKévin Dietrich
2021-05-31Cycles: optimize 3D viewport rendering with camera passepartoutBrecht Van Lommel
If the area outside the camera is fully opaque, don't render it. Contributed by Kdaf. Differential Revision: https://developer.blender.org/D11182
2021-05-27Merge branch 'blender-v2.93-release'Clément Foucault
2021-05-27Cleanup: Unused include in CyclesSergey Sharybin